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Yankee I SSBN pics
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Sun Jan 30, 2005 5:35 pm    Post subject: Yankee I SSBN pics Reply with quote









Here are some early pics of the Yankee that JJ has painted.
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Konovalov



Joined: 14 Sep 2002
Posts: 2438
Location: High Wycombe, United Kingdom.

PostPosted: Sun Jan 30, 2005 8:42 pm    Post subject: Reply with quote

Excellent stuff. Neutral\

Will this be making it's way into DW?
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Sulikate



Joined: 29 May 2004
Posts: 610
Location: Goiania, Brazil

PostPosted: Sun Jan 30, 2005 9:03 pm    Post subject: Reply with quote

very good, the model looks good and the textures are very good. :know:
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2019



Joined: 11 Dec 2004
Posts: 596
Location: Polish dude in Amsterdam

PostPosted: Sun Jan 30, 2005 10:04 pm    Post subject: Reply with quote

excelent stuff. Thumbs Up Thumbs Up
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sonar732



Joined: 03 Jul 2003
Posts: 1358

PostPosted: Mon Jan 31, 2005 12:23 am    Post subject: Reply with quote

What are the other boats under the service?
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Mon Jan 31, 2005 12:31 am    Post subject: Reply with quote

sonar732 wrote:
What are the other boats under the service?


Looks like the Trafalger and Trenchant.
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JJ



Joined: 22 Apr 2004
Posts: 879
Location: Oulu, Finland

PostPosted: Mon Jan 31, 2005 7:27 am    Post subject: Reply with quote

There's actually 7 subs (and a cluster of giant barnacles on the side of the Yankee :8Cool)

Trafalgar
Trenchant
Akula
Kilo
Typhoon
Yankee
and 688

Don't ask...

Laughing
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Nexus7



Joined: 21 Jun 2004
Posts: 275
Location: Switzerland

PostPosted: Mon Jan 31, 2005 8:43 am    Post subject: Reply with quote

No torpedo tubes?
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JJ



Joined: 22 Apr 2004
Posts: 879
Location: Oulu, Finland

PostPosted: Mon Jan 31, 2005 9:37 am    Post subject: Reply with quote

Nexus7 wrote:
No torpedo tubes?


Hu? Confused
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Nexus7



Joined: 21 Jun 2004
Posts: 275
Location: Switzerland

PostPosted: Mon Jan 31, 2005 10:05 am    Post subject: Reply with quote

They fire the torps from the ballistic tubes??
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JJ



Joined: 22 Apr 2004
Posts: 879
Location: Oulu, Finland

PostPosted: Mon Jan 31, 2005 10:42 am    Post subject: Reply with quote

Nope.. just the missiles. Torpedo tubes are located at the bow.

If we're talking about the Yankee, that is Laughing
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2019



Joined: 11 Dec 2004
Posts: 596
Location: Polish dude in Amsterdam

PostPosted: Mon Jan 31, 2005 11:10 am    Post subject: Reply with quote

XabbaRus if i would like to create models for this game too, what do i have to know before i start with modeling?
And how do i the conversion to sc model format.
also physics and metrical data?

-what's the poly limit of the models
-map size and how many maps for each model. does it support map id's

maybe you could make a small discription on how you make your models for the game, please. That would be totaly smashing. Cool
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Mon Jan 31, 2005 12:18 pm    Post subject: Reply with quote

Go to my site and you will find a tutorial on making a submarine model.

Also I don't have the pluign to convert to J3D format.

You need 3DS MAX and 4000 polys is the max.
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2019



Joined: 11 Dec 2004
Posts: 596
Location: Polish dude in Amsterdam

PostPosted: Mon Jan 31, 2005 12:28 pm    Post subject: Reply with quote

ok thansk.

4000 poly isn't much.

what's the max size of the texture maps?
can i spread it over couple maps with map id's or is it limited to only map for each model.
and what about the animated parts? like the screw blades.
is it a animated texture or moving objects?
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Mon Jan 31, 2005 1:18 pm    Post subject: Reply with quote

I think you can have up to 32 maps per model and the screw are animated in game.
You can make real screws or you can use pictures mapped onto little boxes.

4000 polys has been enough to make good models.
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