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rpembert
Joined: 14 Sep 2002 Posts: 42 Location: Headland, Alabama
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Posted: Wed Feb 09, 2005 3:16 pm Post subject: Seawolf Model by xabbarus wont work |
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Hi guys,
the seawolf wont appear in the game for some reason. the strange thing is that is shows the old model and when i get blown up it shows xabbarus model. :doh: am i doing some the wrong. i have scx, scxii, SC 1.08e.
thanks, |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Wed Feb 09, 2005 4:57 pm Post subject: |
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It is I think to do with the way SC handles model names.
Rename my model XSeawolf.J3D
Then reimport it into the 3d.grp and then open the dbase editor and change the name there too.
If you haven't a clue what I am on about then I'll sort it out. |
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Sulikate
Joined: 29 May 2004 Posts: 610 Location: Goiania, Brazil
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Posted: Wed Feb 09, 2005 5:01 pm Post subject: |
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hey Xabba, what model is rpembert talking about? |
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rpembert
Joined: 14 Sep 2002 Posts: 42 Location: Headland, Alabama
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Posted: Wed Feb 09, 2005 7:06 pm Post subject: |
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Let me see if i got it right. take the donkey to the vet and bring the ducks back to the barn. :doh:
explaine it to me one more time. I will also need the values for the masts and TA's if ya got em. prop doesn't turn either. I may have an old model, not sure though
great looking model
Thanks Mate
"there's one thing you forgot mate, I'm Captain Jack Sparrow." |
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Tim D
Joined: 19 Jul 2003 Posts: 73 Location: Riverside County, CA
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Posted: Sat Mar 05, 2005 7:12 pm Post subject: |
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Hey guys,
I have the same problem, the file I down loaded is called "NewSeawolfModel(SCXIIc)". I load everything up correctly with all the files in the graphics and database folders. I double click on the .bat file and everything seems to load up ok. When I am in the game it is the same old seawolf but the scope and radar are about midship and not on the sail. My files are already named "Xseawolf.j3d" but no help. Thanks for any help.
Tim |
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Tim D
Joined: 19 Jul 2003 Posts: 73 Location: Riverside County, CA
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Posted: Sun Mar 06, 2005 3:01 pm Post subject: |
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Hey,
It looks like we lost our Sub Command forum, hopefully folks will know to look here from now on or did everyone dump it for DW? |
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tohardwoody18
Joined: 24 Aug 2003 Posts: 44 Location: Columbus, Ohio
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Posted: Fri Mar 25, 2005 4:45 am Post subject: Mast Values For SSN-21 New model |
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Periscope
X:0.5
Y:26
Z:5
L:25
Radar
X:0
Y:28
Z:5
L:17
ESM
X:-0.4
Y:25
Z:5
L:26
Radio
X:0.3
Y: 25
Z: 5
L:20
Snorkel
X:-0.56
Y:21.55
Z:5
L: 20
Floating Wire
X:0
Y:19.7
Z:8.25
L:1800
PORT TA
X:-5.12
Y:-45.2
Z:-6.18
STB TA
X:5.12
Y:-45.2
Z:-6.18
These were as close as I could get them to this photo
http://www.fas.org/man/dod-101/sys/ship/ssn21_17.jpg
Hope this helps
Anthony |
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Tim D
Joined: 19 Jul 2003 Posts: 73 Location: Riverside County, CA
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Posted: Fri Mar 25, 2005 11:52 pm Post subject: |
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Anthony,
Thanks for the reply, I will give it a go later on. Right now I am up to my neck in SHIII. Once again thanks |
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tohardwoody18
Joined: 24 Aug 2003 Posts: 44 Location: Columbus, Ohio
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Posted: Sat Mar 26, 2005 3:10 am Post subject: |
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No problem at all |
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SeawolfMikee
Joined: 01 Feb 2003 Posts: 48
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Posted: Tue Mar 29, 2005 5:47 am Post subject: |
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I resolved this by changing the names of the new Seawolf models to Yseawolf.j3d and Yseawolf_d.j3d. Then I used Ludger's database editor to update the 3D model of the Seawolf to use these files.
Please let me know if this information helps you. |
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