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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Thu Mar 10, 2005 5:14 pm Post subject: ONe thing |
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I thought Jamie mentioned that in the editor we would be able to set how much battery charge the Kilo had at the beginning of a mission so you culd force the player to use the snorkel
Any info? |
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Jeevz
Joined: 01 Nov 2004 Posts: 83
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Posted: Thu Mar 10, 2005 5:31 pm Post subject: |
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There is a "Set Battery" in the script options so you can set battery at any time during a mission. |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Thu Mar 10, 2005 7:36 pm Post subject: |
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Ahh haven't looked into scripting too much. |
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Jeevz
Joined: 01 Nov 2004 Posts: 83
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Bill Nichols
Joined: 14 Mar 2001 Posts: 2657
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Posted: Thu Mar 10, 2005 9:40 pm Post subject: |
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I've used it, you can also set the battery level for AI diesel boats. When their charge goes below some level (don't know yet what it is), they come to periscope depth. |
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Fish
Joined: 21 Sep 2001 Posts: 2412 Location: Netherlands
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Posted: Mon Mar 14, 2005 7:59 pm Post subject: |
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Bill Nichols wrote: | I've used it, you can also set the battery level for AI diesel boats. When their charge goes below some level (don't know yet what it is), they come to periscope depth. |
Right , and they start there engines, according the huge nois they make on sonar, after they come to surface. |
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Enigma65
Joined: 10 Jan 2002 Posts: 81 Location: Wisconsin, USA
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Posted: Thu Mar 24, 2005 1:57 pm Post subject: |
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Fish wrote: | Bill Nichols wrote: | I've used it, you can also set the battery level for AI diesel boats. When their charge goes below some level (don't know yet what it is), they come to periscope depth. |
Right , and they start there engines, according the huge nois they make on sonar, after they come to surface. |
I've also discovered through scripting and regular waypoint settings that you can make the AI subs run on the surface of the ocean until some pre-designated point in the game, then have them dive. |
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