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Hitman
Joined: 14 Sep 2002 Posts: 3059 Location: Spain
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Posted: Sun May 16, 2004 6:12 am Post subject: |
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Am not concerned about the tonnage objectives, as long as they are not compulsory. In a certain way, Aces of the Deep had also scripted tonnage objectives: You achieve lots of tonnage, then you get medals, promotions, and new subs. You perform poorly, then you donīt get that, or might even be retired from active service ( Like SH1 did ). If the tonnage objectives go like that, I can accept it....
Iīm also not much concerned about the TC voyages to and from the Pzone. But the efective randomness of each mission is still a mystery.....
Letīs hope it is well solved. |
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Thunderhorse
Joined: 28 Jan 2004 Posts: 58 Location: Poplarville, MS
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Posted: Sun May 16, 2004 6:18 am Post subject: |
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I concur Hitman....if the tonnage objectives are relative to medals/promotions/new commands such as in Aces of the Deep, the I'm fine with that, as I think we all are. However, if the tonnage requirements are necessary to complete the current mission and move on to the next, then I think that's ridiculous....silly....unrealistic....whatever word you can come up with. Who know's exactly how's it's gonna be until we get more info. Also, I'm cool with the time compression transit to the assigned patrol zone....I myself did it with AOD, SH1, and SH2. All we can do is hope!
-Thunderhorse- |
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bishop
Joined: 21 Sep 2001 Posts: 262
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Posted: Sun May 16, 2004 8:25 am Post subject: |
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JJ wrote: | What I really don't understand is why every single game has to be made "easily accessible to new-comers"?
-JJ |
Just ask anyone who develops games for a living and wants to continue feeding their families, they'll tell you why. |
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Guest
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Posted: Sun May 16, 2004 10:05 am Post subject: |
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All that can save the game now is a good (and I mean really good) mission editor. Then it'll never get boring because of the undynamic campaign. |
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tinitoon
Joined: 17 Jan 2004 Posts: 105
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Posted: Sun May 16, 2004 10:06 am Post subject: |
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Sorry! That was my post. Forgot to login.
BTW: THIS:
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Shot location is a big facet of the game, and you'll learn through experience whether those secondary explosions your torpedo caused were the result of hitting the enemy vessels fuel tanks or ammo caches. |
sounds awesome! |
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snave
Joined: 25 Dec 2001 Posts: 76
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Posted: Sun May 16, 2004 11:21 am Post subject: |
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I see from the SH3 website that 78% of people want detailed, technical paper manuals...
...Should be enough for the gwockles to read to get proficient then, shouldn't it..?
So why skimp on the game depth just to satisfy the mass-market? The history of ALL successful products in the sim market is that they model the sophistication of the subject matter they purport to represent.
The MAJORITY of the money is spent by the few, not the many. All developers need to remember this. They ignore it at their peril.
By all means make a `moron setting` in the game that bypasses all the sophistication so that mudhutters & retards can `play` at being a submariner when they're not busy sticking crayons up their noses, but don't insult the intelligence of the more sophisticated audience by presenting a product that isn't sufficient to reward the proficient under the guise of `mass appeal`...
If SH3 doesn't, then I'll just pass on it, along with any and all derivative product(s). If they want the gwockles pennies, but won't cater to my pounds, then don't expect me to pay to support their incompetence and inabilities. Flight sim has gone the same way with `lowest common denominator` add-ons and technical support in forums that borders on the farcical. The level of questions makes me sick to have to share computer time with morons. "How do you open the doors?" 27 times a week is hardly entertaining, after the first six weeks, when the answer is "...find out for yourself, pillock. Read the manuals, do the tutorials, waste your time, not mine. Get wise, or get lost."
We can all be beginners, but don't make a career out of it. Ditto for a subsim. Make it have sufficient complexity and it will satisfy more people, more of the time for longer. If you don't then no-one buys it, or anything that derives from it.
