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Dangerous Waters sound effects mod [SA reply re: Music mod]
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finiteless



Joined: 05 Aug 2004
Posts: 751
Location: Australia

PostPosted: Sat Mar 19, 2005 1:57 pm    Post subject: Dangerous Waters sound effects mod [SA reply re: Music mod] Reply with quote

Dangerous Waters sound effect mod. I’ve edited and replaced sound files within DW. Your P3 will sound like it has turbines, and your MH-60 will have a bit more beef. Even those old whales from 688I days got a make over. Now when you get hit by a weapon you will know about it. A Kilo on batteries no longer makes the subwoofer walk across the floor, and a patrol boat no longer sounds twice as loud as an FFG, and the fishing boat no longer sounds three times louder than the Nimitz. you get some new missile sounds as well.

(still haven’t worked out how to make the 50 cal sound like it could be a 50 cal, rather than someone knocking at the door)

Enjoy!

Download sfx.agg (36 meg) and place it within the folder:

…\Dangerous Waters\Audio\Sfx

http://ado.qgl.org/sfx.agg

That’s all there is to it. Of course make sure you backup your original file.

Mirror sites for this file are welcome.
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porphy



Joined: 22 Nov 2002
Posts: 455
Location: Sweden

PostPosted: Sat Mar 19, 2005 2:20 pm    Post subject: Reply with quote

Great, have to try it out.
I can see you continue in your great tradition of sound mods for sims. Thumbs Up Wink

Cheers Porphy
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Sat Mar 19, 2005 2:49 pm    Post subject: Reply with quote

Finiteless could you also package just the new SFX file so people with SC Sound Editor can just import them directly in to the existing sfx.agg files?
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finiteless



Joined: 05 Aug 2004
Posts: 751
Location: Australia

PostPosted: Sat Mar 19, 2005 3:29 pm    Post subject: Reply with quote

Yep, I can do that TLAM (still 14 meg though).

http://ado.qgl.org/dw_sound_mod_files.zip
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gilbertf



Joined: 02 Mar 2005
Posts: 129
Location: Paris, France

PostPosted: Sat Mar 19, 2005 6:55 pm    Post subject: Reply with quote

another mirror (updated) :

http://perso.wanadoo.fr/gilbert.fernandes/sfx.rar

22.4 Mb


Last edited by gilbertf on Sat Mar 19, 2005 11:06 pm; edited 1 time in total
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Jamie



Joined: 07 Jul 2002
Posts: 779
Location: Waterford, CT (USA)

PostPosted: Sat Mar 19, 2005 7:11 pm    Post subject: Reply with quote

Very cool, finiteless! Thumbs Up

One facet which I believe could benefit greatly from mods is certainly the 3D ambient, 2D SFX, and 2D BB sounds... We had trouble finding any alternative samples from the ones we acquired for SC (higher quality samples especially) but there is no doubt in my mind that they are out there or can be created.

Who is going to take on the Ambient Sound mod for DW? Peter Wilster's mod was very good and with the addition of "context sensitive music" in DW I thought the Ambient sound could do some really interesting things (more intense radio chatter when "under attack", etc). Also, we support a separate Music directory for EACH controllable platform in the game by country code and hull number, so the MH-60 could have it's own ambient sound, P-3 could, etc... If someone takes on this project, I would be happy to assist them in it... Where is Peter when you need him? Wink

Great job! I'm sure Boomer will be very happy to see the excellent mod community is working on the sounds... and a happy Boomer makes a happy Jamie... always! Smile
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porphy



Joined: 22 Nov 2002
Posts: 455
Location: Sweden

PostPosted: Sat Mar 19, 2005 8:04 pm    Post subject: Reply with quote

Yes, good sounds finiteless. Thumbs Up And as you say Jamie, even more can be done here.

Quote:
Also, we support a separate Music directory for EACH controllable platform in the game by country code and hull number, so the MH-60 could have it's own ambient sound, P-3 could, etc...


Does this mean that DW supports this now? If so thats really great! Rock Could you give us details for how to create folders structure and filenames that works with this feature?

Cheers Porphy
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Jamie



Joined: 07 Jul 2002
Posts: 779
Location: Waterford, CT (USA)

PostPosted: Sat Mar 19, 2005 8:17 pm    Post subject: Reply with quote

porphy wrote:

Does this mean that DW supports this now? If so thats really great! Rock Could you give us details for how to create folders structure and filenames that works with this feature?

Cheers Porphy


Hey Porphy,

I'll try to get exact details from one of our developers on Monday... Thanks! Cool
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Sat Mar 19, 2005 10:27 pm    Post subject: Reply with quote

Mirrored at my site.
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finiteless



Joined: 05 Aug 2004
Posts: 751
Location: Australia

PostPosted: Sun Mar 20, 2005 12:24 am    Post subject: Reply with quote

Thanks gents, glad you like them, I'm open to new sound suggestions and constructive user critiques of the result.

I'm quite interested in what you said Jamie, an unobtrusive ambience with that music would definitely help for those long involved slow missions (which I prefer), SCS have put a handy little sound extension architecture in place for DW - sweet! Rock Smile
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finiteless



Joined: 05 Aug 2004
Posts: 751
Location: Australia

PostPosted: Sun Mar 20, 2005 12:42 am    Post subject: Reply with quote

Bill Nichols wrote:
Mirrored at my site.


That's almost a one-stop-DW-shop you're operating there Bill, thanks.
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finiteless



Joined: 05 Aug 2004
Posts: 751
Location: Australia

PostPosted: Sun Mar 20, 2005 12:43 am    Post subject: Reply with quote

gilbertf wrote:
another mirror (updated) :

http://perso.wanadoo.fr/gilbert.fernandes/sfx.rar

22.4 Mb


Cheers!
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Boomer Ang



Joined: 25 Dec 2001
Posts: 1268

PostPosted: Sun Mar 20, 2005 7:32 am    Post subject: Reply with quote

Jamie wrote:


Great job! I'm sure Boomer will be very happy to see the excellent mod community is working on the sounds... and a happy Boomer makes a happy Jamie... always! Smile


Very Happy Very Happy


I am happy too when these moments comes , moments when we are closer than ever Laughing


Boomer


P.S. I am following whomever fiddle around with sound mods and I would like to thanks them for their job. Maybe some little tweakings to sonar sound fxs will also come in the future Ping
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Snakeeyes



Joined: 27 Nov 2004
Posts: 300
Location: Atlanta, Georgia

PostPosted: Sun Mar 20, 2005 10:32 am    Post subject: Reply with quote

Ok... downloaded the file. I think that I am missing pieces to it. Should it be executable or do I simply replace my current AGG file with it?
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Sun Mar 20, 2005 12:46 pm    Post subject: Reply with quote

If you downloaded the full sfx.agg file, then simply backup your original and replace it with the new one.
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