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Updated RSR scenario.

 
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Thu Mar 03, 2005 7:45 pm    Post subject: Updated RSR scenario. Reply with quote

So I was thinking for MP, if someone who is good at MP mission building if they'd like to have a crack at this one.

It could start with Boston Providence and Chicago launching the TLAMs and then having to race back to an exit point...

They'd be hunted by Kilos Akulas and P3s and OHPs maquerading as Soviet ships.

Also some AI Russian units for good measure....

It would be great fun and exciting..
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Thu Mar 03, 2005 8:50 pm    Post subject: Reply with quote

Funny you should mention, I was working on that very scenario last night! Thumbs Up But, I was thinking more along the line of a RSR campaign, not multiplayer :hmm:
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NefariousKoel



Joined: 22 Nov 2002
Posts: 1457
Location: KCMO

PostPosted: Thu Mar 03, 2005 9:05 pm    Post subject: Reply with quote

If all else fails - do both! Thumbs Up
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John Channing



Joined: 31 May 2001
Posts: 772

PostPosted: Thu Mar 03, 2005 9:09 pm    Post subject: Reply with quote

NefariousKoel wrote:
If all else fails - do both! :up:


But do the Single Player first!

JCC
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Fri Mar 04, 2005 7:33 am    Post subject: Reply with quote

I tried doing it in SC but it was very difficult to not have the other 688s attack the Grisha before launching TLAMs and also 688s not launching TLAMs

So I gave up.
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Fri Mar 04, 2005 10:03 am    Post subject: Reply with quote

XabbaRus wrote:
I tried doing it in SC but it was very difficult to not have the other 688s attack the Grisha before launching TLAMs and also 688s not launching TLAMs

So I gave up.


This is still going to be a problem, I fear... :shifty:
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Fri Mar 04, 2005 1:55 pm    Post subject: Reply with quote

Surely you could use scripting to change the alliance once TLAMs have been launched....

So at start of mission it is a neutral and then when TLAMs are fired it switches to hostile...
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Fri Mar 04, 2005 2:52 pm    Post subject: Reply with quote

XabbaRus wrote:
Surely you could use scripting to change the alliance once TLAMs have been launched....

So at start of mission it is a neutral and then when TLAMs are fired it switches to hostile...


Yes, that's easy to do in DW. The harder part is making the AI subs fire their TLAMs. Gonna have to play around with that and see how it works.
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Jamie



Joined: 07 Jul 2002
Posts: 779
Location: Waterford, CT (USA)

PostPosted: Fri Mar 04, 2005 4:47 pm    Post subject: Reply with quote

Bill Nichols wrote:
XabbaRus wrote:
Surely you could use scripting to change the alliance once TLAMs have been launched....

So at start of mission it is a neutral and then when TLAMs are fired it switches to hostile...


Yes, that's easy to do in DW. The harder part is making the AI subs fire their TLAMs. Gonna have to play around with that and see how it works.


If you need help, Bill, just let me know.

Technically you can "daisy chain" as many script actions for the AI 688's as you'd like and then also kick off other scripts (for the 688's or Grisha's, etc) when your previous script has completed (there is an "If EndScript ____" modifier I believe). So you should be able to get the sequence of events you're looking for with some tweaking, I think.

Sounds fun! Thumbs Up
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NefariousKoel



Joined: 22 Nov 2002
Posts: 1457
Location: KCMO

PostPosted: Fri Mar 04, 2005 4:59 pm    Post subject: Reply with quote

Since the Grisha was just sitting with it's engines off - couldn't you just put it in a group and creat it after you've fired off your TLAMs? Or something close to that. I mean, if you want it to be close yet undetected wouldn't you almost have to do it that way?
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Snakeeyes



Joined: 27 Nov 2004
Posts: 300
Location: Atlanta, Georgia

PostPosted: Fri Mar 04, 2005 5:52 pm    Post subject: Reply with quote

Bill Nichols wrote:
Funny you should mention, I was working on that very scenario last night! Thumbs Up But, I was thinking more along the line of a RSR campaign, not multiplayer :hmm:


RSR Campaign would rock!!!! Let us know when its up!!! Can't wait to try it out!
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Fri Mar 04, 2005 6:19 pm    Post subject: Reply with quote

Shhh... Wife is away this weekend.... more time for scenario building Joking
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Henric Edwards



Joined: 10 Jan 2002
Posts: 160
Location: Sweden

PostPosted: Fri Mar 04, 2005 7:47 pm    Post subject: Reply with quote

Bill Nichols wrote:
Shhh... Wife is away this weekend.... more time for scenario building Joking


You done yet? Wink
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chipwillis



Joined: 26 Nov 2004
Posts: 10
Location: Columbus

PostPosted: Fri Mar 04, 2005 9:20 pm    Post subject: wounded 688 Reply with quote

I was toying with this scenario myself. Any way to make a louder than normal 688 to simulate damage and limit top speed?

I loved RSR and am working on a NACV scenario right now actually.

Near the east coast with a Victor III and maybe a Oscar. I have to figure out how to get the Oscar radar picture to shoot from, if that even works.

Chip
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NefariousKoel



Joined: 22 Nov 2002
Posts: 1457
Location: KCMO

PostPosted: Fri Mar 04, 2005 10:55 pm    Post subject: Reply with quote

Bill Nichols wrote:
Shhh... Wife is away this weekend.... more time for scenario building Joking


What are you doing here?! Get to work then! :hulk:

Razz
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