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The Silent Hunter IV (Pacific Campaign) WISH-LIST
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wolfrem



Joined: 07 Apr 2006
Posts: 1

PostPosted: Sat Apr 08, 2006 12:01 am    Post subject: Reply with quote

First of all, I haven't played SH3. (I read some of the horror stories with the copy protection and am not willing to go there.)

With that being said, I agree with most of the comments and suggestions listed in this topic. Here is my two cents worth.

1) In SH1 when you left port you started at your patrol sector. In SH2 you were forced to sail the entire journey to your patrol sector and back. Time Compression was worthless because it was usually reset to one instantly by a message or an event no matter how trivial it was. So to appease all gamers, I would like to see this as a settable option in the Options Menu.

2) Almost every post has mentioned Crew Management. For me personally, micro managing the crew would make SH4 tedious work and a boring game. Again this should be selectable in the Options Menu, manual or automatic, along with the other aforementioned improvements. In either mode, however, the crew gaining proficiency and rising from green to expert, thus gaining bonuses (such as faster torpedo loads, damage repair, etc..) would be great, and realistic.

3) If I recall correctly, in SH1 torpedo malfunctions were a selectable option. If turned on, in SH4, then DD depth charging should be set to shallow for the beginning of a campaign and related skirmish battles. This would provide game balance AND historical accuracy. (Unless you start with an old S class with a test depth of 200 ft.)

4) Given the option to play either side would be a very nice feature that the SH series has unfortunately lacked. And to save time in modelling ships and aircraft, there are already some very detailed models in the modding community (unless copyright issues are a problem).

Finally, modability by players is a MUST. The easier a game is to mod the longer the game maintains life. Dynamic Campaigns are fine but even they have limits.
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DeepSix



Joined: 27 Mar 2005
Posts: 802
Location: DB22

PostPosted: Fri Apr 21, 2006 5:30 pm    Post subject: Reply with quote

At the risk of repeating something buried in the first seven pages here (or in one of the other threads - LOTS of suggestions/wishes to read, which is good! Thumbs Up ):

I'd like to have fewer progress bars. In SH3 you work through

1. checking disc
2. Ubisoft splash screen
3. video
4. Silent Hunter III splash screen with progress bar
*MENU*
5. Yet another splash and progress bar
6. And finally, the one that really makes me grind my teeth: "Initializing dot dot dot"

All this "fixin' to get ready to start" - I realize that some form of what's represented by numbers 1, 2, and 3 above is going to be a given, but for the rest I wonder if it wouldn't be possible to reduce the wait time.

Yeah, I'm being picky. Very Happy

One thing that would help reduce wait time would be - and I KNOW this has been asked for - to improve the save/load. If you could delete all your old saves without losing your career it would speed things up as it looks like there'd be less to read into memory.

I'm not a programmer so this request may be unrealistic, but hopefully it's not. If it is, I can live with the progress bars. Very Happy
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seadevil



Joined: 12 Aug 2005
Posts: 2
Location: holland

PostPosted: Wed Apr 26, 2006 6:49 am    Post subject: sh 1v Reply with quote

I hope the deckgun wil be improved,its now not good working,sh1 had a good working one,the grapics wehre not nice but the gun wordked good you good see the distance where you are shooting on,in 2 and 3 its a gun but you can not manuali put it on 100mtrs its a gambling to set the hight on the right position.

2e the sh1 had a engine room with the possible manual take over of the batterie looding and the blow ballast was good to see the,
you good leading a batterie and let the boot run on one engine,thats maked it real to work wtih i hope the screen of the engine room of sh1 wil be integrated.
3

manualie on the elketrik driving is not possible ,in real thats no rpoblem , a believe some boots took the harbour on the elektrik engines,thas a smal thing but make the game more adventured,above water the elektrikengines .

greetings pieter
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U-Dog



Joined: 29 Mar 2005
Posts: 127

PostPosted: Fri Apr 28, 2006 12:58 am    Post subject: Reply with quote

1. SH3 Commander features built in the game. With a Pacific flavor of course. (Better yet bring the fella who created that on board- sure he has more good ideas than i do.)

2. Make it a bit easier to include my own pic for Capt and officers.

Photos could help bring our Captains alive IMHO

3. British subs-- atleast - (I realize Japanese subs means implementing completely different shipping routes, escorts groups etc. S dont think we'll get that. )

4. The already mentioned triggers and special missions like photo recon etc. Like in Silent Hunter.

5. Game options that provide more challenge- for example- what if the Japanese had improved their ASW tactics or technology?
(With out this veteran SH3 players will likely find it boring evading Japanese ASW forces.)

6. um..could it run OK on my P4 1.7 so I dont have to choose between a new computer + SH4 and my wife.



:hmm:

Then again if it's a GREAT game i could wait 'til this old computer putters out and then play it...

7. MODDER FRIENDLY for whatever can't be added. Will keep the game out of the barain bin as many of these modders are VERY knowledgable and darn good.

8. Only one yamato etc. SH3 allows you to snk the RN over and over again, kinda kils the immersion factor.


Ping
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rls669



Joined: 11 Jun 2005
Posts: 17

PostPosted: Fri Apr 28, 2006 1:01 pm    Post subject: Reply with quote

One thing I don't want: one second of dev time spent on making a pseudo-FPS full 3d navigable interior if it means less time working on the core simulation and fixing bugs.

One more thing I don't want: attempting to be hardcore by not letting the player save and exit whenever desired. I don't care if I'm on the surface with a DD bearing down on me, I have other obligations and other uses for my computer. It's damn frustrating that I have to ALT-F4 and risk SH3's famous career-corrupting bugs because the game doesn't give me the option to exit if I'm engaged. On the same note, if I want to reload and play an old save that should be my decision, not the devs. Auto-deleting all later saves is just arrogant stupidity.

Also, no 4-engine bombers doing lob-toss attacks like modern high-performance attack planes with computerized targeting systems. Smile

Now what I would like: better crew management, better fatigue modelling, morale, ability to set watches or have the XO manage the crew. Anything that makes the crew more individual and not just a collection of qualifications and XP would be nice.

Better damage modelling for all game objects. Sub damage affecting noise and drag. Better sonar/hydrophone performance modelling with thermal layers. None of this being detected because the DD is "elite" and you're a certain distance away under conditions you'd never be detected in IRL.

More interesting missions. A real dynamic campaign. Random != dynamic. Response to the player's actions = dynamic. I don't need to singlehandedly win the war, but if I sink a convoy carrying vital fuel and aircraft parts it would make sense to have enemy air activity hampered for a while. If I sink a bunch of escorts it would make sense to have less escorts available in the area until they can be replaced. Likewise, if I fail to sink the enemy they should be able to interdict my supplies and make fewer upgrades or reloads available. The standards for what constitutes a dynamic campaign seems to have dropped a long way since the days of Falcon and EF2000.
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BM357_Fuse



Joined: 02 May 2006
Posts: 1
Location: Poplar Bluff, Missouri USA

PostPosted: Tue May 02, 2006 7:35 pm    Post subject: Reply with quote

S~ Gents!

New member here, I have SH3 and just learned about the plans for SH4! Lots of good idea's here after reading all these post :sunny: For my part, I would love many of these to be incorporated into SH4, and be able to splash through water in 1st person mode walking and runing through a visually damaged sub, and interacting with the crew, again visably seen doing necessary damage control repairs Ping
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