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Wulfmann
Joined: 13 May 2005 Posts: 507 Location: Florida
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Posted: Wed Apr 19, 2006 4:01 pm Post subject: |
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Wulfmann wrote: | US subs sank 4 fleet carriers and 4 escort carriers and one battleship (Kongo).
The U-Boats sank 3 fleet carriers and 3 escort carriers (but so badly damaged 2 more they were total losses so really 5) and 2 battleships (Royal Oak and Barham)
I do agree subs were more involved on both sides of the Pacific in surface ship battles and remember the German score was over a longer time period.
Note that both German battleship sinkings were when U-Boats were ordered away from shipping attacks with the intent on attacking warships as was the case for 2 of the 3 fleet carriers sunk.
Wulfmann |
In case some missed this it seems to have answered all the later post. How does it not?
Wulfmann |
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DeepSix
Joined: 27 Mar 2005 Posts: 802 Location: DB22
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Posted: Wed Apr 19, 2006 7:45 pm Post subject: |
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Well, you left out the cruisers, but really I was trying to agree with you by quoting another source that I felt more or less concurs with you. Perhaps I worded it wrong.
@AG124: Quote: | Brockman's performance on June 4, in terms of courage and persistence, was outstanding, and he received a Navy Cross. Credited with sinking Soryu, Brockman was later to be denied. In a careful postwar analysis, the U.S. Navy determined, after comparing position reports of Nautilus and the Japanese forces, that the carrier Brockman shot at was not Soryu but Kaga. |
- p. 244 in the paperback edition if you're interested (or look up Kaga in the index). |
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Trout
Joined: 23 Mar 2005 Posts: 90
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Posted: Thu Apr 20, 2006 8:56 am Post subject: |
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THe ships that requre the most modeling resources are the ones that are not commonly seen, or will be seen at distances where the quality of the model is less important.
Warships WILL and should be more imporant in SH4 but I would rather see modeling resources placed more on the commonly seen ships (greater variety of smaller vessels), and also on things like coastal modeling, buildings, and sub interiors.
As someone said though, if they they create an opensource toolkit for ship modeling then the modders could take on this project (and they would of course).
And somewhere in the game code we would need the ability to replace existing (stock) warship types with a greater varierty off modded ones that are perhaps selected by the campaign engine on a random basis.
So basically, the stock game could come with one battleship class and the individual ships would be replaced by a randomly selected modded one.
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