Forum Index
SUBSIM Forum Search

The Web's #1 BBS for all submarine and naval simulations!
[ SUBSIM Review ] [ SUBSIM STORE ]
Current Forum | Archives 2002-2003 |

J3D Exporter
Goto page 1, 2, 3, 4  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> DW Mod Workshop
View previous topic :: View next topic  
Author Message
XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Sun Mar 27, 2005 12:08 pm    Post subject: J3D Exporter Reply with quote

I don't know how many of you have tried exporting models.

Ramius exported my Typhoon with no probs and it has about 8000 polys

Also my Type 42 which is around 10,000 polys worked

But the Type 23 and Type 21 whic are both around 12000 won't convert..It keeps saying more than 32800 vertices but checking in MAX the models are nowhere near this...

anyone else had issues?
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
Jammer



Joined: 26 Nov 2004
Posts: 38
Location: USA

PostPosted: Sun Mar 27, 2005 6:41 pm    Post subject: Re: J3D Exporter Reply with quote

See below.

Last edited by Jammer on Sun Mar 27, 2005 8:01 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Sun Mar 27, 2005 7:03 pm    Post subject: Reply with quote

OK here are details for my Type 21

Polygons: 20494

Vertices: 18356

Faces: 20494

So you see it should be able to export it given that the plugin supports 32768 polygons max.
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
Jammer



Joined: 26 Nov 2004
Posts: 38
Location: USA

PostPosted: Sun Mar 27, 2005 7:13 pm    Post subject: Reply with quote

XabbaRus wrote:
OK here are details for my Type 21

Polygons: 20494

Vertices: 18356

Faces: 20494

So you see it should be able to export it given that the plugin supports 32768 polygons max.


With modern 3D APIs, triangle strips are the most efficient way of re-using vertices. Assuming your model is one big triangle strip, the number of vertices would be:

2 + number of triangles = 2 + 20,494 = 20,496.

However, it may very well be that 3dsmax is giving you "naive" vertex counts. Explanation:

Take a chessboard: 9 * 9 (81) vertices, but (8 * 8 * 2) = 128 polygons. 3dsmax is probably giving you this "naive" vertex count. But when it comes to actually DRAWING the chessboard with either OpenGL or Direct3D, the chessboard must be converted into a triangle strip, fan, or list. If we use a strip, which is the most efficient way of rendering, you'll get 130 vertices, well beyond the "naive" 81... I wouldn't be surprised if the j3d converter is rightfully telling you that, AFTER conversion to a standard D3D/OpenGL format, there would be too many vertices.

IOW, 3dsmax is NOT telling you how many vertices your model will have AFTER being converted to a D3D/OpenGL-compatible format, so you think you are within the vertex limit, when in reality you are not.


Last edited by Jammer on Sun Mar 27, 2005 8:32 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Sun Mar 27, 2005 8:12 pm    Post subject: Reply with quote

ok here is from my Typhoon

Polygons: 8929

Vertices: 10178

Type 42

Polygons: 8717

Vertices: 12593

So using those numbers how many vertices do you reckon?
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
Jammer



Joined: 26 Nov 2004
Posts: 38
Location: USA

PostPosted: Sun Mar 27, 2005 8:18 pm    Post subject: Reply with quote

XabbaRus wrote:
ok here is from my Typhoon

Polygons: 8929

Vertices: 10178

Type 42

Polygons: 8717

Vertices: 12593

So using those numbers how many vertices do you reckon?


It's impossible to say without seeing the model. If the model is one big triangle strip (not likely), add 2 to the number of polygons. Also, it could be that Max is counting 2 triangles per polygon. If you really want a ballpark number, IMHO the Typhoon won't convert to anything less than ~18k vertices, unless the j3d converter has one hell of a stripifier. If it is not stripifying at all, then you're looking at ~26k verts.
Back to top
View user's profile Send private message Visit poster's website
Ramius



Joined: 31 May 2001
Posts: 4092
Location: England

PostPosted: Sun Mar 27, 2005 9:20 pm    Post subject: Reply with quote

Xabba,

Just having another look at the T21 model - seems like theres at least 2 objects not where they should be. When i open it up in Max or my other proggy then they are showing up below the hull.

Also, in my other proggy, the maps seem to have quite a few bits that dont seem to be where they should be.


Gonna try again with the T23 to see what happens with that..
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
Ramius



Joined: 31 May 2001
Posts: 4092
Location: England

PostPosted: Sun Mar 27, 2005 9:41 pm    Post subject: Reply with quote

Well, not sure as to how but the T23 is working fine now....

Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
Sulikate



Joined: 29 May 2004
Posts: 610
Location: Goiania, Brazil

PostPosted: Mon Apr 11, 2005 6:45 pm    Post subject: Reply with quote

Excuse me, but I'm a modeler and I would love to have the J3D converter: WHERE DID YOU GET IT??? COULD YOU SEND IT TO ME??? Rolling Eyes



THANKS
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Beer



Joined: 29 Oct 2004
Posts: 118
Location: On a Drill Ship in the Gulf of Mexico

PostPosted: Tue Apr 12, 2005 10:46 pm    Post subject: Reply with quote

www.orionwarrior.com go to the downloads section, and look in the utilities.
Back to top
View user's profile Send private message Visit poster's website
Sulikate



Joined: 29 May 2004
Posts: 610
Location: Goiania, Brazil

PostPosted: Thu Apr 14, 2005 8:05 am    Post subject: Reply with quote

thank you very much Thumbs Up
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Sulikate



Joined: 29 May 2004
Posts: 610
Location: Goiania, Brazil

PostPosted: Thu Apr 14, 2005 9:48 am    Post subject: Reply with quote

The plugin is ook but, It doesn't work in my 3dsmax7, so, were can I get the 30 day trial version of 3d Studio 3?

Thanks for the attention, waiting for the answer Thumbs Up
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Thu Apr 14, 2005 10:15 am    Post subject: Reply with quote

Probably not possible at all as version 3 is old...

Try e-bay you might get one cheap
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
Sulikate



Joined: 29 May 2004
Posts: 610
Location: Goiania, Brazil

PostPosted: Thu Apr 14, 2005 6:55 pm    Post subject: Reply with quote

o comeon! no one is able to transfer me 3ds3? I would you the evaluation mode, so it would expire in 30 days anyway...
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Fri Apr 15, 2005 5:36 am    Post subject: Reply with quote

Fraid not, I don't have version 3.0
What you can do is make your model in MAX7 and then export to .3DS and ask someone who has version 3 to export it for you.
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> DW Mod Workshop All times are GMT - 5 Hours
Goto page 1, 2, 3, 4  Next
Page 1 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group