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Little Red Triangle...... You Have GOT To Be Kidding Me....
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Steeltrap



Joined: 14 Mar 2001
Posts: 234

PostPosted: Mon Feb 07, 2005 10:29 pm    Post subject: Reply with quote

Rotfl @ Oleg's efforts.

I think the comments re the need for beginners to have help is a good one. It also might have something to do with the specific section of the target ship you are aiming to hit, as already suggested.

When I look at the quality of the graphics and then notice a comparitively tiny red triangle it doesn't really upset me. I DO, however, agree with the comments that it can't work per SHII where you got the flashing triangle (who needs radar?) when ships were on the horizon out of visual range.

Then again, maybe it was a Luftwaffe special weapon to give the Brits problem with their convoys....

"Dammit, Sykes, there's another FW200R marker plane. Can't we get some fly boys to give it a shake? Call Leigh-Mallory and see what he has to say about it!!"
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OlegM



Joined: 25 Dec 2001
Posts: 466
Location: Zagreb, Croatia

PostPosted: Mon Feb 07, 2005 10:44 pm    Post subject: Reply with quote

Personally I don't care that much about Red Triangle, but it should be made optional. Someone mentioned the ONE property of SH2 Red Triengle that I hated hated hated, and that is Red Triangle disappearing once the ship was sinking, thus signifying to you "it's Ok this one goes down you don't have to waste more torpedos here". Totally totally unrealistic.

Now THAT in my opinion was single most idiotic thing about Red Triangle.

Otherwise, Triangle haters should keep in mind that there are not only newbies, but also subsim veterans (like myself) who like to imagine themselves as U Boot captains, NOT torpedo officers. So I want to think about tactical problems re approaching the conwoy picking the target etc. but I may be perfectly happy to leave the shooting to my torpedo officers (ie. I mark the target with Red Triangle, they do the rest).

O.
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Oesten



Joined: 22 Nov 2002
Posts: 371

PostPosted: Tue Feb 08, 2005 4:46 am    Post subject: Reply with quote

I think the issue in SHII about the red triangle appearing before the ship itself was visible, was a problem with the graphics system of SHII, not with the red triangle itself.

When the red triangle first became visible in an SHII mission, the ship itself SHOULD have been visible - but wasn't because of bad graphics programming.

SHII didn't have hull-down graphics - the ships didn't get lower in the water the further away they were (due to curvature of the earth). To compensate for this, SHII made the ships INVISIBLE at extreme range. Which is why we had the red triangle and nothing else in that situation. And that's why ships in SHII would suddenly 'pop' into existence.

What you should have seen is the masts of the ship, then the funnels, then the upperworks. But SHII couldn't do that.
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nikimcbee



Joined: 27 Jul 2003
Posts: 353
Location: Portland, OR

PostPosted: Tue Feb 08, 2005 7:57 pm    Post subject: Reply with quote

The only reason I like it, is that I'm mathmatically challenged :dead:
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Tomcat84



Joined: 24 Jan 2005
Posts: 409

PostPosted: Tue Feb 08, 2005 8:10 pm    Post subject: Reply with quote

Lanzfeld wrote:
Did ya get that January build yet Neal????? :8Cool :8Cool :8Cool :huh: Smug :huh:

Did ya???
Did ya???


the fact that he doesnt answer must mean he's busy playing the dynamic campaign :sunny: Wink
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Lobolopez220



Joined: 05 Feb 2005
Posts: 88

PostPosted: Tue Feb 08, 2005 8:23 pm    Post subject: Reply with quote

This is much more appropriate for this topic:

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bart



Joined: 22 Nov 2002
Posts: 393
Location: UK

PostPosted: Tue Feb 08, 2005 8:25 pm    Post subject: Reply with quote

BBAAAAAA........BA........BBAAAAAA.........BA

Rotfl
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Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Wed Feb 09, 2005 5:24 am    Post subject: Reply with quote

Rotfl Rotfl Rotfl Rotfl Rotfl

Just when you thought it was safe to use manual TDC!
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nikimcbee



Joined: 27 Jul 2003
Posts: 353
Location: Portland, OR

PostPosted: Wed Feb 09, 2005 8:09 am    Post subject: Reply with quote

OlegM wrote:
Even the tireless little guy needs to eat sometimes!



Oleg


Is that the Microsoft dinner simulator 2004? :huh: :huh:

"You have sighted the PIE, permission to bite?" :dead: Argh Rotfl
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jumpy



Joined: 12 May 2003
Posts: 794
Location: Midlands, UK

PostPosted: Wed Feb 09, 2005 9:33 am    Post subject: Reply with quote

Rotfl Rotfl
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Drebbel



Joined: 10 Jan 2002
Posts: 6153
Location: Almost at periscope death !

PostPosted: Wed Feb 09, 2005 9:47 pm    Post subject: Reply with quote

Presence of the Stealth Meter indicate the sim is not running with the settings of what one could call "hardcore".
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Lanzfeld



Joined: 10 Jan 2002
Posts: 1256
Location: Reston, VA

PostPosted: Thu Feb 10, 2005 9:58 am    Post subject: Reply with quote

Okay Neal....enough is enough!

Lets have that preview today!!!! Stare Stare :hulk:

PARKER!!!! Damn
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applesthecat



Joined: 16 Jan 2004
Posts: 113

PostPosted: Thu Feb 10, 2005 8:55 pm    Post subject: Reply with quote

In defence of the red triangle I can say that for some people it still might be necessary - for reasons of clarity. No computer game has ever recreated the detail and resolution of real life, or even of a movie on a good TV. So far in the history of computer games, all we have seen is mere animation. With animation you can't approach the resolution of reality. Everything really small is either invisible or a block. At horizon distances, in real life, you might be able to make out a mast moving fluidly. But in an animation, that mast becomes instead a flickering pixel. A flickering pixel on a computer monitor is far from the detail you would perceive in real life. So to compensate for this shortcoming, I think sometimes the program needs to tell you that yes, indeed, there is a mast there.

Regardless of how sophisticated, an animation is still just a sophisticated cartoon. Cartoons can never replicate real life, and especially not at very small scales. I am longing for the day when computer games are no longer animations but 100% photo realistic representations of real life. But that could be another 30 years into the future. Or 50. Who knows.
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Lanzfeld



Joined: 10 Jan 2002
Posts: 1256
Location: Reston, VA

PostPosted: Thu Feb 10, 2005 9:11 pm    Post subject: Reply with quote

Ahhhh yes,

The halo-deck.

Someday. Thumbs Up
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Neal Stevens



Joined: 25 Jan 1997
Posts: 3517
Location: Houston, Texas

PostPosted: Tue Feb 15, 2005 11:46 pm    Post subject: Reply with quote

The January build...not ... here...yet.....

I guess I have to fly out to San Francisco and beat it out of those guys :hmm:

Oleg, I've been so darn busy pimping this contest I forget to mention, you've won a Ping Ping Prize for your fantastic Red Triangle Series. PM me with your mailing address, mate Thumbs Up
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