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Atlantic water colors on Mediteranean waters.....

 
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SeaStorm



Joined: 09 Feb 2006
Posts: 31

PostPosted: Mon Apr 24, 2006 9:46 pm    Post subject: Atlantic water colors on Mediteranean waters..... Reply with quote

Hi, i need some help,

I play carreer mode, everything was fine till i transfered to the 29th flotilla, based in Toulon.

Maybe it got something to do with the \data\Env\Env.cfg file??
Here it is:


[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
SeaType00=EnvColors_Atl.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Atl.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat
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JScones



Joined: 21 Apr 2005
Posts: 1129
Location: Australia

PostPosted: Mon Apr 24, 2006 9:53 pm    Post subject: Reply with quote

I assume you are not using SH3Cmdr, as it automatically fixes this problem, which is a stock SH3 bug.

The manual workaround is to make sure your Env.cfg file looks like this:

Code:
[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
SeaType00=EnvColors_Med.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Med.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat

whilst you are in 29 Flotilla.

Also note that if you want Arctic water (ie in 11 Flotilla) you need to ensure your Env.cfg file looks like this:

Code:
[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
SeaType00=EnvColors_Arct.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Arct.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat


Only SeaType00 is picked up in campaigns (although the correct seatype is used in single missions).
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SeaStorm



Joined: 09 Feb 2006
Posts: 31

PostPosted: Mon Apr 24, 2006 10:47 pm    Post subject: Reply with quote

Thanks, i appreciate, JScones.

No, i don't have SH3 Comdr.

While trying to fix this issue today, i was wondering if this line of code (SeaInfName=SeaInf.raw) was part of the solution;

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

...because it's referring to a map that shows the limits of each Seatype with 3 different shades of gray.

Maybe, the game was rushed, and the programmers left this option unfinished... Confused
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