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Patch Suggestions (Monitored by Sonalysts)
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Skybird



Joined: 21 Sep 2001
Posts: 4131
Location: Germany

PostPosted: Sun Feb 27, 2005 9:03 am    Post subject: Patch Suggestions (Monitored by Sonalysts) Reply with quote

In another thread Jamie wrote yesterday or on Friday something like "These tables will be included in the first patch".

What items are confirmed to be adressed in a patch that appears to be planned? What items needs to be adressed? What things are definetly working wrong? It'S sometimes hard to judge in the various threads what is just personal opinion of the author what is working wrong, and what is confirmed to be an "issue".
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AirborneTD



Joined: 08 Nov 2004
Posts: 98
Location: Evans City, PA, USA

PostPosted: Sun Feb 27, 2005 11:11 am    Post subject: Reply with quote

I'd like to see the quick battles patched so I actually get enemies in them. Other than that, I am happy with it. So much to learn.

I've also not found where the voice commands are for the other platforms. I've been using guesswork, but I know I'm missing some voice commands.
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Zepheron



Joined: 21 Sep 2001
Posts: 122
Location: Rhode Island U.S.A.

PostPosted: Sun Feb 27, 2005 1:03 pm    Post subject: Reply with quote

There is a full list of commands in: Program Files/Sonalysts Combat Simulations/Dangerous Waters/Manual/VoiceCommands
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AirborneTD



Joined: 08 Nov 2004
Posts: 98
Location: Evans City, PA, USA

PostPosted: Sun Feb 27, 2005 1:18 pm    Post subject: Reply with quote

Thanks for that Zeph. For some reason, I can't get to it per your instructions. I did find it in my C drive under Program Files, Sonalysts, DW, Manual. Oh well, at least I have them.
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bemusedsquash2000



Joined: 08 Aug 2004
Posts: 73
Location: London, England

PostPosted: Sun Feb 27, 2005 1:44 pm    Post subject: Reply with quote

i noticed that roll and trim seem to be the wrong way around on the kilo, unless it is ment to be like this.


Also i noticed it was possible to detect objects outside of the radar horizon with the helicopter
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NefariousKoel



Joined: 22 Nov 2002
Posts: 1457
Location: KCMO

PostPosted: Sun Feb 27, 2005 2:28 pm    Post subject: Reply with quote

bemusedsquash2000 wrote:
i noticed that roll and trim seem to be the wrong way around on the kilo, unless it is ment to be like this.


Also i noticed it was possible to detect objects outside of the radar horizon with the helicopter


A helo's radar horizon should depend on it's altitude. Wink
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Renzie



Joined: 04 Feb 2005
Posts: 220
Location: Waterford, CT

PostPosted: Mon Feb 28, 2005 2:12 pm    Post subject: Reply with quote

Roll and Trim are correct since those meters are on the side of the KILO not on the front. Thumbs Up
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andrius



Joined: 12 Apr 2004
Posts: 22
Location: Lithuania

PostPosted: Mon Feb 28, 2005 2:39 pm    Post subject: Reply with quote

Some notices

1. When in MP Orion from own side drop buoy, anyone (Perry, helo) can see it in Acoustic station. In single player if Orion has Sonobuoy search tactic assigned, you don’t see any buoy from him (if you are in the same side).

2. In Perry Acoustic station, if there are assigned buoys, always when you enter station waterfall in GRAM starts to flow from start.

3. Sometimes in Helo sonar station you can still hear water ambient sound, when sonar is not in the water or lost.
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Mon Feb 28, 2005 4:11 pm    Post subject: Reply with quote

One time in a quick mission the One Armed Bandit stoped loading missiles (SM-2 and Harpoon) I have no idea why.

And the torpedoes (and ASMs) need to hit sunk and sinking targets!!
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Mon Feb 28, 2005 4:32 pm    Post subject: Reply with quote

TLAM Strike wrote:
One time in a quick mission the One Armed Bandit stoped loading missiles (SM-2 and Harpoon) I have no idea why.


Probably because you unloaded/jettisoned and then left the screen to do something else before it was done.
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Spectator



Joined: 22 Nov 2002
Posts: 384
Location: germany

PostPosted: Mon Feb 28, 2005 4:44 pm    Post subject: Reply with quote

TLAM Strike wrote:
And the torpedoes (and ASMs) need to hit sunk and sinking targets!!


totally agree !
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ricnunes



Joined: 28 Feb 2005
Posts: 10

PostPosted: Mon Feb 28, 2005 4:53 pm    Post subject: Reply with quote

Well, this is my first post here at Subsim forums.
And first of fall I want to congratulate Sonalyst for their DW sim, it's excelent, thanks.

But what I would like to see fixed in the first patch is the Roll rates of the P-3C and MH-60 (the aircraft)! They're just to low, turning (rolling) both aircraft looks like "turning a Super Tanker". The Pitch and Rudder rates by the other hand looks quite good.
In my oppinion the only thing needed here if to incress the Roll rate for both aircraft.
For me, this is the only issue that needs to be corrected so far. The rest of DW looks excelent, in my oppinion that is...
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cwchute



Joined: 30 Apr 2002
Posts: 75
Location: Cape Cod, MA, USA

PostPosted: Mon Feb 28, 2005 7:17 pm    Post subject: Reply with quote

How about adding a player activated GQ klaxxon on the OHP, for atmosphere....?

A minor thing, I know, but......
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NefariousKoel



Joined: 22 Nov 2002
Posts: 1457
Location: KCMO

PostPosted: Mon Feb 28, 2005 7:19 pm    Post subject: Reply with quote

MaHuJa wrote:
TLAM Strike wrote:
One time in a quick mission the One Armed Bandit stoped loading missiles (SM-2 and Harpoon) I have no idea why.


Probably because you unloaded/jettisoned and then left the screen to do something else before it was done.


Is that what causes it?
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Mon Feb 28, 2005 8:10 pm    Post subject: Reply with quote

NefariousKoel wrote:
MaHuJa wrote:
TLAM Strike wrote:
One time in a quick mission the One Armed Bandit stoped loading missiles (SM-2 and Harpoon) I have no idea why.


Probably because you unloaded/jettisoned and then left the screen to do something else before it was done.


Is that what causes it?


Maybe. At the time I was in a total panic with wave after wave of Vampires coming at me and I needed to clear the OAB. For some reason I think a Harpoon wouldn't fire and I Jettisoned it while I was frantically jumping to every station trying to save my ship.
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