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Steeltrap
Joined: 14 Mar 2001 Posts: 234
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Posted: Mon Feb 07, 2005 10:29 pm Post subject: |
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@ Oleg's efforts.
I think the comments re the need for beginners to have help is a good one. It also might have something to do with the specific section of the target ship you are aiming to hit, as already suggested.
When I look at the quality of the graphics and then notice a comparitively tiny red triangle it doesn't really upset me. I DO, however, agree with the comments that it can't work per SHII where you got the flashing triangle (who needs radar?) when ships were on the horizon out of visual range.
Then again, maybe it was a Luftwaffe special weapon to give the Brits problem with their convoys....
"Dammit, Sykes, there's another FW200R marker plane. Can't we get some fly boys to give it a shake? Call Leigh-Mallory and see what he has to say about it!!" |
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OlegM
Joined: 25 Dec 2001 Posts: 466 Location: Zagreb, Croatia
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Posted: Mon Feb 07, 2005 10:44 pm Post subject: |
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Personally I don't care that much about Red Triangle, but it should be made optional. Someone mentioned the ONE property of SH2 Red Triengle that I hated hated hated, and that is Red Triangle disappearing once the ship was sinking, thus signifying to you "it's Ok this one goes down you don't have to waste more torpedos here". Totally totally unrealistic.
Now THAT in my opinion was single most idiotic thing about Red Triangle.
Otherwise, Triangle haters should keep in mind that there are not only newbies, but also subsim veterans (like myself) who like to imagine themselves as U Boot captains, NOT torpedo officers. So I want to think about tactical problems re approaching the conwoy picking the target etc. but I may be perfectly happy to leave the shooting to my torpedo officers (ie. I mark the target with Red Triangle, they do the rest).
O. |
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Oesten
Joined: 22 Nov 2002 Posts: 371
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Posted: Tue Feb 08, 2005 4:46 am Post subject: |
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I think the issue in SHII about the red triangle appearing before the ship itself was visible, was a problem with the graphics system of SHII, not with the red triangle itself.
When the red triangle first became visible in an SHII mission, the ship itself SHOULD have been visible - but wasn't because of bad graphics programming.
SHII didn't have hull-down graphics - the ships didn't get lower in the water the further away they were (due to curvature of the earth). To compensate for this, SHII made the ships INVISIBLE at extreme range. Which is why we had the red triangle and nothing else in that situation. And that's why ships in SHII would suddenly 'pop' into existence.
What you should have seen is the masts of the ship, then the funnels, then the upperworks. But SHII couldn't do that. |
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nikimcbee
Joined: 27 Jul 2003 Posts: 353 Location: Portland, OR
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Posted: Tue Feb 08, 2005 7:57 pm Post subject: |
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The only reason I like it, is that I'm mathmatically challenged :dead: |
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Tomcat84
Joined: 24 Jan 2005 Posts: 409
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Posted: Tue Feb 08, 2005 8:10 pm Post subject: |
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Lanzfeld wrote: | Did ya get that January build yet Neal????? :8 :8 :8 :huh: :huh:
Did ya???
Did ya??? |
the fact that he doesnt answer must mean he's busy playing the dynamic campaign :sunny: |
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Lobolopez220
Joined: 05 Feb 2005 Posts: 88
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Posted: Tue Feb 08, 2005 8:23 pm Post subject: |
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This is much more appropriate for this topic:
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bart
Joined: 22 Nov 2002 Posts: 393 Location: UK
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Posted: Tue Feb 08, 2005 8:25 pm Post subject: |
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BBAAAAAA........BA........BBAAAAAA.........BA
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Sailor Steve
Joined: 22 Nov 2002 Posts: 5433 Location: Salt Lake City, Utah
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Posted: Wed Feb 09, 2005 5:24 am Post subject: |
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Just when you thought it was safe to use manual TDC! |
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nikimcbee
Joined: 27 Jul 2003 Posts: 353 Location: Portland, OR
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Posted: Wed Feb 09, 2005 8:09 am Post subject: |
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OlegM wrote: | Even the tireless little guy needs to eat sometimes!
Oleg |
Is that the Microsoft dinner simulator 2004? :huh: :huh:
"You have sighted the PIE, permission to bite?" :dead: |
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jumpy
Joined: 12 May 2003 Posts: 794 Location: Midlands, UK
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Posted: Wed Feb 09, 2005 9:33 am Post subject: |
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Drebbel
Joined: 10 Jan 2002 Posts: 6153 Location: Almost at periscope death !
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Posted: Wed Feb 09, 2005 9:47 pm Post subject: |
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Presence of the Stealth Meter indicate the sim is not running with the settings of what one could call "hardcore". |
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Lanzfeld
Joined: 10 Jan 2002 Posts: 1256 Location: Reston, VA
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Posted: Thu Feb 10, 2005 9:58 am Post subject: |
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Okay Neal....enough is enough!
Lets have that preview today!!!! :hulk:
PARKER!!!! |
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applesthecat
Joined: 16 Jan 2004 Posts: 113
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Posted: Thu Feb 10, 2005 8:55 pm Post subject: |
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In defence of the red triangle I can say that for some people it still might be necessary - for reasons of clarity. No computer game has ever recreated the detail and resolution of real life, or even of a movie on a good TV. So far in the history of computer games, all we have seen is mere animation. With animation you can't approach the resolution of reality. Everything really small is either invisible or a block. At horizon distances, in real life, you might be able to make out a mast moving fluidly. But in an animation, that mast becomes instead a flickering pixel. A flickering pixel on a computer monitor is far from the detail you would perceive in real life. So to compensate for this shortcoming, I think sometimes the program needs to tell you that yes, indeed, there is a mast there.
Regardless of how sophisticated, an animation is still just a sophisticated cartoon. Cartoons can never replicate real life, and especially not at very small scales. I am longing for the day when computer games are no longer animations but 100% photo realistic representations of real life. But that could be another 30 years into the future. Or 50. Who knows. |
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Lanzfeld
Joined: 10 Jan 2002 Posts: 1256 Location: Reston, VA
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Posted: Thu Feb 10, 2005 9:11 pm Post subject: |
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Ahhhh yes,
The halo-deck.
Someday. |
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Neal Stevens
Joined: 25 Jan 1997 Posts: 3517 Location: Houston, Texas
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Posted: Tue Feb 15, 2005 11:46 pm Post subject: |
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The January build...not ... here...yet.....
I guess I have to fly out to San Francisco and beat it out of those guys :hmm:
Oleg, I've been so darn busy pimping this contest I forget to mention, you've won a Ping Prize for your fantastic Red Triangle Series. PM me with your mailing address, mate |
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