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Pacific Aces 1.1 LITE - Release
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McBeck



Joined: 23 Feb 2001
Posts: 1660
Location: Denmark

PostPosted: Fri Dec 17, 2004 4:02 am    Post subject: Pacific Aces 1.1 LITE - Release Reply with quote

VERY IMPORTANT

BEFORE INSTALLING PA LITE YOU MUST ADD THE UNIT AND MODEL FILES FROM DESTROYER COMMAND TO YOUR SHII INSTALLATION

PA LITE WILL NOT WORK WITHOUT THESE FILES
.

From horsas thread:
Quote:
In the next few days it will be possible to download a totally free LITE version of Pacific Aces. ( BTW not from the site on my sig )

Watch this thread for links.

The original full version of Pacific Aces is available from Subsim Review either by download or in the super CD. Both the download ($5) and super CD ($20) require donations to cover the site and administaration costs.

Pacific Aces is a project put together by a group of enthusiasts of submarine and naval warfare simulators, as an unofficial add-on to Ultimation´s Silent Hunter 2® , and has been produced and supported by Subsim Review.

It is a full conversion of SHII to the Pacific Theatre of operations giving you control of US submarines against the Japanese forces.


What the PA LITE download DOESN’T contain is :-

A FULLset of game menu screens . Only a main screen and a one or two screens essential for PA to work properly

Any 1024 resolution screens for the submarine stations.

Any of the japanese units and models necessary for the game to work. You will need a legal copy of Destroyer Command and have to manually copy these across to the relevant directories of your SHII installation

Support for PM


However it DOES contain :-

Reworked 3D models for P,Sargo and T class submarines, much richer in detail and with screws, rudder and animations implemented

Totally new 3D models for Gato and Balao class submarines

A full set of 800 resolution submarine station screens

New single missions

Conversions to some of the game control interfaces.

A random campaign developer which creates careers based on previously player-chosen parameters, allowing the use of different submarines, home bases and patrol zones. And not only that, but in the missions themselves there is also a high randomness factor implemented, achieving a different experience each time they are played.

Additionally you can download a full all new audio set including custom American voices from DJ Funks’s site

So heres the list of mirros so far!

McBecks site:
www.silenthunter.dk ->SH2->Downloads->SH2>Mods

Horsas site:
http://www.amberphotography.co.uk/sealords/PacificAces/DownloadsPacific/PacificAcesLite_11.exe

2019s site:
http://www.titanpictures.com/subsims/files/PacificAcesLite_11.exe

CaptainNemos site:
www.aotd-clan.com/Files/PacificAcesLite_11.exe

Drebbels site:
http://www.dutchsubmarines.com/hosting/pa/PacificAcesLite_11.exe

DJ Funks site:
ftp://PA:PA@195.148.252.20/PacificAcesLite_11.exe


DJ Funks sound patch - NEED MIRRORS!!!
ftp://PA:PA@195.148.252.20/PASound_Lite_RC1.zip


A big thank you to all who will host!
Would you like to host? Please PM me!!!


Last edited by McBeck on Fri Dec 17, 2004 10:00 am; edited 1 time in total
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Bruno Lotse



Joined: 28 Mar 2004
Posts: 585
Location: HMCS Toronto (K 538)

PostPosted: Fri Dec 17, 2004 9:26 am    Post subject: Reply with quote

Regarding submarine models. Are these the same models (JRF files) as in full PA distro or you updated (reworked) subs from full PA as well? :hmm:
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McBeck



Joined: 23 Feb 2001
Posts: 1660
Location: Denmark

PostPosted: Fri Dec 17, 2004 10:13 am    Post subject: Reply with quote

PA LITE should the same as PA.
Except for what horsa wrote:
Quote:
What the PA LITE download DOESN’T contain is :-

A FULLset of game menu screens . Only a main screen and a one or two screens essential for PA to work properly

Any 1024 resolution screens for the submarine stations.

Any of the japanese units and models necessary for the game to work. You will need a legal copy of Destroyer Command and have to manually copy these across to the relevant directories of your SHII installation

Support for PM

Some menues are not included
No support for Highres mod
No support for PM
No Japanese units included
No sound mod(Im not sure about this)
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DJ Funk



Joined: 21 Sep 2001
Posts: 777
Location: Kemi, Finland

PostPosted: Fri Dec 17, 2004 10:52 am    Post subject: Reply with quote

Quote:
No sound mod(Im not sure about this)


PA lite sound is essentially same as with full version but at lower bitrate.
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horsa



Joined: 07 Jul 2002
Posts: 2693
Location: Halifax, England

PostPosted: Fri Dec 17, 2004 12:12 pm    Post subject: Reply with quote

Quote:
Regarding submarine models. Are these the same models (JRF files) as in full PA distro or you updated (reworked) subs from full PA as well?


