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Mission Editor should not require copy protection..

 
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Reg



Joined: 30 Mar 2005
Posts: 106

PostPosted: Fri Apr 08, 2005 3:16 am    Post subject: Mission Editor should not require copy protection.. Reply with quote

THis is a request for the DEVS to change this in the next patch. It is hampering my efforts greatly.. sometimes I reload the mission ed 15 times in 90 minutes.. sometimes waiting up to three minutes for the copy protection to work.. extremely frustrating...

I can understand protecting the main game.. but the mission editor? geez...
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CRULL



Joined: 10 Jan 2002
Posts: 228
Location: RI - USA

PostPosted: Fri Apr 08, 2005 3:51 am    Post subject: Reply with quote

Kind of stupid when you think about it because you can't use the missions without the game.
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Drebbel



Joined: 10 Jan 2002
Posts: 6153
Location: Almost at periscope death !

PostPosted: Fri Apr 08, 2005 9:29 am    Post subject: Reply with quote

Hmm, copy protection check takes maybe 15 seconds on my system. Strange that it takes so long on your system.

Although firing up SHIII itself and loading a saved game will take about 8 minutes on my ststem Sad

- - - - - edit 4 May 2005 - - - -

My new harddisk (old one was corrupt) improved loading time BIG IME !


Last edited by Drebbel on Wed May 04, 2005 5:20 pm; edited 1 time in total
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elanaiba



Joined: 21 Mar 2005
Posts: 86
Location: Bucharest, Romania

PostPosted: Fri Apr 08, 2005 9:36 am    Post subject: Reply with quote

The mission editor uses the game engine too, part of which is of course protected.

Sad

Dan
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gonzman



Joined: 06 Apr 2005
Posts: 218
Location: Melbourne, Australia

PostPosted: Wed Apr 20, 2005 2:08 pm    Post subject: Reply with quote

Takes about 2 seconds for me.

something is wrong on your end !
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Anachronous



Joined: 22 Nov 2002
Posts: 259
Location: Tasmania

PostPosted: Mon Apr 25, 2005 11:33 pm    Post subject: Reply with quote

Yeah between 2-10 seconds here.

I Run the editor and the game at the same time and go back to main menu in the game, then alt-tab to the editor, make changes, and then go back to the game and load my mission.

This works fine, as long as you go back to the main menu each time. This saves a lot of loading times.
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Aviar



Joined: 17 Mar 2005
Posts: 186
Location: New Jersey, USA

PostPosted: Mon Apr 25, 2005 11:41 pm    Post subject: Reply with quote

Anachronous wrote:
Yeah between 2-10 seconds here.

I Run the editor and the game at the same time and go back to main menu in the game, then alt-tab to the editor, make changes, and then go back to the game and load my mission.

This works fine, as long as you go back to the main menu each time. This saves a lot of loading times.


Same here. Saves an awful lot of time.

Aviar
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DJSatane



Joined: 03 Apr 2005
Posts: 124

PostPosted: Tue Apr 26, 2005 10:47 am    Post subject: Reply with quote

Problem is, this check is not any check, its starforce and when I use editor I usually have other programs running like winamp and starforce check really **** it up.
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