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hachiman
Joined: 25 Dec 2001 Posts: 722 Location: Edinburgh Jockland
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Posted: Mon Dec 06, 2004 3:53 pm Post subject: How do you work out AOB |
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Hi
Can anyone advise me how to work out Angle on the Bow?
Thanx |
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Scion
Joined: 31 May 2001 Posts: 1552 Location: New Zealand
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Posted: Mon Dec 06, 2004 3:56 pm Post subject: |
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Make a guess...
... sorry but thats all there is to it ... of course you get better with experience... |
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Redwine
Joined: 10 Jan 2002 Posts: 1143 Location: Buenos Aires , Argentina.
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Posted: Mon Dec 06, 2004 4:18 pm Post subject: |
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German TDC's really do not works as in SH2, in SH2 you input into the TDC target bearing and target relative course..........
In SH3 you must to input target bearing and AOB, where AOB is the bearing at wich an observer onboard the target are spoting you.......
AOB was obtained with calculator rulers, wich solve a simple formula.
If you have not calculator rulers you can manually solve this formula..............
This will be a big problem in SH3 for hardcore use, because, calculator rulers and formula give you the AOB in a very past position, it is no problem y you have to input target realtive course, but if you need to input a real time AOB, it will be very anoying...........for that SH2 developers had used target relative course instead AOB..............
To work with a real time AOB you will be enforced to make more calculations, you must to found the 3 angles of a triangle..........
you must to found the target relative course anyway......... then, you must to solve the angle between your course and the ttarget course............
Then you must to take as a second angle the bearing at your periscope............
Knowing this 2 angles yo can found the remaining one wich is the real time AOB................... and when you finsh......AOB had changed and vary................
You need to be fast making calculations..............
just wait for the sim and you will see.............. |
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shole
Joined: 28 Jul 2004 Posts: 130
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Posted: Mon Dec 06, 2004 8:10 pm Post subject: |
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i really hope they put in the gamebox a folded cardboard with cutting lines and building instructions for a calculator ruler and whatever other stuff is needed
or atleast a PDF from where you can print it |
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Vonotto
Joined: 07 Jul 2002 Posts: 551 Location: Alexandria, Va
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Posted: Mon Dec 06, 2004 8:38 pm Post subject: |
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If you go to some of the SH I sites you can find a download to make your own thing-a-ma-bob (cant remember name, it determines range and angles ect) and its a copy of the real thing the exec had around his neck on us subs to input the captains observation info. (Come on someone whats it called again??)......IF you cant find it I have it somewhere on a cd and will send it to you. Or neal if he wants something like that on the site. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Mon Dec 06, 2004 9:44 pm Post subject: |
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Are you thinking of a "Is-was" Vonotto? |
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FUBAR295
Joined: 27 Mar 2002 Posts: 541 Location: Decks awash in the North Atlantic
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Posted: Mon Dec 06, 2004 10:00 pm Post subject: |
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It's called a Whiz Wheel !
Though its in feet and not meters .
Good Hunting,
FUBAR |
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Redwine
Joined: 10 Jan 2002 Posts: 1143 Location: Buenos Aires , Argentina.
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Posted: Mon Dec 06, 2004 11:39 pm Post subject: |
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That one you mentioned is in feets and yards............
We are working to introduce a set into SH2.........
here a test with a ruler, it work fine but is only a test, is not a firing ruler..............
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FUBAR295
Joined: 27 Mar 2002 Posts: 541 Location: Decks awash in the North Atlantic
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Posted: Mon Dec 06, 2004 11:47 pm Post subject: |
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Redwine,
Looks good , hope that you will have it available for try out soon.
Good Hunting,
FUBAR |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Tue Dec 07, 2004 12:06 am Post subject: |
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Is there a paper verson? I would love to have one for the "coolness" factor of it. |
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Redwine
Joined: 10 Jan 2002 Posts: 1143 Location: Buenos Aires , Argentina.
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Posted: Tue Dec 07, 2004 11:33 am Post subject: |
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FUBAR295 .....and .....TLAM Strike :
This ruler was made by Kolbus from 24th flotilla, the ruler is ready for to put into the sim and working fine, and is rady to print too.........
But it ia an experimentation of Kolbus, and the ruler made some navigation functions but not is for shooting or firing solution.......
This version has 3 rotative wheels and one moving red cursor, all movables with the mouse...........
Kolbus is working in the firing solution ruler now...........
The main problem he found is how to put all rulers into a one set, because there are not place to made 3 separate rulers...........
Kolbus is making the rulers, and my job was to put them into the sim and make them works.......... |
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Vonotto
Joined: 07 Jul 2002 Posts: 551 Location: Alexandria, Va
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Posted: Tue Dec 07, 2004 2:03 pm Post subject: |
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The one I have is like a slide-rule not a wheel. |
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Redwine
Joined: 10 Jan 2002 Posts: 1143 Location: Buenos Aires , Argentina.
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Posted: Tue Dec 07, 2004 3:05 pm Post subject: |
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Vonotto wrote: | The one I have is like a slide-rule not a wheel. |
Yes, there was a set composed by two slider rulers (one for range and one for AOB) plus a round one...........for target speed and if not remember bad target relative course...... |
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hachiman
Joined: 25 Dec 2001 Posts: 722 Location: Edinburgh Jockland
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Posted: Tue Dec 07, 2004 6:38 pm Post subject: |
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Thanx for the replies guys. |
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barracuda
Joined: 10 Jan 2002 Posts: 84 Location: Portugal
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Posted: Thu Dec 09, 2004 11:03 am Post subject: |
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Nice wallpaper |
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