Forum Index
SUBSIM Forum Search

The Web's #1 BBS for all submarine and naval simulations!
[ SUBSIM Review ] [ SUBSIM STORE ]
Current Forum | Archives 2002-2003 |

random base changes for SHIII

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> Silent Hunter III
View previous topic :: View next topic  
Author Message
oscar19681



Joined: 20 Jan 2004
Posts: 657
Location: netherlands

PostPosted: Tue Mar 02, 2004 6:03 pm    Post subject: random base changes for SHIII Reply with quote

i would love to see in SHIII is random base changes like you have in cfs3? like in the start you,ll only operate from german bases then you get relocated to bases in france . just like the way they in cfs3 . this would be great with the dynamic campain .
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
oscar19681



Joined: 20 Jan 2004
Posts: 657
Location: netherlands

PostPosted: Wed Mar 03, 2004 1:56 pm    Post subject: Reply with quote

why doenst anyone relply? i mean like when your base gets bombed you start at a different u-boat base . not like in shII when every time when they said your base got bombed in the campain , and you play the campain agian that exactly the same base got bombed . but the base change should be dynamic like in cfs3 . also i want to be able to see with my own eyes that my base is bombed . for example when you return to your base that got bombed you cant complete your mission . maybe even when you leave or enter the base you base could get under air attack , this would be so cool. i would love to know what you guys think about this.
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
montecarlo_75



Joined: 17 Feb 2004
Posts: 20
Location: College Station Tx

PostPosted: Wed Mar 03, 2004 2:03 pm    Post subject: Reply with quote

I would have to agree with you, but it's entirely dependent on a dynamic campaign, or something similar. When that question is answered (probably when the game is released Crying or Very sad ) then we'll get to address the neat little things like random base changes.

On a note similar to base damage, what about minefields? It would be pretty realistic to have to navigate defensive minefields, and have to fret about a British minefield that a destroyer snuck in to set, or that was air-dropped while you were on patrol.

It would be awesome to have an air raid take place while you were in route to base, and have to divert to an alternate base because of damage to the facilities... And it would be greatest of all to see the raid take place... but that's just wishful thinking.
Back to top
View user's profile Send private message
Drebbel



Joined: 10 Jan 2002
Posts: 6153
Location: Almost at periscope death !

PostPosted: Wed Mar 03, 2004 2:06 pm    Post subject: Reply with quote

Talking about minefields, we also need German minefields in front of German ports. That case we would have to sail through the mapped chanel in order to enter/leave port safely.
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
oscar19681



Joined: 20 Jan 2004
Posts: 657
Location: netherlands

PostPosted: Wed Mar 03, 2004 6:01 pm    Post subject: Reply with quote

yeah imagine an airraid like they had in das boot .
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
montecarlo_75



Joined: 17 Feb 2004
Posts: 20
Location: College Station Tx

PostPosted: Thu Mar 04, 2004 12:45 am    Post subject: Reply with quote

Drebbel wrote:
Talking about minefields, we also need German minefields in front of German ports. That case we would have to sail through the mapped chanel in order to enter/leave port safely.


That's what I meant by defensive minefields. It would be cool to have a chart of the minefields, and even better to be able to radio for a sweeper or spotter aircraft to escort you in. I don't know if the Germans used torpedo/submarine nets on their harbors, but that would be an excellent touch too...
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> Silent Hunter III All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group