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Teamspeak

 
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Driftwood



Joined: 04 Apr 2004
Posts: 289
Location: Western NC

PostPosted: Mon Nov 22, 2004 8:24 pm    Post subject: Teamspeak Reply with quote

Since DW is designed to have "crews" and/or team mates working separate platforms has anyone established a TS (or other software) server for comm?
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Beer



Joined: 29 Oct 2004
Posts: 118
Location: On a Drill Ship in the Gulf of Mexico

PostPosted: Mon Nov 22, 2004 10:11 pm    Post subject: Reply with quote

I am aware of two sites that have/will have Teamspeak available for its members for online DW playing.

Biohazcentral http://www.biohazcentral.com/ has a teamspeak server set up for its members.

Smuook's Orion Warrior http://www.orionwarrior.com/ will have a teamspeak server set up for its members.
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Looney11



Joined: 05 Aug 2004
Posts: 307
Location: Netherlands

PostPosted: Tue Nov 23, 2004 5:47 am    Post subject: Reply with quote

For small games with up to 8 players, you can download the server for ventrilo from www.ventrilo.com I have it running on my second PC, takes hardly any CPU or bandwidth, i offered it to the Beta team to use it, but I guess the got bigger fish to use.

When DW is out, i'll use it for the games to play with all you guys here (hopefully).
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TexasAggie99



Joined: 06 Jul 2004
Posts: 86
Location: Naval Personnel Command, Millington TN

PostPosted: Tue Nov 23, 2004 3:33 pm    Post subject: Reply with quote

Jamie was saying that they used programs like Roger Wilco for COMMS purposes in the game, but there will be no comms feature in the game itself.

Aggie
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Looney11



Joined: 05 Aug 2004
Posts: 307
Location: Netherlands

PostPosted: Tue Nov 23, 2004 4:20 pm    Post subject: Reply with quote

We'll just have to use TS, Vent or other 3rd party voice commc than
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Scion



Joined: 31 May 2001
Posts: 1552
Location: New Zealand

PostPosted: Tue Nov 23, 2004 4:25 pm    Post subject: Reply with quote

Looney11 wrote:
We'll just have to use TS, Vent or other 3rd party voice commc than


This was SCS's intention, why compete if there is perfectly good and practical Third Party alternatives, that many people would use anyway?
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Wed Nov 24, 2004 1:22 pm    Post subject: Reply with quote

Do keep away from Roger Wilco: security problems + abandoned make for a bad combination.
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Looney11



Joined: 05 Aug 2004
Posts: 307
Location: Netherlands

PostPosted: Wed Nov 24, 2004 2:42 pm    Post subject: Reply with quote

Personally, i always thought that ventrilo has a clearer sound than TS
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Fish



Joined: 21 Sep 2001
Posts: 2412
Location: Netherlands

PostPosted: Wed Nov 24, 2004 3:24 pm    Post subject: Reply with quote

You can't enforce, but comm's are not for submerged subs I think.
I never liked the opportunity that you could chat while submerged, better is only when the floatingwire is surfaced or the radio antenna is up.
Els it's not realistic.
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Wed Nov 24, 2004 7:43 pm    Post subject: (In Sub Command) Reply with quote

Nobody forces you to type anything without the antenna up. At that, I don't remember the messages the others type being visible until you pressed that button either.

Not that anyone else would have to restrict themselves like that if they don't want to.
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Fish



Joined: 21 Sep 2001
Posts: 2412
Location: Netherlands

PostPosted: Thu Nov 25, 2004 11:45 am    Post subject: Re: (In Sub Command) Reply with quote

MaHuJa wrote:
Nobody forces you to type anything without the antenna up. At that, I don't remember the messages the others type being visible until you pressed that button either.

Not that anyone else would have to restrict themselves like that if they don't want to.


Imagine a FFG with you on the rudder, and two opposing subs.
They can share data without coming to the surface.
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Thu Nov 25, 2004 4:55 pm    Post subject: Reply with quote

They can do that anyway. Teamspeak or whatever.
If the game enforces it, AND it is the only thing used, it will have the effect you desire.

But the latter part is hard to enforce.
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