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Voice Commands???

 
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Kirk



Joined: 28 Jan 2005
Posts: 71
Location: Pennsylvania

PostPosted: Fri Apr 28, 2006 3:43 pm    Post subject: Voice Commands??? Reply with quote

I know it seems funny I had DW all this time but I was wondering about voice commands? Can you add that option after you installed or do you have to delete everything and start from scratch? Next, are the voice commands tough? To me it would seem more real then "clicking". Any thought on this would be great, thanks.
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Fri Apr 28, 2006 4:07 pm    Post subject: Reply with quote

go to options and sound then enable speach talk key is W
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Fri Apr 28, 2006 8:11 pm    Post subject: Reply with quote

Voice commands have gotten a reputation for being cool but not practically usable. Not only is there a lot you still can't do with it, often things you're supposed to be able to do just doesn't work. I think going to the sonar station is one example - it just stopped working after a while.


FWIW, it's a similar deal with 3d glasses like edimensional's or the z800 from 3dvisor.com - most games "show their true nature" when such are used. Oblivion's trees, for example, appear flat, at the "depth" of the nearest leaf. "Trackmania nations" has cars in 3d, but those cars are otherwise placed on a flat screen. Plenty of similar cases.
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Ultraboy



Joined: 13 Nov 2003
Posts: 152
Location: The Mysterious Canadas

PostPosted: Fri Apr 28, 2006 10:37 pm    Post subject: Reply with quote

Ultraboy: "Make your depth one-two-zero-zero feet."

DW: "Make my depth one-two-zero-zero-eight, dive aye."

Ultraboy: "Huh?!!"

DW: "Emergency surface!"

Ultraboy: "Ack! No! Go to ship control!"

DW: "Come right to course one-two-zero, aye."

Ultraboy: "???"

DW: "The starboard towed array has failed, sir."

...

Ultraboy tosses microphone in fireplace.
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Sat Apr 29, 2006 4:41 am    Post subject: Reply with quote

Never ever use voice commands in a MP game especialy when using voice coms.

Make your depth 500m no not you sir !
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Deathblow



Joined: 11 Sep 2005
Posts: 392

PostPosted: Sat Apr 29, 2006 1:49 pm    Post subject: Reply with quote

Ultraboy wrote:
Ultraboy: "Make your depth one-two-zero-zero feet."

DW: "Make my depth one-two-zero-zero-eight, dive aye."

Ultraboy: "Huh?!!"

DW: "Emergency surface!"

Ultraboy: "Ack! No! Go to ship control!"

DW: "Come right to course one-two-zero, aye."

Ultraboy: "???"

DW: "The starboard towed array has failed, sir."

...

Ultraboy tosses microphone in fireplace.


Laughing

Really, though. I find the voice command option quite useable and convient... though my apartment neighbors probably don't know what to think when they hear me talking to myself! Embarassed Just a matter of training the software to recognize your voice. Smile

Quite an ingenious feature to include by the SCS team. Glad they did and hope more games think about this option in the future.
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BigBadVuk



Joined: 03 Jan 2006
Posts: 120

PostPosted: Sun Apr 30, 2006 5:56 am    Post subject: Reply with quote

Well...Voice control can be little tweaked by adjusting Microsoft Voice Recognition Engine and your mic&sound recording settings in mixer(or whatever your card have)...There is slider where u can choose between accuracy and lattency(if my memory is right) so u can choose to have little delay but correct command..

However it can still be very funny when u start to shoot commands in hot situation and your voice recognition goes crazy.. Damn

In that situation it become next to usles.. Smug
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Sun Apr 30, 2006 6:03 am    Post subject: Reply with quote

Ive done that, read everything and boy it can understand me think my accent is to heavy failing that to light Very Happy
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