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new civi add on
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Sun Aug 28, 2005 6:24 pm    Post subject: new civi add on Reply with quote

we all have the cruis ship civilian playform its based on the carnival sruise ships but can we have some thing diffrent like the QE2 or QM2 please i gets a bit boring sinking the same thing all the time Very Happy
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Stewy



Joined: 25 Dec 2001
Posts: 2040
Location: Australia

PostPosted: Sun Aug 28, 2005 9:49 pm    Post subject: Reply with quote

I think Xabba made a whole bunch of Gas Carriers and merchant traffic - but I don't know if they were lost in a HD crash or whatever...

More civvies would be good thugh...
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Mon Aug 29, 2005 9:10 am    Post subject: Reply with quote

All I want is a tug boat, to escort my boat out of port and to meet me when I return Joking

And, the harbor buoys that are in SCX would also be nice Yep


Last edited by Bill Nichols on Mon Aug 29, 2005 10:02 am; edited 2 times in total
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Mon Aug 29, 2005 9:16 am    Post subject: Reply with quote

yeah navigating between them in and out of port why didnt i think of that:D
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SquidB



Joined: 07 Apr 2005
Posts: 197
Location: Lytham UK

PostPosted: Mon Aug 29, 2005 7:09 pm    Post subject: Reply with quote

Quote:
All I want is a tug boat, to escort my boat out of port and to meet me when I return


That would be amazing, im thinking back to the opening sequence of the HFTRO.....

Also what about the russain spy trawlers?....a trawler by any other name but also a SPY! :doh:
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Fish



Joined: 21 Sep 2001
Posts: 2412
Location: Netherlands

PostPosted: Tue Aug 30, 2005 4:04 am    Post subject: Reply with quote

Bill Nichols wrote:
All I want is a tug boat, to escort my boat out of port and to meet me when I return Joking

And, the harbor buoys that are in SCX would also be nice Yep


And would it be nice if we could make a trigger making the tug boat to blow his horn for farewell. Thumbs Up
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Tue Aug 30, 2005 7:23 am    Post subject: Reply with quote

and what about ones that spray thier fire hose's
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Beer



Joined: 29 Oct 2004
Posts: 118
Location: On a Drill Ship in the Gulf of Mexico

PostPosted: Tue Aug 30, 2005 5:08 pm    Post subject: Reply with quote

Bill post a pic (or even better three view drawings) of the tug (with ship particulars) you want, and I will see what I can do...

You want basic buoys? Red Nuns, Green Cans, and a Seabuoy do ???

Cheers
Beer
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Tue Aug 30, 2005 5:25 pm    Post subject: Reply with quote

Bill don't you have the Tug I made, it was in SCX I think.

The problem is the way that each time you add a new vessel you would need to send the whole modified DB too.

That would be fine but there are a couple of modded dbases around at the moment so it could pose problems.

That was what was/is good about SCX is that it all came in one great pakage.
EDIT

Just found my Tug model and it is in J3D so if someone wants to add it to the dbase then that is fine. Let me know here and I'll post it on.
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Tue Aug 30, 2005 5:33 pm    Post subject: Reply with quote

Something like this is what I have in mind:

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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Tue Aug 30, 2005 5:33 pm    Post subject: Reply with quote

xabba i got a rendering of a borey can you make one of those ?
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Tue Aug 30, 2005 5:35 pm    Post subject: Reply with quote

XabbaRus wrote:
Bill don't you have the Tug I made, it was in SCX I think.

The problem is the way that each time you add a new vessel you would need to send the whole modified DB too.

That would be fine but there are a couple of modded dbases around at the moment so it could pose problems.

That was what was/is good about SCX is that it all came in one great pakage.
EDIT

Just found my Tug model and it is in J3D so if someone wants to add it to the dbase then that is fine. Let me know here and I'll post it on.


No tugs in SCX, as far as I recall.... I remember you doing a model, but I don't think it made it into SCX.
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Tue Aug 30, 2005 5:37 pm    Post subject: Reply with quote

a tug would be absolutly great it can pull my akula out of port or escort it
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Tue Aug 30, 2005 5:56 pm    Post subject: Reply with quote

Well Bill I have your Tug, and if someone is willing to package it up in a dbase mod then fine I'll send them the J3D and the maps..

So who is willing.
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Beer



Joined: 29 Oct 2004
Posts: 118
Location: On a Drill Ship in the Gulf of Mexico

PostPosted: Tue Aug 30, 2005 6:35 pm    Post subject: Reply with quote

Ahhh a new Chouest Tractor Tug...we use Chouest Supply boats for our drillship...

One problem this modding community has is there is not any tutorials of how bring in new models.

Things that need to be known is Units used in Max for proper exporting for scale and How to mod the DB's to get them to work.

The only thing to show up is the exporter with no notes concerning its use.

Other issues that need to be known are mesh names to duplicate animations reconigned by the game, as well as DB entries to get the animations to work.

How about a tutorial from one of the SCX experts on bringing an object in, such as a buoy or a tugboat...once some see how it is done, maybe more modding will get done. I am not talking about how to make a model in Max, plenty of that is available...what is needed is a basic DB modding given a new platform.

Cheers
Beer
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