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nacra
Joined: 14 Aug 2005 Posts: 8 Location: Seattle, WA
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Posted: Sun Aug 14, 2005 7:00 pm Post subject: USS Holland - micro sim |
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Here's a new tiny sim that is hopefully to the beta test stage:
http://sub-log.com/games/buoyancy
It's a simple 2D Flash game that models the three ballast tanks of the USS Holland. Probably about a minute of gameplay at the moment.
I'd appreciate any comments and ideas!
thanks-
Paul
http://www.sub-log.com |
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PeriscopeDepth
Joined: 07 Jul 2002 Posts: 515 Location: LoCal
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Posted: Mon Aug 15, 2005 2:54 am Post subject: |
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Fun little game . Will volts eventually matter? How? |
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nacra
Joined: 14 Aug 2005 Posts: 8 Location: Seattle, WA
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Posted: Mon Aug 15, 2005 10:57 am Post subject: |
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Thanks for the comments. I don't know about the batteries. On one hand it is tempting to hookup the main motor but that would add a bunch of complexity in allowing the boat to move horizontally.
I'll probably just add some little fun tweaks to this one and then maybe build another version with background scrolling and main propulsion and all. Hopefully I can build an X-Boat game sometime to let you play out the attack on the Tirpitz. I was always interested in that story.
thanks-
Paul |
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Mike 'Red Ocktober' Hense
Joined: 21 Sep 2001 Posts: 1262 Location: NY USA
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Posted: Mon Aug 15, 2005 6:17 pm Post subject: |
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looks great... this level of control as far as ballasting and deballasting the sub adds so much more than simply hitting the Dive key...
yep... it does get a bit more complex... horizontal motion as well and the deck angle, and how it affects the ultimate depth, as well...
great start... i could see this turning into a decent lil sim
or a decent big sim for that matter...
--Mike |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Mon Aug 15, 2005 6:38 pm Post subject: |
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Sweet.
I was able to hover with 70% aft 76% main 70% fore, and using no HP Air just the pumps.
This is great! |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Mon Aug 15, 2005 6:40 pm Post subject: |
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When you restart PSI is left at the same level as when you finished the previous game.
I like it though. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Mon Aug 15, 2005 6:58 pm Post subject: |
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Another problems (This is related to my "hovering") once you touch the bottom your score will not stop counting the next time you bottom the boat. Thats why I thought I was hovering. |
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nacra
Joined: 14 Aug 2005 Posts: 8 Location: Seattle, WA
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Posted: Mon Aug 15, 2005 7:20 pm Post subject: |
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Thanks for the kind comments and for finding two bugs today! I'm not properly resetting everything when you hit start.
Yeah, my hope was to make a tiny game that gave more of a feel for sinking and buoyancy than I saw with any existing sub sim. I realize my big problem with it now is that there's just not much gameplay here. But thanks for looking.
Paul
http://www.sub-log.com |
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2019
Joined: 11 Dec 2004 Posts: 596 Location: Polish dude in Amsterdam
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Posted: Tue Aug 16, 2005 5:13 am Post subject: |
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cool game
it would be much better if the propeller would work too. |
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Etienne
Joined: 10 Jan 2002 Posts: 641 Location: Canada
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Posted: Mon Oct 17, 2005 12:01 pm Post subject: |
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Top score 16097... But the score counter in the bottom corner needs at least one more digit.
And shouldn't triming affect your buoyancy, if you're pumping to sea? |
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nacra
Joined: 14 Aug 2005 Posts: 8 Location: Seattle, WA
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Posted: Mon Oct 17, 2005 12:59 pm Post subject: |
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Hi Etienne, thanks for the note. I think the sim is hooked up to pump trim water into the main ballast tank so that it usually doesn't affect buoyancy. If main ballast is full then the trim tanks pump overboard. I just checked the piping diagram (some links below) and it looks like it's possible to pump the trim water a few different ways: between fore and aft trim tanks, straight overboard, and into main ballast. What do you think?
Holland website:
http://www.geocities.com/gwmccue/
choose Holland VI Systems - Water
The website has frames so here's the exact page:
http://www.geocities.com/gwmccue/Systems/Ballast_Water.html
But I haven't updated this Holland sim for a while, working recently on submarine wreck maps, but I'm thinking of using this little game as a base for an X-Craft midget sub game. It'd be great to add propulsion, a scrolling background of the Norwegian fjords, and then add in German patrol craft and some big targets to sink with saddle charges. Lots of work though.
Paul
mail Paul at Sub-Log.com
http://www.sub-log.com |
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chrislove01
Joined: 13 May 2005 Posts: 3
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Posted: Tue Apr 25, 2006 1:22 pm Post subject: |
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I really like it! Any chance you can find the time to update it?
Anyone know of any other sub games where you have direct control like this?
Chris |
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