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Pacific Aces Sub Stations
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horsa



Joined: 07 Jul 2002
Posts: 2693
Location: Halifax, England

PostPosted: Sun Feb 01, 2004 11:37 am    Post subject: Pacific Aces Sub Stations Reply with quote


.


All the visuals have been completely revised. Two things you should notice are

1. There is a themed look to everything visual you come across.
2. There is nothing “parade ground” about these subs. They are working war machines showing the effects of months of continuous campaigning. You will see mess, gunk, wear and tear and the ravages of water everywhere.

And yes some degree of artistic license has been used to create a Pacific wartime feel. Think “Band of Brothers” and you get the idea.

A lot of the layout of the stations will be familiar to you but they will look completely different. In some such as the Scope, Navigation Gauges, TDC, Capt Quarters, you will need to readjust to some repositioning of the controls.

The scope comes in two versions ; the default is a “standard” scope that operates in the familiar way, an optional extra which is an authentic Kollmorgan scope (more demanding on your system) . There will be a later post about this.

Both 1024 and 800 graphics are supported in the full version available from SubSim shortly. The 1024 graphics will not be included in the lite version .

Most of your targets , the Japanese ships , have been retextured with a distinctive “tropical livery “ skin. – all the merchants, a new looking Yamato, some cruisers and most of the destroyers.

Menu screens and other game visuals will be outlined in later post.


Last edited by horsa on Wed Feb 04, 2004 6:54 pm; edited 1 time in total
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Fletcher



Joined: 01 Feb 2003
Posts: 858

PostPosted: Sun Feb 01, 2004 1:43 pm    Post subject: Reply with quote

Top notch work, guys.

Just a question or two:

What system requirements will this new Pacific Mod require?

And will the new graphics and sub stations work with all graphics cards?

Looking forward to this Very Happy

Cheers!
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horsa



Joined: 07 Jul 2002
Posts: 2693
Location: Halifax, England

PostPosted: Sun Feb 01, 2004 1:55 pm    Post subject: Reply with quote

Thanks Fletch

Quote:
What system requirements will this new Pacific Mod require?


Any system that runs SHII will run PA. The only items I can think of that might give problems are all offered as options in the installer - these are the Kollmorgan Scope and the environmental mods. The default scope (shown above) uses the same system as SHII.

Quote:
And will the new graphics and sub stations work with all graphics cards?


Same answer really ..... the optional Kollmorgan scope will push some cards . There'll be something on this in a few days .
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Sun Feb 01, 2004 2:11 pm    Post subject: Reply with quote

New Gato and Balao submarines have higher poly counts compared to other models in the game. This will add some load on the cards.
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horsa



Joined: 07 Jul 2002
Posts: 2693
Location: Halifax, England

PostPosted: Sun Feb 01, 2004 2:19 pm    Post subject: Reply with quote

Right. Thanks Serg. I'd forgot about them . I'd never noticed a slow down but some other machines will have a lower threshold.
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oche



Joined: 07 Jul 2002
Posts: 217
Location: Santo Domingo

PostPosted: Sun Feb 01, 2004 4:42 pm    Post subject: Reply with quote

This is it!!! Very Happy...Once i get my hands on this baby i'll say goodbye to my every day life...this will actually be a breakthrough!...i bet you guys are gonna get published on Pcgamer, CGW, etc...CONGRATULATIONS!!!!! AND THANK YOU FOR THIS FROM THE HEART...You are gonna make the life of a lot of loyal players of SH1 much much better. I wonder what all those simmers who never played and spend most of the time bashing SH2 will have to say now... Rolling Eyes
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Col7777



Joined: 01 Jun 2003
Posts: 1480
Location: Manchester UK

PostPosted: Sun Feb 01, 2004 4:51 pm    Post subject: Reply with quote

oche,

Very nice and kind words, just thinking ... you could be president of out fan club. Smile

Seriously, that is a really nice compliment and I'm sure the whole team will echo my words, thank you very much.
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horsa



Joined: 07 Jul 2002
Posts: 2693
Location: Halifax, England

PostPosted: Sun Feb 01, 2004 5:30 pm    Post subject: Reply with quote

Yes many thanks Ochre. Very much appreciated. We were dying to tell you when you were probing on the SHII forum.
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AdamWarren



Joined: 30 Apr 2002
Posts: 3013
Location: The same as the last 23 hours... staring at the monitor TN, USA

PostPosted: Sun Feb 01, 2004 5:34 pm    Post subject: Reply with quote

horsa wrote:
Yes many thanks Ochre. Very much appreciated. We were dying to tell you when you were probing on the SHII forum.


Lol, yeah.

Thanks for your kind words!
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oche



Joined: 07 Jul 2002
Posts: 217
Location: Santo Domingo

PostPosted: Sun Feb 01, 2004 8:14 pm    Post subject: Reply with quote

just in case guys i didn't mean to be such a pain in the @#$ with the probing on the project, this is too much for me!!, i'm not sleeping at night thinking of this Joking CHEERS!
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Overkill



Joined: 08 Jun 2003
Posts: 249
Location: Georgia, USA

PostPosted: Mon Feb 02, 2004 10:49 pm    Post subject: Reply with quote

YOU GUYS ARE THE GREATEST!!

Thanks for produce'n this mod. Very Happy
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Lane



Joined: 10 Jan 2002
Posts: 975
Location: Southwest , Indiana USA

PostPosted: Tue Feb 03, 2004 12:22 am    Post subject: Reply with quote

Wow Very Happy
No it don't Look like SH 1 screens Look's Better Very Happy
Ok you Pacific Aces Team let's have some Ships parked in harbor with
mean DD's running around the harbor on Patrol l Very Happy We can see
How close we can get for a Scope Recon Picture or attack the ships
and escape Harbor Very Happy
Just Remmbering SH 1 Days.
Look's like P.A. going to be a winner
Regard's "Cheers"
Lane :wink:
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Tue Feb 03, 2004 4:38 am    Post subject: Reply with quote

I hate to dissappoint you. Currently, there are no harbors packed with ships and no assignments to get a Scope Recon Photo in Pacific mod. But you should be able to add your own templates with ships in the harbor for campaigns generated with PACG.
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oche



Joined: 07 Jul 2002
Posts: 217
Location: Santo Domingo

PostPosted: Tue Feb 03, 2004 1:40 pm    Post subject: Reply with quote

Though i must admit that i will miss life guard and photo recon duties, those can be the least of my worries. I'd thank the team for whatever i get at first hand and then make suggestions on how to improve it.
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Hitman



Joined: 14 Sep 2002
Posts: 3059
Location: Spain

PostPosted: Tue Feb 03, 2004 1:45 pm    Post subject: Reply with quote

Quote:
then make suggestions on how to improve it.


The mod has been developed in an effort to ship a bulletproof and ejoyable product, as well as keeping the objectives reasonably achievable. But it is completely opened to further improvements, and some new tasks like photo recon and mine laying in the Emperor´s Lake are not difficult to add. It´s just that we wanted to avoid taking a too big bite that could later become asfixiating.... :know:

But further patches will add missions like that ( Lifeguard duty is almost impossible, as you can´t make a leif boat dissapear once you reach it and you can´t script REACH objectives for time-delayed units ) as well as new patrol zones....allowing them all to be present, randomly, in the generated campaigns Smile

Cheers
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