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Wildcat
Joined: 10 Jan 2002 Posts: 438
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Posted: Sun Apr 16, 2006 2:56 pm Post subject: |
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If it's possible to put extra maneuvers into a weapon's behavior, why not just do that for player missiles and then give the AI a dumbed down version of it if it's having a problem launching them. It might be a little onesided for the human player but then again, life's just not fair. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Apr 16, 2006 3:41 pm Post subject: |
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Well that's sometimes an option and sometimes not an option, for me it is always the last resort, and I don't think we have had to do that in LWAMI up to this point, although the doctrines themselves sometimes distinguish between AI and human fired weapons. |
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