View previous topic :: View next topic |
Author |
Message |
OlegM
Joined: 25 Dec 2001 Posts: 466 Location: Zagreb, Croatia
|
Posted: Fri Nov 26, 2004 8:28 pm Post subject: |
|
|
Some good observations and issues raised chipwillis.
Personally the "fishiest" moment in whole AAR (after action report) for me was P3 being downed by shoulder launched Strela missile from Kilo. Pure insanity!
Since Kilo skipper said he thought he missed the plane (while in fact it was killed) - what really happened? Was the plane killed and Kilo skipper didn't notice it because of jet lag or some other bug in network code? What was the distance? Strela is very short ranged weapon... Does the P3 have some counter measures and if it does why weren't they fired? Why did P3 pilot came so close to Kilo when he should have launched his torps from a distance that far outranges Kilo's shoulder launched SAM? etc etc.
Still, a great effort from players and I congratulate them. I don't think the NDA is so restrictive as to prevent them from posting more details and more AARs like these (and it certainly does not stop us observers from bugging with additional posts like these
O. |
|
Back to top |
|
|
Ramius
Joined: 31 May 2001 Posts: 4092 Location: England
|
Posted: Fri Nov 26, 2004 8:53 pm Post subject: |
|
|
DanCanovas wrote: | i dont understand why the Kilo player surface to recharge his batteries as he claimed. Why didnt he snorkel? Am I missing something? |
Don't believe i said i surfaced to charge my batteries :hmm:
Quote: | Surfaced again and started the diesels - charging the batteries incase I need the power at a later time. |
And the reason for surfacing is earlier in the preview |
|
Back to top |
|
|
Stewy
Joined: 25 Dec 2001 Posts: 2040 Location: Australia
|
Posted: Sat Nov 27, 2004 1:33 am Post subject: |
|
|
Ram, did you get fair mileage out of the batteries?
Charging all the time when you're trying to be sneaky cold be annoying (and hazardous to your health ) |
|
Back to top |
|
|
Three14
Joined: 23 Feb 2001 Posts: 575 Location: Hong Kong
|
Posted: Sat Nov 27, 2004 4:09 am Post subject: |
|
|
Go Ramius!
I wish there was a map to look at. I want to know how close the convoy was going to pass by the subs' starting positions, especially the Kilos. That would really be crucial to the mission design and would really change the way the mission could be played. If the Kilo (or any sub) can simply sit still and wait for the convoy to close, that would be pretty unfair.
Can the aircraft load up on more buoys if they want to change their buoy position? The P3 can't dip, so what does it do after it has dropped all its sensors? |
|
Back to top |
|
|
TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
|
Posted: Sat Nov 27, 2004 4:17 am Post subject: |
|
|
Three14 wrote: | Can the aircraft load up on more buoys if they want to change their buoy position? The P3 can't dip, so what does it do after it has dropped all its sensors? |
Well its been said it can land at an airbase and rearm. And IIRC it can process the buoys deployed from MH-60s and FFGs so even if its out of buoys the player is still helping with his processing power. |
|
Back to top |
|
|
MaHuJa
Joined: 10 Jan 2002 Posts: 447 Location: 59.96156N 11.02255E
|
Posted: Sat Nov 27, 2004 8:33 am Post subject: Re: P-3 Orion unable to fire the Mavericks?! |
|
|
amrcg wrote: | During the MP game, the P-3 Orion player was unable to fire the Maverick missiles at the surfaced submarine? Is that intentional? Was it a bug? Or was it an error of the player?
|
It's a leftover all the way back from fleet command. The maverick is supposed to be used against surface targets. That target was a sub. Therefore it wouldn't lock. (In sub command it occasionally helped if a sub was classified as a surface contact - at least you could target and launch it, even if it might not home even if params are 'correct') |
|
Back to top |
|
|
NefariousKoel
Joined: 22 Nov 2002 Posts: 1457 Location: KCMO
|
Posted: Sat Nov 27, 2004 9:22 am Post subject: Re: P-3 Orion unable to fire the Mavericks?! |
|
|
MaHuJa wrote: | amrcg wrote: | During the MP game, the P-3 Orion player was unable to fire the Maverick missiles at the surfaced submarine? Is that intentional? Was it a bug? Or was it an error of the player?
