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New screenshots of the typeVIIc sim
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Mike 'Red Ocktober' Hense



Joined: 21 Sep 2001
Posts: 1262
Location: NY USA

PostPosted: Sun Apr 25, 2004 11:37 am    Post subject: Reply with quote

those sky shots are to die for... you've got em all synched so that real time stars can be shot in the sim by the navigator (it looks like)... right...

real nice... big time envy here Smile

--Mike
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america person



Joined: 01 Mar 2004
Posts: 1309
Location: fairfax, VA, near D.C

PostPosted: Sun May 09, 2004 5:52 pm    Post subject: Reply with quote

nice pics
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Letum



Joined: 04 Feb 2005
Posts: 735
Location: United Kingdom Of Great Briton

PostPosted: Fri Feb 18, 2005 9:29 pm    Post subject: Reply with quote

BLOODY GOOD WORK!
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Joe S



Joined: 10 Jan 2002
Posts: 264

PostPosted: Tue Mar 01, 2005 12:20 am    Post subject: Reply with quote

I think what you have done so far is fantastic! If the gameplay is good, add some good sound effects and you will have a great sim! Gameplay is the key, graghics , eye candy and gimmicks only go so far and get boring , but good gameplay is the key. If Sub Battle Simulator could be updated with better sound effects, I would still be playing it. Keep us posted on your progress. Joe S
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Bertgang



Joined: 17 Mar 2004
Posts: 1031
Location: Italy

PostPosted: Fri Apr 15, 2005 7:25 am    Post subject: Reply with quote

Is this project still under development?

Lot of people is waiting for a fully working 3D U-boat in which you can walk around freely, and operate the different systems, as described in your page.

SHIII hasn't this sort of features, so you aren't out of businness.
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zakarpatska



Joined: 23 Apr 2004
Posts: 2

PostPosted: Thu May 19, 2005 8:11 am    Post subject: New screenshots of the typeVIIc sim Reply with quote

BTT.

Leif - if you've done any more work on your sim we'd all like to hear about it.
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Leif...



Joined: 25 Dec 2001
Posts: 241
Location: Sweden

PostPosted: Tue May 24, 2005 6:34 am    Post subject: Reply with quote

There hasn’t been much progress lately due to, as always, lack of time. However it’s the convoy system that has been in focus. I can now define any number of convoys and they can all follow their own path of latitude/longitude waypoints and make turns without loosing formation.

I’ve also been playing with the clouds and the sun, making the sun dim down when behind clouds for example.

What’s really irritating though is that as I go along I learn new “tricks of the trade” which makes me unhappy with my older work. I would really like to redo a lot of the graphics and physics code and how they interact. For instance divide them into separate threads and run them with different speeds. But then the spare time problem comes in.

Also I have changed ISP so the VIIC project site may suddenly disappear, I can’t access it myself anymore.

Leif…
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Mike 'Red Ocktober' Hense



Joined: 21 Sep 2001
Posts: 1262
Location: NY USA

PostPosted: Tue May 24, 2005 8:40 am    Post subject: Reply with quote

GREAT to hear that you are still working on it...

i sorta know what you are going through...

--Mike
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