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finiteless
Joined: 05 Aug 2004 Posts: 751 Location: Australia
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Posted: Sat Mar 19, 2005 1:57 pm Post subject: Dangerous Waters sound effects mod [SA reply re: Music mod] |
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Dangerous Waters sound effect mod. I’ve edited and replaced sound files within DW. Your P3 will sound like it has turbines, and your MH-60 will have a bit more beef. Even those old whales from 688I days got a make over. Now when you get hit by a weapon you will know about it. A Kilo on batteries no longer makes the subwoofer walk across the floor, and a patrol boat no longer sounds twice as loud as an FFG, and the fishing boat no longer sounds three times louder than the Nimitz. you get some new missile sounds as well.
(still haven’t worked out how to make the 50 cal sound like it could be a 50 cal, rather than someone knocking at the door)
Enjoy!
Download sfx.agg (36 meg) and place it within the folder:
…\Dangerous Waters\Audio\Sfx
http://ado.qgl.org/sfx.agg
That’s all there is to it. Of course make sure you backup your original file.
Mirror sites for this file are welcome. |
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porphy
Joined: 22 Nov 2002 Posts: 455 Location: Sweden
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Posted: Sat Mar 19, 2005 2:20 pm Post subject: |
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Great, have to try it out.
I can see you continue in your great tradition of sound mods for sims.
Cheers Porphy |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Sat Mar 19, 2005 2:49 pm Post subject: |
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Finiteless could you also package just the new SFX file so people with SC Sound Editor can just import them directly in to the existing sfx.agg files? |
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finiteless
Joined: 05 Aug 2004 Posts: 751 Location: Australia
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gilbertf
Joined: 02 Mar 2005 Posts: 129 Location: Paris, France
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Jamie
Joined: 07 Jul 2002 Posts: 779 Location: Waterford, CT (USA)
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Posted: Sat Mar 19, 2005 7:11 pm Post subject: |
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Very cool, finiteless!
One facet which I believe could benefit greatly from mods is certainly the 3D ambient, 2D SFX, and 2D BB sounds... We had trouble finding any alternative samples from the ones we acquired for SC (higher quality samples especially) but there is no doubt in my mind that they are out there or can be created.
Who is going to take on the Ambient Sound mod for DW? Peter Wilster's mod was very good and with the addition of "context sensitive music" in DW I thought the Ambient sound could do some really interesting things (more intense radio chatter when "under attack", etc). Also, we support a separate Music directory for EACH controllable platform in the game by country code and hull number, so the MH-60 could have it's own ambient sound, P-3 could, etc... If someone takes on this project, I would be happy to assist them in it... Where is Peter when you need him?
Great job! I'm sure Boomer will be very happy to see the excellent mod community is working on the sounds... and a happy Boomer makes a happy Jamie... always! |
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porphy
Joined: 22 Nov 2002 Posts: 455 Location: Sweden
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Posted: Sat Mar 19, 2005 8:04 pm Post subject: |
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Yes, good sounds finiteless. And as you say Jamie, even more can be done here.
Quote: | Also, we support a separate Music directory for EACH controllable platform in the game by country code and hull number, so the MH-60 could have it's own ambient sound, P-3 could, etc... |
Does this mean that DW supports this now? If so thats really great! Could you give us details for how to create folders structure and filenames that works with this feature?
Cheers Porphy |
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Jamie
Joined: 07 Jul 2002 Posts: 779 Location: Waterford, CT (USA)
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Posted: Sat Mar 19, 2005 8:17 pm Post subject: |
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porphy wrote: |
Does this mean that DW supports this now? If so thats really great! Could you give us details for how to create folders structure and filenames that works with this feature?
Cheers Porphy |
Hey Porphy,
I'll try to get exact details from one of our developers on Monday... Thanks! |
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Bill Nichols
Joined: 14 Mar 2001 Posts: 2657
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Posted: Sat Mar 19, 2005 10:27 pm Post subject: |
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Mirrored at my site. |
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finiteless
Joined: 05 Aug 2004 Posts: 751 Location: Australia
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Posted: Sun Mar 20, 2005 12:24 am Post subject: |
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Thanks gents, glad you like them, I'm open to new sound suggestions and constructive user critiques of the result.
I'm quite interested in what you said Jamie, an unobtrusive ambience with that music would definitely help for those long involved slow missions (which I prefer), SCS have put a handy little sound extension architecture in place for DW - sweet! |
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finiteless
Joined: 05 Aug 2004 Posts: 751 Location: Australia
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Posted: Sun Mar 20, 2005 12:42 am Post subject: |
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Bill Nichols wrote: | Mirrored at my site. |
That's almost a one-stop-DW-shop you're operating there Bill, thanks. |
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finiteless
Joined: 05 Aug 2004 Posts: 751 Location: Australia
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Posted: Sun Mar 20, 2005 12:43 am Post subject: |
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Cheers! |
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Boomer Ang
Joined: 25 Dec 2001 Posts: 1268
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Posted: Sun Mar 20, 2005 7:32 am Post subject: |
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Jamie wrote: |
Great job! I'm sure Boomer will be very happy to see the excellent mod community is working on the sounds... and a happy Boomer makes a happy Jamie... always! |
I am happy too when these moments comes , moments when we are closer than ever
Boomer
P.S. I am following whomever fiddle around with sound mods and I would like to thanks them for their job. Maybe some little tweakings to sonar sound fxs will also come in the future |
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Snakeeyes
Joined: 27 Nov 2004 Posts: 300 Location: Atlanta, Georgia
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Posted: Sun Mar 20, 2005 10:32 am Post subject: |
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Ok... downloaded the file. I think that I am missing pieces to it. Should it be executable or do I simply replace my current AGG file with it? |
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Bill Nichols
Joined: 14 Mar 2001 Posts: 2657
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Posted: Sun Mar 20, 2005 12:46 pm Post subject: |
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If you downloaded the full sfx.agg file, then simply backup your original and replace it with the new one. |
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