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Seeadler
Joined: 14 Mar 2001 Posts: 1992 Location: Germany
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Posted: Thu Apr 01, 2004 11:20 am Post subject: Ubi Soft: Pacific Fighters |
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Ubi Soft publish a new flightsim based on the IL2 engine called Pacific Fighters (it's not a April fool )
Homepage: http://www.pacific-fighters.com/teaser/ |
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Egan
Joined: 21 Sep 2001 Posts: 2325 Location: Red Clydeside
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Posted: Thu Apr 01, 2004 2:20 pm Post subject: |
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Oh boy. Carrier ops, Supermarine Seafires and 16 new maps....this is gonna be good!
The Ubi forums are already asking whether or not a certain late war B-29 with certain late war ordnance is going to be possible.... |
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Spartan
Joined: 22 Mar 2004 Posts: 21 Location: Loserville
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Posted: Wed Apr 07, 2004 2:23 am Post subject: Hardware reqs? |
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I bought Forgotten Battles back when it first came out based on the assumption (reaffirmed on the box) that I could run it on my 256 MB of RAM. I ~could~, and interestingly enough the actual in-game performed quite smoothly. Loading times, however (as in, going ~into~ the flight-phase), were agonizing... so I hope that with this new product, Ubi will be more forth-coming of what is actually needed to run the game at maximum settings.
P.S.: ~would~ the loading time be a memory-problem? My cpu is a 1.5 ghz AMD, so I wouldn't have thought I'd have a problem in processing power... plus, I've got a 32 MB video card, but that shouldn't relate to game-loading time anyhow. Anyone know where my trouble may lay? I really enjoyed the first IL-2, so I really would love to be able to run this one as well. Thanks!
...The thing I ~really~ like about these games is how even the tanks have what seems to be a ~very~ intelligent AI (compared to the ground units in other flight sims that I have experienced). The behave like real armour would, and being able to see the dust thrown up by them as you streak low over the ground adds ~so~ much to the realism of flying Close Air Support. |
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Sea Demon
Joined: 28 Mar 2004 Posts: 970 Location: USA
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Posted: Sat Apr 10, 2004 12:02 am Post subject: |
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Egan wrote: | Oh boy. Carrier ops, Supermarine Seafires and 16 new maps....this is gonna be good! |
Yes Sir! |
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Egan
Joined: 21 Sep 2001 Posts: 2325 Location: Red Clydeside
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Posted: Sat Apr 10, 2004 6:48 am Post subject: |
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Spartan,
FB is a funny game when it comes to system specs. I have a 1Gz chip and 512meg of memory and it can run perfectly with more than 32 planes flying around. at other times when there seems to be little going on it runs like a slide show. I guess a more poweful computer all round wouldn't hurt although i'm going to wait until PCI express makes its mark before i upgrade. LOading times can be a total nightmare too, especially on the infamous gulf of finland map.
I would guess that your problem is ram. I saw a vastly noticable difference when i went from 256 to 512. it's your cheapest way of improving it too.
Just been looking at the PF forum - no flyable B-29 Ah well, the Mistel in AEP is a scary enough explosion for me without going atomic! |
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Hitman
Joined: 14 Sep 2002 Posts: 3059 Location: Spain
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Posted: Sat Apr 10, 2004 7:06 am Post subject: |
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Look at it this way:
The memory determines how many things you can do at a time, while the processor tells you how fast you can do all those things you loaded in your memory. Thus, it is inmediately noticeable in graphics, sounds and lag any improvement in memory, as sometimes the bottle´s neck is lying there, keeping the processor from showing all its potential.
And it is also a cheaper upgrade than the processor
Cheers |
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Ahoy!
Joined: 16 May 2004 Posts: 60 Location: 7th flotilla St. Nazaire
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Posted: Sun May 16, 2004 6:25 am Post subject: |
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I am looking forward to (crash)land on a carrier again Hopefully the AI will be a little more realistic and not cheat like it does in FB. It gets a little tiresome when you are doing 500 km/h level flight and a Yak makes a 180 turn and ends up on your tail |
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Seeadler
Joined: 14 Mar 2001 Posts: 1992 Location: Germany
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Posted: Sun May 23, 2004 7:16 pm Post subject: |
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Spartan what type of harddisk do you have?
I think the loading time with modern games depends more on the harddisk then on your system memory.
I would recommend something in the line of an 80 gb 7200/10000 rpm S-ATA harddisk
hope this helps |
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Olympic_old realiable
Joined: 13 Sep 2003 Posts: 32 Location: the Netherlands
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Posted: Sun May 23, 2004 7:18 pm Post subject: |
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Damn wasent logged in
sorry! |
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Seeadler
Joined: 14 Mar 2001 Posts: 1992 Location: Germany
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Neal Stevens
Joined: 25 Jan 1997 Posts: 3517 Location: Houston, Texas
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Posted: Sat Aug 28, 2004 12:07 am Post subject: |
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I've had a chance to test the latest build, it is great. Wait till you try landing on a carrier, it took me 2 hours of practice and I still only manage it one out of 3 tries!
here are a couple of screens
http://www.subsim.com/ssr/pacific_fighters1.htm |
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Egan
Joined: 21 Sep 2001 Posts: 2325 Location: Red Clydeside
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Posted: Sat Aug 28, 2004 1:42 pm Post subject: |
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The screenie at the offical site of the Japaneese attack at Pearl looks realy nice as well. Apparently They have worked out away to simulate different levels of flack now as well instead of just the super-mad death ray stuff ships used to fire up. |
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Hitman
Joined: 14 Sep 2002 Posts: 3059 Location: Spain
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Posted: Sat Aug 28, 2004 2:12 pm Post subject: |
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Looks very good.....gues what could be done if combining those beautiful japanese ship models with SH3?
...yeah..... |
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Seeadler
Joined: 14 Mar 2001 Posts: 1992 Location: Germany
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