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scalpel
Joined: 05 Apr 2006 Posts: 6 Location: Danzig, Polen
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Posted: Sat Apr 22, 2006 11:16 am Post subject: 8km or 16km? which is mor realiscic? |
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hi,
which is the average visibility distance at good weather at sea?
i heard that over 10km or 4-5NM it is bearly possible to spot any ship... so the 16KM mod is not very realistic... is it right? |
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Sailor Steve
Joined: 22 Nov 2002 Posts: 5433 Location: Salt Lake City, Utah
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Posted: Sat Apr 22, 2006 11:38 am Post subject: |
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From the bridge of a destroyer on a perfectly clear day you can see another ship's masts at about 20 miles, or 30 kilometers.
I've been there. |
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vodkajello
Joined: 09 Mar 2006 Posts: 105 Location: Calgary, Canada
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Posted: Sat Apr 22, 2006 1:14 pm Post subject: |
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The question that should be asked is which causes more problems in the game.
8km mods have very few problems. 16kms mod have issues with the sea meeting the sky on the horizon, with ranges that your crew identifies ships at in different conditons and there are also problems with disappearing weather/fog effects.
16km also puts a lot of extra load on your computer, so you'll need at least a mid range machine. (I'd say a 2.5Ghz, 1gb ram, GF6600 or x700 video card) |
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Stiebler
Joined: 09 Oct 2005 Posts: 109 Location: London, UK
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Posted: Sat Apr 22, 2006 1:40 pm Post subject: |
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U-boat conning towers were designed to be as low as possible, so as to be hard to detect by other ships. By contrast, the bridges of warships, as Sailor Steve says, are designed to offer the best view.
This had the natural consequence that the view from the U-boat was reduced to about 8 km (5 miles).
However, this is not the whole story, since the U-boat watch could often see the smoke from a ship or, especially, a convoy at much greater ranges. Thus the 16 km view is not wholly unrealistic. It has also the effect of appearing to populate the oceans with more ships than you would normally see in the sparsely-populated SH3 world, since you are viewing a radius-squared universe (area of circle = pi x radius x radius). To my mind, this seems to be overall more realistic.
But, as Vodkajello pointed up, the 16km radius does put a bigger strain on your computer.
Stiebler. |
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scalpel
Joined: 05 Apr 2006 Posts: 6 Location: Danzig, Polen
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Posted: Sun Apr 23, 2006 6:21 am Post subject: |
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yop, the 16KM horizon looks awful... that's the reason i've reverted to GW standard 8KM...
thanks for info |
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Sailor Steve
Joined: 22 Nov 2002 Posts: 5433 Location: Salt Lake City, Utah
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Posted: Sun Apr 23, 2006 2:18 pm Post subject: |
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I think the 16 km mod looks fine. Which version are you using? |
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scalpel
Joined: 05 Apr 2006 Posts: 6 Location: Danzig, Polen
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JDHartman
Joined: 20 Mar 2006 Posts: 7
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Posted: Sun Apr 23, 2006 9:16 pm Post subject: |
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it does look very bad on the screens. |
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Sailor Steve
Joined: 22 Nov 2002 Posts: 5433 Location: Salt Lake City, Utah
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Posted: Mon Apr 24, 2006 6:41 pm Post subject: |
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As I said, I'm using the 16km Atmosphere mod (Dark) and it looks just as good as the 8 km, only you can see more than twice as far. I've spotted lighthouses at 18 km. |
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