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100% realism: Manual charting?
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Abraham



Joined: 31 Dec 2004
Posts: 3313
Location: Amsterdam Holland

PostPosted: Sat Apr 22, 2006 10:04 am    Post subject: 100% realism: Manual charting? Reply with quote

I think one of the 'problems' with SH III was that 100% realism was confused with 100% difficulty.
A captain who is firing the Flak or deck gun is not very realistic, but fun and more difficult that firing on 'auto'.
A captain who is working without his team is also not realistic, but - sometimes fun and therefor more difficult.
So there should actually two scales, one of realism without an on/off toggle, and one of difficulty for the player, with an on/off toggle.
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pilotxxl



Joined: 02 Apr 2006
Posts: 6
Location: Portugal

PostPosted: Tue Apr 25, 2006 9:10 am    Post subject: Re: 100% realism: Manual charting? Reply with quote

Abraham wrote:
I think one of the 'problems' with SH III was that 100% realism was confused with 100% difficulty.
A captain who is firing the Flak or deck gun is not very realistic, but fun and more difficult that firing on 'auto'.
A captain who is working without his team is also not realistic, but - sometimes fun and therefor more difficult.
So there should actually two scales, one of realism without an on/off toggle, and one of difficulty for the player, with an on/off toggle.


I agree with Abraham, but it would be interesting when a captain perform a task due to an sailor or petty officer his status benefit from the performance of the task executed.
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Trout



Joined: 23 Mar 2005
Posts: 90

PostPosted: Tue Apr 25, 2006 11:01 am    Post subject: Re: 100% realism: Manual charting? Reply with quote

agreed. But we still need a mechanism to motivate captains to do more than just issue orders all the time. I would like to simulate a captain who has worked his way up throught the boats and knows every job on board (kinda like a Jack Aubrey). Maybe only once per voyage he does an navigational fix, or trims the boat, or dials in a radio message, but he does them to make a point to his crew.

Abraham wrote:
I think one of the 'problems' with SH III was that 100% realism was confused with 100% difficulty.
A captain who is firing the Flak or deck gun is not very realistic, but fun and more difficult that firing on 'auto'.
A captain who is working without his team is also not realistic, but - sometimes fun and therefor more difficult.
So there should actually two scales, one of realism without an on/off toggle, and one of difficulty for the player, with an on/off toggle.
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