Bruno, PA Lite contains the same new and reworked American subs as the full version ( unit and model files)
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Bruno Lotse



Joined: 28 Mar 2004
Posts: 585
Location: HMCS Toronto (K 538)

PostPosted: Fri Dec 17, 2004 1:54 pm    Post subject: Reply with quote

Got it.
Thank you, gents.
I have a full PA and was thinking that you might touched up models and fixed some problems like flying guns after save-reload. OK. Those 'after save-reload flyers' are still there. I can definitely live with it.
Great job, gents. Yep Thanks for PA Thumbs Up Thumbs Up Thumbs Up
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Red Devil



Joined: 15 May 2004
Posts: 163
Location: Sutton Coldfield England

PostPosted: Fri Dec 17, 2004 8:15 pm    Post subject: Reply with quote

I personally think that the pay as you download one is best, it helps the site which is not a bad thing. Loads of bugs but playable.
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oscar19681



Joined: 20 Jan 2004
Posts: 657
Location: netherlands

PostPosted: Sat Dec 18, 2004 11:00 am    Post subject: Reply with quote

for me it aint playabloe at all , when i try to start a mission of use the ship viewer i get this message .

Tue Jan 29 11:46:56 2002
Error -1 [pImage == 0]
DirectX code: "Unrecognized error: 0xffffffff"
F:\Devel\Janus2\Portable\Sources\RMaterial.cpp
Line 1183

can someon help me with this? i cant stand little issues like this from keeping me from tyring it . AAAARRRRRRRGGGGGGHHH.
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Red Devil



Joined: 15 May 2004
Posts: 163
Location: Sutton Coldfield England

PostPosted: Sat Dec 18, 2004 11:30 am    Post subject: Reply with quote

Direct X Error? What ver of Direct X you using, ver 9.0b I think is running now.
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oscar19681



Joined: 20 Jan 2004
Posts: 657
Location: netherlands

PostPosted: Sat Dec 18, 2004 4:45 pm    Post subject: Reply with quote

yeah i got direct x 9.0 b . what should i do?
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Red Devil



Joined: 15 May 2004
Posts: 163
Location: Sutton Coldfield England

PostPosted: Sat Dec 18, 2004 4:49 pm    Post subject: Reply with quote

??? Try reinstalling it maybe? Direct X I mean
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Sat Dec 18, 2004 5:58 pm    Post subject: Reply with quote

oscar19681 wrote:
for me it aint playabloe at all , when i try to start a mission of use the ship viewer i get this message .

Tue Jan 29 11:46:56 2002
Error -1 [pImage == 0]
DirectX code: "Unrecognized error: 0xffffffff"
F:\Devel\Janus2\Portable\Sources\RMaterial.cpp
Line 1183

can someon help me with this? i cant stand little issues like this from keeping me from tyring it . AAAARRRRRRRGGGGGGHHH.


It seems you are missing some TGA file. Have you copied all the models and additional TGA files from Destroyer Command/Sim/Models folder?
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(SH3)JOHN LAMARRE



Joined: 24 Oct 2004
Posts: 23
Location: USA

PostPosted: Sun Dec 19, 2004 10:36 pm    Post subject: pa lit 2 Reply with quote

Fri Nov 1 22:27:04 2002
Error -1 [(!(pProfileUnit->Open()))]
DirectX code: "Unrecognized error: 0xffffffff"
\Projects\Ultimation\Janus2\WWII\Sources\WWIISWorld.cpp
Line 1258


Last edited by (SH3)JOHN LAMARRE on Sun Dec 19, 2004 11:30 pm; edited 1 time in total
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(SH3)JOHN LAMARRE



Joined: 24 Oct 2004
Posts: 23
Location: USA

PostPosted: Sun Dec 19, 2004 11:29 pm    Post subject: this is what error i have Reply with quote

Fri Nov 1 22:27:04 2002
Error -1 [(!(pProfileUnit->Open()))]
DirectX code: "Unrecognized error: 0xffffffff"
\Projects\Ultimation\Janus2\WWII\Sources\WWIISWorld.cpp
Line 1258


heres another error

Fri Nov 1 22:27:04 2002
Error -1 [(!(pProfileUnit->Open()))]
DirectX code: "Unrecognized error: 0xffffffff"
\Projects\Ultimation\Janus2\WWII\Sources\WWIISWorld.cpp
Line 1258
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Dec 20, 2004 8:40 am    Post subject: Reply with quote

Likely, you are lacking proper models/units. See my post above about copying from Destroyer Command.
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