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Headsets in DW
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Rohan



Joined: 21 Aug 2003
Posts: 19

PostPosted: Wed May 19, 2004 12:01 am    Post subject: Headsets in DW Reply with quote

Did a quick search, but nobody's gone over this that I can find, unless I did and forgot Smile

What's the possibility of allowing, when at the sonar station, to have all the sonar noises pumped out the rear channel and the 'normal' game sounds out the front channel?

This would allow those of us doing multi-computer setups with single platforms to plug a real set of headphones into the rear channel of our four channel cards to really add to the immersion Smile

Has these been done? If not, what are the chances?

It'd be an awesome feature.
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OptimusX



Joined: 30 Mar 2004
Posts: 115

PostPosted: Sun Jun 06, 2004 8:50 pm    Post subject: Reply with quote

holy crap, so that is what that output slot is for!

I never thought of that, and honestly that is a great idea!
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Rohan



Joined: 21 Aug 2003
Posts: 19

PostPosted: Mon Jun 07, 2004 1:35 am    Post subject: Reply with quote

Well, actually, I'm pretty sure it's got a slightly different use if you talk to Creative Labs, but I find it useful for things like that Smile

Having a game that actually supported it for the sonar station would be freakin' rad. So many people have four-channel sound and don't use it, too.
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Mon Jun 07, 2004 2:34 am    Post subject: Reply with quote

Sound cards are not by best subject but are you talking about having regular speekers pluged in to the back of the computer while headphones are pluged in to the jack on the CD drive?

This is a fan-friken-tastic idea, I'm always turning down the music and crew voice and turning up the speakers to full blast when hunting for elusive targets.
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Oberon



Joined: 07 Jul 2002
Posts: 1796
Location: Suffolk, UK

PostPosted: Tue Jun 08, 2004 4:23 pm    Post subject: Reply with quote

TLAM Strike wrote:

I'm always turning down the music and crew voice and turning up the speakers to full blast when hunting for elusive targets.


Me too, except I'm using 'phones at the time. The local FFGs seem to have an uncanny knack of knowing when I've just turned the sound up because no sooner than I have placed my counter on the contact:
PIIIIIIING!!
*rolls around on the floor clutching at his ears*
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Rohan



Joined: 21 Aug 2003
Posts: 19

PostPosted: Tue Jun 08, 2004 10:38 pm    Post subject: Reply with quote

Nope, TLAM, many (most?) modern sound cards, even many of the cheap ones that come on motherboards have four-channel sounds.

Two jacks - front and rear. All Soundblaster Live & Audigy cards have them, as do the nVidia onboard sound things, et cetera.

Most people don't use the rear channel - they don't have a surround sound setup on their PC.

It seems like a cool idea to me to be able to set all game sounds except the actual headset noises on the 'front' channel, which you have your speakers plugged into, and then have your headphones plugged into the 'rear' channel and listen to the sonar set on that.
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Rohan



Joined: 21 Aug 2003
Posts: 19

PostPosted: Thu Oct 21, 2004 12:26 am    Post subject: Reply with quote

*bump*

Anyone feel like giving me a response to this now? Please? Smile
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lokust



Joined: 11 Sep 2004
Posts: 38

PostPosted: Thu Oct 21, 2004 12:38 am    Post subject: Reply with quote

i dont know if it will be in... go maaaan that would be great

Im sure it can be added as a mod, althought it will be quite tricky :hmm:
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Hutch



Joined: 01 Aug 2003
Posts: 69
Location: Waterford, CT

PostPosted: Thu Oct 21, 2004 10:03 am    Post subject: Re: Headsets in DW Reply with quote

Rohan wrote:
What's the possibility of allowing, when at the sonar station, to have all the sonar noises pumped out the rear channel and the 'normal' game sounds out the front channel?


Well that's a new one! Idea Sorry to say that's too big a change to pull off at this late stage, but we'll add that to our list of interesting ideas for future patches, etc.

Hutch
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Looney11



Joined: 05 Aug 2004
Posts: 307
Location: Netherlands

PostPosted: Thu Oct 21, 2004 10:19 am    Post subject: Reply with quote

W000T

Thumbs Up Thumbs Up Thumbs Up
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Rohan



Joined: 21 Aug 2003
Posts: 19

PostPosted: Thu Oct 21, 2004 11:53 pm    Post subject: Re: Headsets in DW Reply with quote

Hutch wrote:


Well that's a new one! Idea Sorry to say that's too big a change to pull off at this late stage, but we'll add that to our list of interesting ideas for future patches, etc.

Hutch


Awwww. *stares morosely at his headphones*

Definitely worth adding, when you guys get the time!

(I've got my room laid out like a submarine conn at present, PCs in the right location for the core stations, and if that headphone option becomes possible, I'll go set up the drapes fo the sonar erea.)
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Lt. Staumeier



Joined: 15 Jan 2004
Posts: 102
Location: Sweden

PostPosted: Fri Oct 22, 2004 5:55 pm    Post subject: Reply with quote

Rohan wrote:
(I've got my room laid out like a submarine conn at present, PCs in the right location for the core stations, and if that headphone option becomes possible, I'll go set up the drapes fo the sonar erea.)


You know...there are words for guys like you... Laughing

Hehe, just kidding Wink
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Bubblehead555



Joined: 13 Mar 2004
Posts: 148
Location: Omaha, Nebraska - USA

PostPosted: Sat Oct 23, 2004 2:29 am    Post subject: Re: Headsets in DW Reply with quote

Rohan wrote:

(I've got my room laid out like a submarine conn at present, PCs in the right location for the core stations, and if that headphone option becomes possible, I'll go set up the drapes fo the sonar erea.)


Do you have a mattress under your coffee table, so you have a 'good' place to rack out ... take apart your dishwasher (even though it works perfectly well) every other month .... well we know all those nice 'sub things' Smile
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sonar732



Joined: 03 Jul 2003
Posts: 1358

PostPosted: Sat Oct 23, 2004 11:53 pm    Post subject: Re: Headsets in DW Reply with quote

Rohan wrote:


(I've got my room laid out like a submarine conn at present, PCs in the right location for the core stations, and if that headphone option becomes possible, I'll go set up the drapes fo the sonar erea.)


Don't forget to run out of fresh milk after 2 weeks, then place a skull and bones drawing on your refrigerator. Rotfl

You MUST live on an 18 hour day of 6 hours of duty, 12 hours of random drills while trying to sleep, study the boat, etc...
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Zerogreat



Joined: 17 Aug 2003
Posts: 819
Location: Czech Republic, Prague, coordinates are sumthin like 50,10 North 14,25 East, not much accurate

PostPosted: Sun Oct 24, 2004 8:07 am    Post subject: Reply with quote

OOh i think that would be really cool to place sonar sounds in different channel than the other sounds Smile Finally i would have use for that little Rear-Front balance thingy on my speaker control :hmm:
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