View previous topic :: View next topic |
Author |
Message |
Floater
Joined: 14 Sep 2002 Posts: 2300 Location: England
|
Posted: Sat Jan 10, 2004 12:37 am Post subject: |
|
|
From 0.0.15, the data files are packaged with the rest. From the DFTD website, you need to follow the links to SourceForge, as if you were going to download an earlier version. You'll find 0.0.15 there. |
|
Back to top |
|
|
joea
Joined: 07 Jul 2002 Posts: 1534 Location: Canada now in Geneva
|
Posted: Sat Jan 10, 2004 11:53 am Post subject: |
|
|
thank you gentlemen, I'll give this all a try and report back. |
|
Back to top |
|
|
Seeadler
Joined: 14 Mar 2001 Posts: 1992 Location: Germany
|
Posted: Sat Jan 10, 2004 5:55 pm Post subject: |
|
|
These are some screenshots from a test with a high-detail sub model.
The texture mapping is not correct in all places because it was a quick test, I have just convert the model and put it ingame.
Last edited by Seeadler on Tue Jan 13, 2004 9:34 am; edited 1 time in total |
|
Back to top |
|
|
sonar732
Joined: 03 Jul 2003 Posts: 1358
|
Posted: Sat Jan 10, 2004 6:51 pm Post subject: |
|
|
Good lookin' screenies! |
|
Back to top |
|
|
Sailor Steve
Joined: 22 Nov 2002 Posts: 5433 Location: Salt Lake City, Utah
|
Posted: Tue Jan 13, 2004 2:12 pm Post subject: |
|
|
That looks so cool I hate to complain, but, with that much detail, where's the watch crew? |
|
Back to top |
|
|
Floater
Joined: 14 Sep 2002 Posts: 2300 Location: England
|
Posted: Tue Jan 13, 2004 7:20 pm Post subject: |
|
|
Personally, I'd rather not see any people at all in a subsim, at least until computers are powerful enough to render them looking and moving (and sounding) as realistically as the machinery. Until that day, 3D AI humans standing around will always lower the overall immersive quality.
Just one person's point of view ... |
|
Back to top |
|
|
Sailor Steve
Joined: 22 Nov 2002 Posts: 5433 Location: Salt Lake City, Utah
|
Posted: Wed Jan 14, 2004 1:57 am Post subject: |
|
|
I partially agree, Floater, which is why I put in the clown (meaning me). In an external view that detailed, though, it might not be that hard for a good artist. At long range they wouldn't have to move. |
|
Back to top |
|
|
Vs Guy
Joined: 02 Jun 2003 Posts: 4
|
Posted: Thu Feb 19, 2004 2:18 pm Post subject: |
|
|
I have a problem wtih a missing dll file. Its called...... fftw3.dll
I cannot wait to be able to test your sim.
btw, my pc's specs are 2.7 Ghz 64 megs of video, 256 megs of RAM (EEK!) I heard stuff of 110,000 poly models, but am not sure if this will work on my pc.
Vs guy |
|
Back to top |
|
|
Seeadler
Joined: 14 Mar 2001 Posts: 1992 Location: Germany
|
Posted: Thu Feb 19, 2004 2:36 pm Post subject: |
|
|
Vs Guy wrote: | I have a problem wtih a missing dll file. Its called...... fftw3.dll |
you can get it here: http://www.fftw.org
Quote: | I heard stuff of 110,000 poly models, but am not sure if this will work on my pc. |
that was just some kind of stress test to see what the engine can handle, the original models are lower in polycount than the one's from SHII |
|
Back to top |
|
|
firedawg96
Joined: 25 Feb 2004 Posts: 49
|
Posted: Fri Feb 27, 2004 9:59 pm Post subject: |
|
|
sonar732 wrote: | Good lookin' screenies! |
I agree with sonar732! I'm looking forward to see the finished product! |
|
Back to top |
|
|
Seeadler
Joined: 14 Mar 2001 Posts: 1992 Location: Germany
|
Posted: Thu Apr 29, 2004 9:38 pm Post subject: |
|
|
A new version is available at sourceforge
Significant change is the ocean, now it has reflections.
|
|
Back to top |
|
|
CB..
Joined: 30 Apr 2002 Posts: 2306 Location: UK
|
Posted: Fri May 07, 2004 11:33 am Post subject: |
|
|
this looks very nice...!!
at the risk of looking a bit of an idiot tho..i need to ask exactly which dll packs i need to download... i have downloaded what i thought were the correct zips for windows but have obviuosly not got the jist of it...am seeing a message saying SDL_NET.DLL not found..
ok no worries found it
http://www.libsdl.org/projects/SDL_net/
and it's the windows binarys set that i need for the FFTW.3 dll am i barking up the right tree...?
ok im in as far as the correct dlls are concerned
what i need now is to know if the game is an OPENGL game?
as it opens then causes and error in"unknown" then closes ressetting the desktop resoloution etc...this might be an issue with my VooDoo graphics card..any pointers.....i notice the model file format is 3ds althought i can't model directly in 3ds, i can convert the product of the modelling tools i do have to 3ds so it would be fantastic to have a subsim that i could model for..even if just for my own amusment...
edit!! dang it i am thick today!! says on the main site it's opengl
ok ive tried using the normal Voodoo side step for opengl and stopped the error message but it's doesnt load the game
the console errortext file gives this information
!ERROR!
Video mode set failed
any body got any exerience with danger from the deep and voodoo cards? |
|
Back to top |
|
|
yankee-V
Joined: 11 May 2003 Posts: 206 Location: Virginny
|
Posted: Wed May 19, 2004 3:44 pm Post subject: |
|
|
I downloaded and got DfD working, but the menus are incredibly slow. The game seems to be missing some graphics too. Will double check the DLLs etc, and look for new versions, but just curious if anyone else is having speed problems? Running it with ME on a 1.4 Ghz P3 system. |
|
Back to top |
|
|
Deamon
Joined: 30 Apr 2002 Posts: 2302 Location: Germany
|
Posted: Wed May 19, 2004 7:18 pm Post subject: |
|
|
Yeah slowly on my 1,6GH mashine too.But i guess becuase it's not optimized.
Deamon |
|
Back to top |
|
|
Seeadler
Joined: 14 Mar 2001 Posts: 1992 Location: Germany
|
|
Back to top |
|
|
|