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malcymalc
Joined: 26 Dec 2005 Posts: 50
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Posted: Mon May 01, 2006 11:00 am Post subject: Dial Glass Shattering On Initialisation |
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Has anyone else experienced this problem? When reloading a saved game just as the initialisation is about to end I hear glass tinkling and then the faces of the dials are all cracked - as though I have suffered depth charge damage.
I have NYGM Tonnage War loaded at the moment - apart from that it is a plain set up. Obviously everything still works as advertised - it is just a curious problem to have.
Regards
malcolm |
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lafeeverted
Joined: 10 Jan 2002 Posts: 829
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Posted: Mon May 01, 2006 11:15 am Post subject: |
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Yes, I have had that happen. I do not recall why, or what fixed it. |
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U-Bones
Joined: 23 Mar 2005 Posts: 56 Location: Ground Zero
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Posted: Mon May 01, 2006 12:13 pm Post subject: |
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When you load a saved game, you start with an undamaged boat, and any accumulated damage is replayed as part of the load. Consider it a reminder that you took damage prior to the save. |
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smoke
Joined: 30 Jul 2005 Posts: 11
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Posted: Mon May 01, 2006 3:44 pm Post subject: |
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Yes, i had it happen to me also. It started doing it right after i sent a contact report, and did a save and exit. All glass was broken,and received report that hull was damaged. Don't know why though.
VIKTOR VOGEL
U-588 |
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VonHelsching
Joined: 16 Aug 2005 Posts: 666 Location: Athens, Greece
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Posted: Mon May 01, 2006 4:40 pm Post subject: |
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This also happens if you apply mid patrol a mod that modifies the hit points, armour etc. of the uboat (i.e zones.cfg). |
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gouldjg
Joined: 17 Mar 2005 Posts: 959 Location: Manchester UK
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Posted: Mon May 01, 2006 4:46 pm Post subject: |
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So Von,
Is this a possible side effect for future randomisations?.
Will a healthy sub which has no previous damage, get a shattered glass panel if hit points are randomised?
:nope: :nope: That could be a slight downer. I could live with it, if I was getting better variation of the game but I suspect some folks would get worried about it. |
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JScones
Joined: 21 Apr 2005 Posts: 1129 Location: Australia
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Posted: Mon May 01, 2006 9:03 pm Post subject: |
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VonHelsching wrote: | This also happens if you apply mid patrol a mod that modifies the hit points, armour etc. of the uboat (i.e zones.cfg). |
First thought that came into my head. |
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JScones
Joined: 21 Apr 2005 Posts: 1129 Location: Australia
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Posted: Mon May 01, 2006 9:11 pm Post subject: |
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gouldjg wrote: | Is this a possible side effect for future randomisations.
Will a healthy sub which has no previous damage, get a shattered glass panel if hit points are randomised?
:nope: :nope: That could be a slight downer. I could live with it, if I was getting better variation of the game but I suspect some folks would get worried about it. |
At worst it may mean that *some* entries in Randomised events.cfg *may* require a "RndMidPat=0" line to ensure randomisation doesn't occur mid-patrol. Not all, perhaps just some.
But some heavy testing on mid-patrol games should give an indication. |
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VonHelsching
Joined: 16 Aug 2005 Posts: 666 Location: Athens, Greece
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Posted: Mon May 01, 2006 11:55 pm Post subject: |
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JScones wrote: | gouldjg wrote: | Is this a possible side effect for future randomisations.
Will a healthy sub which has no previous damage, get a shattered glass panel if hit points are randomised?
:nope: :nope: That could be a slight downer. I could live with it, if I was getting better variation of the game but I suspect some folks would get worried about it. |
At worst it may mean that *some* entries in Randomised events.cfg *may* require a "RndMidPat=0" line to ensure randomisation doesn't occur mid-patrol. Not all, perhaps just some.
But some heavy testing on mid-patrol games should give an indication. |
Yes, I totally agree. Probably all the entries that are connected with the hull integrity. Which are they, BTW? |
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kiwi_2005
Joined: 23 May 2004 Posts: 1286 Location: New Zealand
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Posted: Tue May 02, 2006 1:42 am Post subject: |
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Yeah i use to get that as well, i also would get sometimes a dead Uboat when i load up a saved game? And i know my boat wasn't underattack when i saved. But on reloading I would get the abandon career screen. :nope: |
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VoodooPriest
Joined: 14 Aug 2005 Posts: 7
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Posted: Tue May 02, 2006 1:52 am Post subject: |
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Sometimes I can hear the crew cheer (as if I just hit a ship) after loading a mid-patrol savegame.
The original problem (breaking glass) indeed only happens to me when loading a savegame with a damaged sub. Sometimes they also announce a damagd hull. |
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Tonnage_Ace
Joined: 12 Jan 2006 Posts: 260 Location: Vancouver, B.C.
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Posted: Tue May 02, 2006 3:53 am Post subject: |
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Despite the glass breaking, crew cheering and my Chief Engineer saying, "Were taking damage!"...you gotta love that extremely loud screeching sound when you start up a saved game. Almost sounds like the THX sound effect when a movie starts, only a lot more grating. Still love the game though.
note: I no longer have that loud screeching noise anymore since installing GW, just a tip for anyone who hears that. |
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