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nattydread
Joined: 09 Jan 2004 Posts: 667
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Posted: Sat Mar 06, 2004 6:51 pm Post subject: Any word on a mulitplayer mode... |
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that isnt an after thought. I'd like the chance to stalk convoies and DDs...but i'd like the code to be stable and games easy to find. |
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Der Teddy Bar
Joined: 10 Jan 2002 Posts: 1360
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Posted: Sat Mar 06, 2004 7:32 pm Post subject: |
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The SubSim newsletter quoted Florin Boitor "Also available will be a robust multiplayer mode that includes both cooperative and competitive play". I read this as saying that it is not SHIII & some version of DC, but SHIII & SHIII. I personally feel that this is a great waste of time.
Thw whole news letter...
The next title in the Silent Hunter franchise will add new dimensions to the simulation experience. The player will engage in a compelling ocean environment, featuring dynamic weather, and experience the intensity of historical naval warfare. Taking the role of the U-boat commander, players will seek their enemy with sonar and periscope, attack the enemy with torpedoes, destroy them with the deck gun, or command their crew to do the job. The all-new 3D engine features impressively detailed U-boat models, both externally and internally, with exact replica WWII technology.
"Silent Hunter III will go beyond current naval simulations and offer a brand-new dimension: a U-boat captain simulator," said Florin Boitor, producer from the Ubisoft studios. "From detailed crew assignment to essential decisions in combat to career evolution, everything will be in the player’s control."
In fact, the game reaches even further and recreates a WWII movie atmosphere with cinematic cameras focusing on the most crucial events around the player. Whether they are stalking Destroyers or hiding from depth charges, players will experience the game as their own personal war story. Also available will be a robust multiplayer mode that includes both cooperative and competitive play.
"The Silent Hunter series has a legacy of award-winning titles and Silent Hunter III will continue in that tradition," said Tony Kee, vice president of marketing, Ubisoft. "The innovative crew management system, spectacular environmental effects, and high realism will set the simulation standard for years to come." |
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oscar19681
Joined: 20 Jan 2004 Posts: 657 Location: netherlands
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Posted: Sun Mar 07, 2004 10:00 am Post subject: |
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maybe they should just include the abilaty to play a destroyer within SHIII itself instedd of needing to buy some seperate version of a for playing a destoyer. |
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nattydread
Joined: 09 Jan 2004 Posts: 667
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Posted: Mon Mar 08, 2004 4:40 am Post subject: |
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It will be a huge waste of time if they dont create a DC2 or something. I just hope the subs get some perks this time around. A working thermolayer and ground clutter are a must. |
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