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SeaStorm
Joined: 09 Feb 2006 Posts: 31
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Posted: Mon Apr 24, 2006 9:46 pm Post subject: Atlantic water colors on Mediteranean waters..... |
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Hi, i need some help,
I play carreer mode, everything was fine till i transfered to the 29th flotilla, based in Toulon.
Maybe it got something to do with the \data\Env\Env.cfg file??
Here it is:
[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1
[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO
[EnvColors]
SeaType00=EnvColors_Atl.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat
[SkyColors]
SeaType00=SkyColors_Atl.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat |
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JScones
Joined: 21 Apr 2005 Posts: 1129 Location: Australia
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Posted: Mon Apr 24, 2006 9:53 pm Post subject: |
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I assume you are not using SH3Cmdr, as it automatically fixes this problem, which is a stock SH3 bug.
The manual workaround is to make sure your Env.cfg file looks like this:
Code: | [Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1
[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO
[EnvColors]
SeaType00=EnvColors_Med.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat
[SkyColors]
SeaType00=SkyColors_Med.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat |
whilst you are in 29 Flotilla.
Also note that if you want Arctic water (ie in 11 Flotilla) you need to ensure your Env.cfg file looks like this:
Code: | [Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1
[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO
[EnvColors]
SeaType00=EnvColors_Arct.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat
[SkyColors]
SeaType00=SkyColors_Arct.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat |
Only SeaType00 is picked up in campaigns (although the correct seatype is used in single missions). |
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SeaStorm
Joined: 09 Feb 2006 Posts: 31
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Posted: Mon Apr 24, 2006 10:47 pm Post subject: |
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Thanks, i appreciate, JScones.
No, i don't have SH3 Comdr.
While trying to fix this issue today, i was wondering if this line of code (SeaInfName=SeaInf.raw) was part of the solution;
[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO
...because it's referring to a map that shows the limits of each Seatype with 3 different shades of gray.
Maybe, the game was rushed, and the programmers left this option unfinished... |
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