View previous topic :: View next topic |
Author |
Message |
Thomasew
Joined: 21 Sep 2001 Posts: 2737 Location: Bluewater Bay, South Africa
|
Posted: Wed Apr 14, 2004 1:56 am Post subject: |
|
|
Hi Gator
Don't get so worked up ... it's just a game/sim.
Unfortunately, Sub Command is not absolute/accurate in the way it handles things.
I wish that I could enter data in the DB, and the SC engine would use it as it's supposed to .... unfortunately, it doesn't. :nope:
I just ran a couple of tests, ... Active Sonar works ok for me, ... and a Sub I just pinged .... shot the heck out of me. :dead:
What I find so interesting about Sub Command, ... is that people's findings, .. sometimes, ... seem to be so contrary to one another.
.... just different situations, ... different experiences.
It's all good fun ....
BTW, having worked on the DB as much as I have, ... my 'frustration' factor, .. has been incredibly high at times.
.... however, ... one learns to deal with it. You have to.
Cheers
Tom |
|
Back to top |
|
|
streakeagle
Joined: 08 Apr 2004 Posts: 3
|
Posted: Wed Apr 14, 2004 5:21 pm Post subject: |
|
|
What all you armchair submariners need to understand is that regardless of the small bugs/design flaws/simplifications of this game, this is one awesome submarine simulator.
If you disable the 3d view, play in realtime, and lock yourself in a room for 60 to 90 days, you get an experience that is almost identical to the real thing. |
|
Back to top |
|
|
Gator
Joined: 10 Jan 2002 Posts: 205
|
Posted: Wed Apr 14, 2004 10:46 pm Post subject: |
|
|
Yeah, I like smaller missions with great uncertainty about patforms and significant randomization - never know what to expect.
Too bad there is no 3D replay. If it had been implemented I wouldn't play in 3D at all - always could check the AI behavior and visuals in full detail later. |
|
Back to top |
|
|
TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
|
Posted: Wed Apr 14, 2004 10:51 pm Post subject: |
|
|
Gator wrote: | Too bad there is no 3D replay. If it had been implemented I wouldn't play in 3D at all - always could check the AI behavior and visuals in full detail later. |
Ohhhhhh post that in the DW forum!
....assuming it hasn't already been addressed. |
|
Back to top |
|
|
Comrade Torpedovisk
Joined: 04 Dec 2003 Posts: 213
|
Posted: Thu Apr 15, 2004 8:26 pm Post subject: |
|
|
After a full reinstall (Sub Command -> 1.08 Patch -> SCXII -> Install_graphics.bat -> Install_loadout.bat -> Doctrine Fixes -> SCXIIcFull (Lastest file from Ramius) -> ESMFix -> Install_graphics.bat -> Copy controllers.ini to Sub Command root -> Installplayablesub.exe) i still have the same problems!
For example, all the Typhoons [B] (Both years) start with the towed array stowed, even when the mission is set to "Stream TA". When you try to stream it, the cable appears from the port side and streams sideways. It stays at the same position even if you move or change depth.
It still works in the sonar station, the baffles area follows the submarine, but it's fixed, like the spherical array. Even at full length, it will move instantly.
Several other submarines have this problem, so far all Russian.
The problem started after the ESM fix, other than Odin, i don't know anyone else with this problem, maybe Konovalov. |
|
Back to top |
|
|
Ramius
Joined: 31 May 2001 Posts: 4092 Location: England
|
Posted: Thu Apr 15, 2004 8:44 pm Post subject: |
|
|
What I don't get is why you are trying to play with the [B] units ?
These are in the db so that you are able to put SSBN's into the game that will fire their missiles. When yu select these as playable you DO NOT get to fire those missiles.
So in other words they are exactly the same as the "normal" versions - which work fine
Ramius |
|
Back to top |
|
|
Comrade Torpedovisk
Joined: 04 Dec 2003 Posts: 213
|
Posted: Thu Apr 15, 2004 9:24 pm Post subject: |
|
|
No red button for me them...
