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How do you work out AOB
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hachiman



Joined: 25 Dec 2001
Posts: 722
Location: Edinburgh Jockland

PostPosted: Mon Dec 06, 2004 3:53 pm    Post subject: How do you work out AOB Reply with quote

Hi

Can anyone advise me how to work out Angle on the Bow?

Thanx
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Scion



Joined: 31 May 2001
Posts: 1552
Location: New Zealand

PostPosted: Mon Dec 06, 2004 3:56 pm    Post subject: Reply with quote

Make a guess...

... sorry but thats all there is to it ... of course you get better with experience...
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Redwine



Joined: 10 Jan 2002
Posts: 1143
Location: Buenos Aires , Argentina.

PostPosted: Mon Dec 06, 2004 4:18 pm    Post subject: Reply with quote

German TDC's really do not works as in SH2, in SH2 you input into the TDC target bearing and target relative course..........

In SH3 you must to input target bearing and AOB, where AOB is the bearing at wich an observer onboard the target are spoting you.......

AOB was obtained with calculator rulers, wich solve a simple formula.

If you have not calculator rulers you can manually solve this formula..............

This will be a big problem in SH3 for hardcore use, because, calculator rulers and formula give you the AOB in a very past position, it is no problem y you have to input target realtive course, but if you need to input a real time AOB, it will be very anoying...........for that SH2 developers had used target relative course instead AOB..............

To work with a real time AOB you will be enforced to make more calculations, you must to found the 3 angles of a triangle..........

you must to found the target relative course anyway......... then, you must to solve the angle between your course and the ttarget course............

Then you must to take as a second angle the bearing at your periscope............

Knowing this 2 angles yo can found the remaining one wich is the real time AOB................... and when you finsh......AOB had changed and vary................

You need to be fast making calculations..............

just wait for the sim and you will see..............
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shole



Joined: 28 Jul 2004
Posts: 130

PostPosted: Mon Dec 06, 2004 8:10 pm    Post subject: Reply with quote

i really hope they put in the gamebox a folded cardboard with cutting lines and building instructions for a calculator ruler and whatever other stuff is needed
or atleast a PDF from where you can print it
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Vonotto



Joined: 07 Jul 2002
Posts: 551
Location: Alexandria, Va

PostPosted: Mon Dec 06, 2004 8:38 pm    Post subject: Reply with quote

If you go to some of the SH I sites you can find a download to make your own thing-a-ma-bob (cant remember name, it determines range and angles ect) and its a copy of the real thing the exec had around his neck on us subs to input the captains observation info. (Come on someone whats it called again??)......IF you cant find it I have it somewhere on a cd and will send it to you. Or neal if he wants something like that on the site.
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Mon Dec 06, 2004 9:44 pm    Post subject: Reply with quote

Are you thinking of a "Is-was" Vonotto?
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FUBAR295



Joined: 27 Mar 2002
Posts: 541
Location: Decks awash in the North Atlantic

PostPosted: Mon Dec 06, 2004 10:00 pm    Post subject: Reply with quote

It's called a Whiz Wheel ! Very Happy

Though its in feet and not meters .

Good Hunting,
FUBAR
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Redwine



Joined: 10 Jan 2002
Posts: 1143
Location: Buenos Aires , Argentina.

PostPosted: Mon Dec 06, 2004 11:39 pm    Post subject: Reply with quote

That one you mentioned is in feets and yards............

We are working to introduce a set into SH2.........

here a test with a ruler, it work fine but is only a test, is not a firing ruler..............



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FUBAR295



Joined: 27 Mar 2002
Posts: 541
Location: Decks awash in the North Atlantic

PostPosted: Mon Dec 06, 2004 11:47 pm    Post subject: Reply with quote

Redwine,

Looks good Thumbs Up , hope that you will have it available for try out soon. Very Happy

Good Hunting,
FUBAR
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Tue Dec 07, 2004 12:06 am    Post subject: Reply with quote

Is there a paper verson? I would love to have one for the "coolness" factor of it.
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Redwine



Joined: 10 Jan 2002
Posts: 1143
Location: Buenos Aires , Argentina.

PostPosted: Tue Dec 07, 2004 11:33 am    Post subject: Reply with quote

FUBAR295 .....and .....TLAM Strike :

This ruler was made by Kolbus from 24th flotilla, the ruler is ready for to put into the sim and working fine, and is rady to print too.........

But it ia an experimentation of Kolbus, and the ruler made some navigation functions but not is for shooting or firing solution.......

This version has 3 rotative wheels and one moving red cursor, all movables with the mouse...........


Kolbus is working in the firing solution ruler now...........

The main problem he found is how to put all rulers into a one set, because there are not place to made 3 separate rulers...........

Kolbus is making the rulers, and my job was to put them into the sim and make them works..........
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Vonotto



Joined: 07 Jul 2002
Posts: 551
Location: Alexandria, Va

PostPosted: Tue Dec 07, 2004 2:03 pm    Post subject: Reply with quote

The one I have is like a slide-rule not a wheel.
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Redwine



Joined: 10 Jan 2002
Posts: 1143
Location: Buenos Aires , Argentina.

PostPosted: Tue Dec 07, 2004 3:05 pm    Post subject: Reply with quote

Vonotto wrote:
The one I have is like a slide-rule not a wheel.


Yes, there was a set composed by two slider rulers (one for range and one for AOB) plus a round one...........for target speed and if not remember bad target relative course......
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hachiman



Joined: 25 Dec 2001
Posts: 722
Location: Edinburgh Jockland

PostPosted: Tue Dec 07, 2004 6:38 pm    Post subject: Reply with quote

Thanx for the replies guys.
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barracuda



Joined: 10 Jan 2002
Posts: 84
Location: Portugal

PostPosted: Thu Dec 09, 2004 11:03 am    Post subject: Reply with quote

Nice wallpaper Razz
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