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Beer's second P-3 installment
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sonar732



Joined: 03 Jul 2003
Posts: 1358

PostPosted: Sun Nov 14, 2004 7:33 pm    Post subject: Beer's second P-3 installment Reply with quote

http://www.biohazcentral.com/index.php?option=com_content&task=view&id=1142&Itemid=29

EDIT: I realized the original link went to the second page....sorry! Embarassed

I was really impressed and will look at it while working with 17" monitors and T1.


Last edited by sonar732 on Mon Nov 15, 2004 12:05 am; edited 2 times in total
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Ramius



Joined: 31 May 2001
Posts: 4092
Location: England

PostPosted: Sun Nov 14, 2004 7:54 pm    Post subject: Reply with quote

A nice preview into the new art of P3's Smile


Looks like there gonna be a hell of a lot to learn Damn
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Pigfish



Joined: 11 May 2003
Posts: 2044
Location: Alberta, Canada

PostPosted: Sun Nov 14, 2004 10:14 pm    Post subject: Reply with quote

Surprised The best preview yet (and there have been some good ones)! Cool Only went through page 3 here so far on my slow 'working out of town' dial up but really, really good. Yep

Play by play in game station shots. How the target is actually acquired and the methods used-I love it! Thumbs Up Some past screenies are making more sense now.

Well done. How about the same treatment for a OHP? Joking
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Zerogreat



Joined: 17 Aug 2003
Posts: 819
Location: Czech Republic, Prague, coordinates are sumthin like 50,10 North 14,25 East, not much accurate

PostPosted: Mon Nov 15, 2004 9:06 am    Post subject: Reply with quote

Looking forward to see this preview Yep But dont have time right now :hulk:
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porphy



Joined: 22 Nov 2002
Posts: 455
Location: Sweden

PostPosted: Mon Nov 15, 2004 7:59 pm    Post subject: Reply with quote

Hi

Thats a nice preview of the P-3. Best thing is I don't understand half of it at a first glance, which is great. Thumbs Up Then there will be a lot of new things to learn in DW. Only think of all the new acronyms to burden your memory... And that thick manual to read in bed before you go to sleep... Thats what will get the simheads hooked to DW for sure. Cool

Cheers Porphy
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Looney11



Joined: 05 Aug 2004
Posts: 307
Location: Netherlands

PostPosted: Mon Nov 15, 2004 8:05 pm    Post subject: Reply with quote

Oh yeah, really nice preview indeed, lots of eye-candy too.

Well, Beer is an old P-3 fart, the preview he wrote is good from the P-3 standpoint.

I liked it anyway Smile
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sonar732



Joined: 03 Jul 2003
Posts: 1358

PostPosted: Mon Nov 15, 2004 11:18 pm    Post subject: Reply with quote

This helped me understand the role of the P-3 better than anything! I can't wait for Smuook's "school" to come online for more hands on approach to learning the P-3. Thumbs Up

I have a feeling that it will help with understanding the MH-60 also since they share quite a few systems.
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Pigfish



Joined: 11 May 2003
Posts: 2044
Location: Alberta, Canada

PostPosted: Tue Nov 16, 2004 1:24 am    Post subject: Reply with quote

I love this review. Well done Beer. Cool

My favorite screenie:



But...any guesses as to what "water Region, Wind Region or Enviromental Objects" mean? :hmm:

Kinda sucks to be teased like this... Joking
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Tue Nov 16, 2004 2:01 am    Post subject: Reply with quote

My guess is that its currents and stuff. Wink

What’s up with "Own Ship Must Survive"? Isn't living a prerequisite of a successful missions? Confused

Yea we accomplished the mission sir but its just that... WE'RE DEAD!! Laughing
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Pigfish



Joined: 11 May 2003
Posts: 2044
Location: Alberta, Canada

PostPosted: Tue Nov 16, 2004 2:21 am    Post subject: Reply with quote

TLAM Strike wrote:
My guess is that its currents and stuff. Wink


Well-duh-my guess too. I meant how does it work? Wink

I mean do we make 'boxes' with completely different currents and winds side by side? Doesn't make sense. :hmm:

And "Enviromental Objects"? Must be more to it then just adding "shrimp" the SC way. :hmm:
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JJ



Joined: 22 Apr 2004
Posts: 879
Location: Oulu, Finland

PostPosted: Tue Nov 16, 2004 3:40 am    Post subject: Reply with quote

TLAM Strike wrote:
What’s up with "Own Ship Must Survive"? Isn't living a prerequisite of a successful missions?

Yea we accomplished the mission sir but its just that... WE'RE DEAD!!


Laughing

Wasn't there a possibility in Sub Command's campaign to continue to next mission even if you died? Maybe that's some kinda campaign mission feature or something.. you just can't afford to get killed. ..I dunno :hmm:
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Heppuli



Joined: 05 Nov 2004
Posts: 31
Location: Finland

PostPosted: Tue Nov 16, 2004 8:51 am    Post subject: Reply with quote

Whoa! The best preview ever! Thumbs Up I laughed when I read his torpedo ran out of fuel! Razz
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JetSnake



Joined: 22 Nov 2002
Posts: 91

PostPosted: Tue Nov 16, 2004 4:15 pm    Post subject: Reply with quote

Is this sim kind of like subcommand and fleet command combined?
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Zerogreat



Joined: 17 Aug 2003
Posts: 819
Location: Czech Republic, Prague, coordinates are sumthin like 50,10 North 14,25 East, not much accurate

PostPosted: Tue Nov 16, 2004 4:38 pm    Post subject: Reply with quote

JetSnake wrote:
Is this sim kind of like subcommand and fleet command combined?


Its more of like Sub Command with more platforms (ship, aircraft...) you can choose to control. You will not get control over multiple platforms in one mission as in Fleet Command.
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MrMudd



Joined: 07 Jul 2002
Posts: 14
Location: USA

PostPosted: Fri Nov 26, 2004 3:34 am    Post subject: Reply with quote

Great reading.

Good to have a scholar :know: that knows the tradecraft so well. Thumbs Up
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