Setting goal-targets in such a simplistic manner as tonnage limits fails to acknowledge the wishes of the very audience that this development team curries favour from. If there isn't an alternative (read: more sophisticated) method of measuring patrol performance then I think I'll pass on SH3, and anything else from this stable, as it suggests that the wishes of the sophisticated consumer are being trampled on by the need to appeal to the unintelligent, uninformed, under-achiever. And I will not descend to their level. And I've got a lot of money waiting for the sim that does the job properly... |
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mystery meat
Joined: 22 Nov 2002 Posts: 268 Location: Little Rhody
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Posted: Sun May 16, 2004 11:27 am Post subject: |
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Yes there are still many many cool features, most of which we have never had before. It seems to have the makings of a great sim experience since we know that many of the realism features are vastly scaleable. The only intangible is the campaign. We know that there will be scripting but how much? I think that the gamespy article is a red flag that this is a concern. But I bet this game will STILL be good and worth our time. I also have faith in our amazing modding community to bring the campaign situation more into our liking if it proves to be otherwise upon release.
I like this measured response around here. I can only imagine what would have happened if I had posted this over in the official SHIII forum at Ubi. People there are already saying "I will never buy this game! I hope you choke!" (or something like that) It's crazy |
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america person
Joined: 01 Mar 2004 Posts: 1309 Location: fairfax, VA, near D.C
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Posted: Sun May 16, 2004 11:51 am Post subject: |
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which of course deoesnt endure those people to the sh3 dev team now does it.... |
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JJ
Joined: 22 Apr 2004 Posts: 879 Location: Oulu, Finland
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Posted: Sun May 16, 2004 12:59 pm Post subject: |
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bishop wrote: | Just ask anyone who develops games for a living and wants to continue feeding their families, they'll tell you why. |
Ok, maybe I should've used word "simulator" instead of "game"
Simulators seldom are the products to feed families with anyway. Need For Speed Underground, Unreal etc. are the ones to feed families with. And a good manual does the trick for new-comers.
Rest is just learning and up to the player to learn something. If the simulator is too simplified, it's no more a simulator. It's just a regular game
-JJ |
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america person
Joined: 01 Mar 2004 Posts: 1309 Location: fairfax, VA, near D.C
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Posted: Sun May 16, 2004 1:52 pm Post subject: |
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agree with the latter half of yor post |
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les green01
Joined: 10 Jan 2002 Posts: 288 Location: East Lynne,Missouri
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Posted: Sun May 16, 2004 4:19 pm Post subject: |
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sure don't sound good i trying to be open minded about this game but it getting harder and harder,but the fact is i'm not going to pay 50 to 60 dollars for something i won't play long,i did that route with sh2 maybe play it at the most a week and that campaign what kill it for me,the eye candy look good for a while but it will be the campaign that make this game a winner |
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Guest
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Posted: Sun May 16, 2004 5:27 pm Post subject: |
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JJ wrote: | bishop wrote: | Just ask anyone who develops games for a living and wants to continue feeding their families, they'll tell you why. |
Ok, maybe I should've used word "simulator" instead of "game"
Simulators seldom are the products to feed families with anyway.
-JJ |
Okay, if the word simulation makes you feel better, just replace it and my comment still stands. Don't kid yourself, these guys ARE trying to do this for a living and feed their families. But your second comment may be accurate, which explains why we see fewer and fewer of these types of games... I mean simulations. :wink: |
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CaptainNemo
Joined: 21 Feb 2004 Posts: 137 Location: Germany/Essen
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Posted: Sun May 16, 2004 5:52 pm Post subject: |
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"I got conflicting reports on the Multiplayer aspect. One guy said it was going to have multiplayer when shipped (he also said a Sept. release date) while at the other booth, the guy told me that it will not ship with multiplayer (and stated an end-of-year ship date), however, the plan is to do a Destroyer addon for head-to-head (and yes.... they know its been attempted.. )."
Is that true? Does anybody know something in this case? |
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Guest
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Posted: Sun May 16, 2004 9:51 pm Post subject: |
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I do see a problem with all the criticism.
Might make a dev decide that naval sims aren't worth the agravation and move on to another genre.
Especially when people are criticizing a game that is still in Alpha stage.
It's fine to make suggestions...but too much criticism so early just drives devs nuts.
(I know...I was a beta tester for Taldren's Starfleet Command series. The programmers and the CEO got so tired of the criticism over SFC3 after it was announced that they quit reading the boards there for weeks. ). |
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bishop
Joined: 21 Sep 2001 Posts: 262
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Posted: Mon May 17, 2004 2:06 pm Post subject: Re: We have seen all this before |
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guest wrote: |
Oh well and other canned game on the horizon. I'll wait and d/l it off ######. I dont buy sub sims unless the have DC modes, period!! |
Ahh, the wit and wisdom of a petty thief. |
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