Forum Index
SUBSIM Forum Search

The Web's #1 BBS for all submarine and naval simulations!
[ SUBSIM Review ] [ SUBSIM STORE ]
Current Forum | Archives 2002-2003 |

Danger from the Deep - An open-source subsim
Goto page Previous  1, 2, 3, 4  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> Indie Subsims
View previous topic :: View next topic  
Author Message
Floater



Joined: 14 Sep 2002
Posts: 2300
Location: England

PostPosted: Sat Jan 10, 2004 12:37 am    Post subject: Reply with quote

From 0.0.15, the data files are packaged with the rest. From the DFTD website, you need to follow the links to SourceForge, as if you were going to download an earlier version. You'll find 0.0.15 there.
Back to top
View user's profile Send private message Send e-mail
joea



Joined: 07 Jul 2002
Posts: 1534
Location: Canada now in Geneva

PostPosted: Sat Jan 10, 2004 11:53 am    Post subject: Reply with quote

thank you gentlemen, I'll give this all a try and report back.
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Seeadler



Joined: 14 Mar 2001
Posts: 1992
Location: Germany

PostPosted: Sat Jan 10, 2004 5:55 pm    Post subject: Reply with quote

These are some screenshots from a test with a high-detail sub model.





The texture mapping is not correct in all places because it was a quick test, I have just convert the model and put it ingame.


Last edited by Seeadler on Tue Jan 13, 2004 9:34 am; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail
sonar732



Joined: 03 Jul 2003
Posts: 1358

PostPosted: Sat Jan 10, 2004 6:51 pm    Post subject: Reply with quote

Good lookin' screenies!
Back to top
View user's profile Send private message Yahoo Messenger
Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Tue Jan 13, 2004 2:12 pm    Post subject: Reply with quote

That looks so cool I hate to complain, but, with that much detail, where's the watch crew? Joking
Back to top
View user's profile Send private message Send e-mail
Floater



Joined: 14 Sep 2002
Posts: 2300
Location: England

PostPosted: Tue Jan 13, 2004 7:20 pm    Post subject: Reply with quote

Personally, I'd rather not see any people at all in a subsim, at least until computers are powerful enough to render them looking and moving (and sounding) as realistically as the machinery. Until that day, 3D AI humans standing around will always lower the overall immersive quality.

Just one person's point of view ...
Back to top
View user's profile Send private message Send e-mail
Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Wed Jan 14, 2004 1:57 am    Post subject: Reply with quote

I partially agree, Floater, which is why I put in the clown (meaning me). In an external view that detailed, though, it might not be that hard for a good artist. At long range they wouldn't have to move.
Back to top
View user's profile Send private message Send e-mail
Vs Guy



Joined: 02 Jun 2003
Posts: 4

PostPosted: Thu Feb 19, 2004 2:18 pm    Post subject: Reply with quote

I have a problem wtih a missing dll file. Its called...... fftw3.dll

I cannot wait to be able to test your sim.

btw, my pc's specs are 2.7 Ghz 64 megs of video, 256 megs of RAM (EEK!) I heard stuff of 110,000 poly models, but am not sure if this will work on my pc.




Vs guy
Back to top
View user's profile Send private message Send e-mail
Seeadler



Joined: 14 Mar 2001
Posts: 1992
Location: Germany

PostPosted: Thu Feb 19, 2004 2:36 pm    Post subject: Reply with quote

Vs Guy wrote:
I have a problem wtih a missing dll file. Its called...... fftw3.dll

you can get it here: http://www.fftw.org

Quote:
I heard stuff of 110,000 poly models, but am not sure if this will work on my pc.

that was just some kind of stress test to see what the engine can handle, the original models are lower in polycount than the one's from SHII Confused
Back to top
View user's profile Send private message Send e-mail
firedawg96



Joined: 25 Feb 2004
Posts: 49

PostPosted: Fri Feb 27, 2004 9:59 pm    Post subject: Reply with quote

sonar732 wrote:
Good lookin' screenies!


I agree with sonar732! I'm looking forward to see the finished product!
Back to top
View user's profile Send private message
Seeadler



Joined: 14 Mar 2001
Posts: 1992
Location: Germany

PostPosted: Thu Apr 29, 2004 9:38 pm    Post subject: Reply with quote

A new version is available at sourceforge
Significant change is the ocean, now it has reflections.
Back to top
View user's profile Send private message Send e-mail
CB..



Joined: 30 Apr 2002
Posts: 2306
Location: UK

PostPosted: Fri May 07, 2004 11:33 am    Post subject: Reply with quote

this looks very nice...!!

at the risk of looking a bit of an idiot tho..i need to ask exactly which dll packs i need to download... i have downloaded what i thought were the correct zips for windows but have obviuosly not got the jist of it...am seeing a message saying SDL_NET.DLL not found..


ok no worries found it


http://www.libsdl.org/projects/SDL_net/


and it's the windows binarys set that i need for the FFTW.3 dll am i barking up the right tree...?

ok im in as far as the correct dlls are concerned


what i need now is to know if the game is an OPENGL game?
as it opens then causes and error in"unknown" then closes ressetting the desktop resoloution etc...this might be an issue with my VooDoo graphics card..any pointers.....i notice the model file format is 3ds althought i can't model directly in 3ds, i can convert the product of the modelling tools i do have to 3ds so it would be fantastic to have a subsim that i could model for..even if just for my own amusment...

edit!! dang it i am thick today!! says on the main site it's opengl

ok ive tried using the normal Voodoo side step for opengl and stopped the error message but it's doesnt load the game

the console errortext file gives this information

!ERROR!
Video mode set failed


any body got any exerience with danger from the deep and voodoo cards?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
yankee-V



Joined: 11 May 2003
Posts: 206
Location: Virginny

PostPosted: Wed May 19, 2004 3:44 pm    Post subject: Reply with quote

I downloaded and got DfD working, but the menus are incredibly slow. The game seems to be missing some graphics too. Will double check the DLLs etc, and look for new versions, but just curious if anyone else is having speed problems? Running it with ME on a 1.4 Ghz P3 system.
Back to top
View user's profile Send private message
Deamon



Joined: 30 Apr 2002
Posts: 2302
Location: Germany

PostPosted: Wed May 19, 2004 7:18 pm    Post subject: Reply with quote

Yeah slowly on my 1,6GH mashine too.But i guess becuase it's not optimized.

Deamon
Back to top
View user's profile Send private message Visit poster's website
Seeadler



Joined: 14 Mar 2001
Posts: 1992
Location: Germany

PostPosted: Wed Oct 26, 2005 11:45 am    Post subject: Reply with quote

Screens from the latest build 0.1.0 (playable!)





more at: http://dangerdeep.sourceforge.net/
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> Indie Subsims All times are GMT - 5 Hours
Goto page Previous  1, 2, 3, 4  Next
Page 2 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group