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Skybird
Joined: 21 Sep 2001 Posts: 4131 Location: Germany
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Posted: Sun Feb 27, 2005 9:03 am Post subject: Patch Suggestions (Monitored by Sonalysts) |
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In another thread Jamie wrote yesterday or on Friday something like "These tables will be included in the first patch".
What items are confirmed to be adressed in a patch that appears to be planned? What items needs to be adressed? What things are definetly working wrong? It'S sometimes hard to judge in the various threads what is just personal opinion of the author what is working wrong, and what is confirmed to be an "issue". |
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AirborneTD
Joined: 08 Nov 2004 Posts: 98 Location: Evans City, PA, USA
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Posted: Sun Feb 27, 2005 11:11 am Post subject: |
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I'd like to see the quick battles patched so I actually get enemies in them. Other than that, I am happy with it. So much to learn.
I've also not found where the voice commands are for the other platforms. I've been using guesswork, but I know I'm missing some voice commands. |
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Zepheron
Joined: 21 Sep 2001 Posts: 122 Location: Rhode Island U.S.A.
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Posted: Sun Feb 27, 2005 1:03 pm Post subject: |
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There is a full list of commands in: Program Files/Sonalysts Combat Simulations/Dangerous Waters/Manual/VoiceCommands |
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AirborneTD
Joined: 08 Nov 2004 Posts: 98 Location: Evans City, PA, USA
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Posted: Sun Feb 27, 2005 1:18 pm Post subject: |
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Thanks for that Zeph. For some reason, I can't get to it per your instructions. I did find it in my C drive under Program Files, Sonalysts, DW, Manual. Oh well, at least I have them. |
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bemusedsquash2000
Joined: 08 Aug 2004 Posts: 73 Location: London, England
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Posted: Sun Feb 27, 2005 1:44 pm Post subject: |
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i noticed that roll and trim seem to be the wrong way around on the kilo, unless it is ment to be like this.
Also i noticed it was possible to detect objects outside of the radar horizon with the helicopter |
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NefariousKoel
Joined: 22 Nov 2002 Posts: 1457 Location: KCMO
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Posted: Sun Feb 27, 2005 2:28 pm Post subject: |
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bemusedsquash2000 wrote: | i noticed that roll and trim seem to be the wrong way around on the kilo, unless it is ment to be like this.
Also i noticed it was possible to detect objects outside of the radar horizon with the helicopter |
A helo's radar horizon should depend on it's altitude. |
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Renzie
Joined: 04 Feb 2005 Posts: 220 Location: Waterford, CT
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Posted: Mon Feb 28, 2005 2:12 pm Post subject: |
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Roll and Trim are correct since those meters are on the side of the KILO not on the front. |
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andrius
Joined: 12 Apr 2004 Posts: 22 Location: Lithuania
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Posted: Mon Feb 28, 2005 2:39 pm Post subject: |
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Some notices
1. When in MP Orion from own side drop buoy, anyone (Perry, helo) can see it in Acoustic station. In single player if Orion has Sonobuoy search tactic assigned, you don’t see any buoy from him (if you are in the same side).
2. In Perry Acoustic station, if there are assigned buoys, always when you enter station waterfall in GRAM starts to flow from start.
3. Sometimes in Helo sonar station you can still hear water ambient sound, when sonar is not in the water or lost. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Mon Feb 28, 2005 4:11 pm Post subject: |
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One time in a quick mission the One Armed Bandit stoped loading missiles (SM-2 and Harpoon) I have no idea why.
And the torpedoes (and ASMs) need to hit sunk and sinking targets!! |
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MaHuJa
Joined: 10 Jan 2002 Posts: 447 Location: 59.96156N 11.02255E
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Posted: Mon Feb 28, 2005 4:32 pm Post subject: |
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TLAM Strike wrote: | One time in a quick mission the One Armed Bandit stoped loading missiles (SM-2 and Harpoon) I have no idea why.
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Probably because you unloaded/jettisoned and then left the screen to do something else before it was done. |
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Spectator
Joined: 22 Nov 2002 Posts: 384 Location: germany
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Posted: Mon Feb 28, 2005 4:44 pm Post subject: |
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TLAM Strike wrote: | And the torpedoes (and ASMs) need to hit sunk and sinking targets!! |
totally agree ! |
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ricnunes
Joined: 28 Feb 2005 Posts: 10
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Posted: Mon Feb 28, 2005 4:53 pm Post subject: |
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Well, this is my first post here at Subsim forums.
And first of fall I want to congratulate Sonalyst for their DW sim, it's excelent, thanks.
But what I would like to see fixed in the first patch is the Roll rates of the P-3C and MH-60 (the aircraft)! They're just to low, turning (rolling) both aircraft looks like "turning a Super Tanker". The Pitch and Rudder rates by the other hand looks quite good.
In my oppinion the only thing needed here if to incress the Roll rate for both aircraft.
For me, this is the only issue that needs to be corrected so far. The rest of DW looks excelent, in my oppinion that is... |
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cwchute
Joined: 30 Apr 2002 Posts: 75 Location: Cape Cod, MA, USA
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Posted: Mon Feb 28, 2005 7:17 pm Post subject: |
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How about adding a player activated GQ klaxxon on the OHP, for atmosphere....?
A minor thing, I know, but...... |
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NefariousKoel
Joined: 22 Nov 2002 Posts: 1457 Location: KCMO
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Posted: Mon Feb 28, 2005 7:19 pm Post subject: |
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MaHuJa wrote: | TLAM Strike wrote: | One time in a quick mission the One Armed Bandit stoped loading missiles (SM-2 and Harpoon) I have no idea why.
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Probably because you unloaded/jettisoned and then left the screen to do something else before it was done. |
Is that what causes it? |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Mon Feb 28, 2005 8:10 pm Post subject: |
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NefariousKoel wrote: | MaHuJa wrote: | TLAM Strike wrote: | One time in a quick mission the One Armed Bandit stoped loading missiles (SM-2 and Harpoon) I have no idea why.
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Probably because you unloaded/jettisoned and then left the screen to do something else before it was done. |
Is that what causes it? |
Maybe. At the time I was in a total panic with wave after wave of Vampires coming at me and I needed to clear the OAB. For some reason I think a Harpoon wouldn't fire and I Jettisoned it while I was frantically jumping to every station trying to save my ship. |
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