|
It's a leftover all the way back from fleet command. The maverick is supposed to be used against surface targets. That target was a sub. Therefore it wouldn't lock. (In sub command it occasionally helped if a sub was classified as a surface contact - at least you could target and launch it, even if it might not home even if params are 'correct') |
You should just be able to reclassify it as an unknown enemy surface contact on the Nav map. That would fix the problem. |
|
Back to top |
|
|
Three14
Joined: 23 Feb 2001 Posts: 575 Location: Hong Kong
|
Posted: Sat Nov 27, 2004 2:33 pm Post subject: |
|
|
I think Smuook later realized that re-designating might have worked (at least as far as launching goes).
I wonder if it would hit? I could never hit subs with Harpoons in SC or 688i. And even if I did, would the sub sink? |
|
Back to top |
|
|
MaHuJa
Joined: 10 Jan 2002 Posts: 447 Location: 59.96156N 11.02255E
|
Posted: Sat Nov 27, 2004 3:06 pm Post subject: |
|
|
Three14 wrote: | I think Smuook later realized that re-designating might have worked (at least as far as launching goes).
|
He said as much.
Quote: |
I wonder if it would hit? I could never hit subs with Harpoons in SC or 688i. And even if I did, would the sub sink?
|
To have them do that, you had to edit the database, to make ASM/SSMs also home on subs. Once that was done, it was generally quite lethal.
Obviously, a edited database does not go too well with multiplayer. |
|
Back to top |
|
|
Molon Labe
Joined: 16 Jun 2004 Posts: 1052 Location: Bloomington, IN, USA
|
Posted: Sat Nov 27, 2004 9:52 pm Post subject: |
|
|
The escorts mentioned that they got a whiff of some "suspicious" ESM signals. I don't recall the subs ever turning on their radars, however.
Does DW generate ESM signals for multiplayer chat signals, perhaps? Maybe they were both at PD and trying to talk, and that's what the ESM signals were... If that is in fact the case, then I am impressed. =) |
|
Back to top |
|
|
TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
|
Posted: Sat Nov 27, 2004 10:03 pm Post subject: |
|
|
Molon Labe wrote: | The escorts mentioned that they got a whiff of some "suspicious" ESM signals. I don't recall the subs ever turning on their radars, however. |
Ramius has said he did use his RADAR. |
|
Back to top |
|
|
DanCanovas
Joined: 27 Oct 2004 Posts: 284 Location: UK
|
Posted: Sun Nov 28, 2004 7:37 am Post subject: |
|
|
ramius, I wasnt questioning what you did, I was genuinely wondering why it was better to surface in that situation. What would you have changed in hindsight? |
|
Back to top |
|
|
Driftwood
Joined: 04 Apr 2004 Posts: 289 Location: Western NC
|
Posted: Sun Nov 28, 2004 1:28 pm Post subject: |
|
|
Hey Chip! Hope your wife doesn't read these forums! And thanks to Ramius, Bill, Smuook & Tim for giving us a taste! The discussion regarding tactics is very helpful as well. Especially for us rookie sub drivers! |
|
Back to top |
|
|
MaHuJa
Joined: 10 Jan 2002 Posts: 447 Location: 59.96156N 11.02255E
|
Posted: Sun Nov 28, 2004 3:12 pm Post subject: Re: Tactics! |
|
|
TLAM Strike wrote: | Well if you lay down a line of Actives (with a few Passives) in an area you can force the enemy submarine to go around the line. If the sub can't attack then you've won even tho you didn't kill the sub. |
If you're going for the kill, the passives only is a better way. However, in an escort mission, what T said is true, you win by default, if it prevents him from doing anything.
From the review, we might speculate that passives only (at most, disabled actives) might have netted them the 688(i) as well. That remains speculation though. It was not what was done anyway. |
|
Back to top |
|
|
chipwillis
Joined: 26 Nov 2004 Posts: 10 Location: Columbus
|
Posted: Mon Nov 29, 2004 2:16 pm Post subject: I cant wait |
|
|
to spend hours playing against another human!
Gotta go read RSR again for the millionth time, and figure out how to do the "pump fake, under the layer manuever" that O'Malley killed with the Helo. Good stuff, and will be alot of fun playing against non AI opponents.
Chip |
|
Back to top |
|
|
|