The [B] units were the first that i tested. Disappointed, i didn't even try the other units... :nope:
Just tried the Sierra and the other Typhoons, the TA is working as it should now!
Thanks for the answer!
I can't think clearly with this stupid headgear, it's too tight! |
|
Back to top |
|
|
fire-fox
Joined: 14 Mar 2004 Posts: 375 Location: UK
|
Posted: Sat May 15, 2004 7:02 am Post subject: |
|
|
havent looked throw the rest of the post on this thred but...
just D/Led and installed, 1.08, scx2, scx2c, esm fix, scu, and all on the tom clansy ssn missions (sory mate carnt remeember the gays name how madem but there the ones at subguru.com with the chines sub on his logo)
any way i installed every thing (followed all the instrucsions), anfter a wile the game lockes up ( it never did it befor - and iv orlwase used a cleain install of SC 1.0
ps the two buye's (red - green), most of the SLBM'S and the new radar site, and others are usung the SCUD lorncher scin
and one of the RN ships is a gost ship its totaly whight no texturs (carnt remember which - but it has 4 excorset lornsh units of the fore cassel bihynd a gun ) |
|
Back to top |
|
|
fire-fox
Joined: 14 Mar 2004 Posts: 375 Location: UK
|
Posted: Mon May 17, 2004 2:12 pm Post subject: |
|
|
err .......... fixed my crash probler .......... helps if you put the cd in |
|
Back to top |
|
|
Spook2
Joined: 15 Oct 2003 Posts: 199 Location: Sesame Street
|
Posted: Mon May 17, 2004 7:05 pm Post subject: |
|
|
fire-fox wrote: | err .......... fixed my crash probler .......... helps if you put the cd in |
not if you use the nocd patch...heh |
|
Back to top |
|
|
Catfish
Joined: 21 Sep 2001 Posts: 1248 Location: where the ocean meets the sky
|
Posted: Tue Sep 07, 2004 2:58 pm Post subject: |
|
|
Hello Vic,
now i agree that the Alfa wasn't that good, but if he did not have your exact coordinates, it's common to fire torpedoes in the direction of an attack, in that case the incoming torpedoes. And maybe the reloading time was longer than you thought ? Just an idea ...
Greetings,
Catfish |
|
Back to top |
|
|
Nikita
Joined: 21 Sep 2001 Posts: 136
|
Posted: Sat Sep 18, 2004 4:57 pm Post subject: Subrocs launch speed |
|
|
This thread is too long, so excuse me if was treated before.
In Akula, speed to launch subrocs must be less than 10 knots, althought i have read in manual or in USNI reference ( I don't remember ), that they can be launched at 15 kt. |
|
Back to top |
|
|
Pirate
Joined: 16 Sep 2003 Posts: 407 Location: Oeiras, PORTUGAL
|
Posted: Sun Sep 19, 2004 6:24 am Post subject: |
|
|
Launch them at maximum of 5 knots andmaximum of 50 meters depth! |
|
Back to top |
|
|
Nikita
Joined: 21 Sep 2001 Posts: 136
|
Posted: Tue Sep 28, 2004 7:35 pm Post subject: |
|
|
Thanks, Pirate |
|
Back to top |
|
|
Cobber
Joined: 11 Aug 2003 Posts: 74 Location: Australia
|
Posted: Sun Dec 05, 2004 12:23 am Post subject: |
|
|
When I install SC with patch 108 and SCXII/SCU it works fine. As soon as I upgrade to SCXIIc and try to load a mission it crashes back to Windows. I've had it running before and think my install of Windows XP may have been corrupted but my bundled software doesn't allow me to repair my Windows installtion without formatting the drive
Can anyone help with this before I take the format option.
I have not read all the pages of this thread so I apologise if this has already been raised. |
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|