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[newbie] How to go without visuals 3D in ice rescue mission?

 
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el_Salmon



Joined: 05 Jan 2005
Posts: 16
Location: Madrid

PostPosted: Wed Jan 05, 2005 10:44 am    Post subject: [newbie] How to go without visuals 3D in ice rescue mission? Reply with quote

I'm a newbie in submarine simulators, sorry. I'm reading Sub Command Official Manual and Bluebook 20 (Spanish). I've found this post with the same problem:
http://207.44.164.159/phpBB/viewtopic.php?t=26465

I don't know how to use the High-Frequency Sonar of 688(i) to round up icebergs and ice walls.
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Nexus7



Joined: 21 Jun 2004
Posts: 275
Location: Switzerland

PostPosted: Wed Jan 05, 2005 3:06 pm    Post subject: Reply with quote

Firs u usually can look forward and upwards in the HF. To recognize obstacles in normal behavior look forward...
When you see objects in the HF just click on them and click MARK. Go to navigation map and you'll see the exact position of the iceberg, mine, satellite or whatever.
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Fri Jan 07, 2005 6:26 am    Post subject: Reply with quote

The HF sonar on the 688(i) is located on the ship control screen. Once you turn the switch to its on position, the background of the display itself should darken, with light areas representing objects and misc. effects (ship wakes). Clicking the screen itself should add a marker to the nav screen at the position of each object visible on that screen. (Note that the objects are bigger than the cross, when you zoom in)
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el_Salmon



Joined: 05 Jan 2005
Posts: 16
Location: Madrid

PostPosted: Fri Jan 07, 2005 8:04 am    Post subject: Reply with quote

Thank you! Thumbs Up

HF Sonar it's like a pseudo-3D vision in short range.
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Nexus7



Joined: 21 Jun 2004
Posts: 275
Location: Switzerland

PostPosted: Sun Jan 09, 2005 7:59 am    Post subject: Reply with quote

Thanks for correcting Mahuja.
The MARCK button is for the Seawolf not for the 688i Embarassed
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