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Installing additional mods

 
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robj250



Joined: 04 Mar 2006
Posts: 242
Location: Port Hardy, BC, Canada 70 yo with M.S. & C.O.P.D.

PostPosted: Wed Apr 19, 2006 1:09 pm    Post subject: Installing additional mods Reply with quote

Well martes, after I did a clean install, following the procedure outlined by JScones (his link goes to Ubisoft) the program is working fine and I no longer have duplicate folders in my SH3 root directory. Thumbs Up
What I have installed so far: MVP1.0, RUb1.45, RecManual by Augie64, JCW-Intro, Bow FIx VIIB and BlueNight Map. Sound Trainer and they are working fine Thumbs Up Well, I haven't tested the Sound Trainer yet.
I am thinking that I might install the Hospital ship, Bow Spray 1.2, CourseSolver, VIIB realistic hull, Daily Contacts 1.01, Improved Deck Compass v1, conning tower1.4B, Avg.Jones Torpedo & Deck gun speed of sound explosions 1.2+, RealDC_2, integrated orders, Improved smoke 1_1, NeuUZO_Periscope .2, Custom Emblem v.1, LightHouse, Augie's Merchant Vulnerability and then Full vulnerablity mode {that's for the ships I'm after, right} and stop watch.
Of course I will not install them all at once. Joking Are thay all compatable with RUb1.45? I heard that T2Range is outdated. Is there any particular order I should install the ones I want, as I understand that some readme or text files are over written, does that matter?
What about DialsFdb2? And there is a sound file for the ocean and wind, etc. What about the 360 Degree bearing plotter and the AI_sonar v 1.0?
Robert.
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