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Goblin
Joined: 25 Mar 2006 Posts: 10 Location: Chicago, IL
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Posted: Sat Mar 25, 2006 6:59 pm Post subject: |
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So if I want to fire on a target 5nm away, I should set the range for 1nm, since entering in 5 would drop the torp 10nm away? |
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Ramius
Joined: 31 May 2001 Posts: 4092 Location: England
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Posted: Sat Mar 25, 2006 7:00 pm Post subject: |
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Goblin wrote: | So if I want to fire on a target 5nm away, I should set the range for 1nm, since entering in 5 would drop the torp 10nm away? |
Basically - yes. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Sat Mar 25, 2006 7:04 pm Post subject: |
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Goblin wrote: | So if I want to fire on a target 5nm away, I should set the range for 1nm, since entering in 5 would drop the torp 10nm away? | LWAMI's mod fixed this BTW... |
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OneShot
Joined: 24 Mar 2005 Posts: 704 Location: Germany
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Posted: Sat Mar 25, 2006 8:13 pm Post subject: |
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I think JoGary made up a listing of the entered drop points and the resulting real drop points in the game some time back. Check around here and/or at the CADC in the subs tips&tricks ... |
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Orm
Joined: 23 Jun 2005 Posts: 76 Location: Finland
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Posted: Sun Mar 26, 2006 4:16 am Post subject: |
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TLAM Strike wrote: | Goblin wrote: | So if I want to fire on a target 5nm away, I should set the range for 1nm, since entering in 5 would drop the torp 10nm away? | LWAMI's mod fixed this BTW... |
Without any ballistic flight of the torpedo. Realistic? |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Mar 26, 2006 5:40 am Post subject: |
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OMIGAWD does it really matter Orm???
The torpedoes hit the water at the right point and the rockets don't just disappear anymore. I'm done with this (Amizaur is the one who did it by the way, we owe the credit for this improvement to him).
Anyway. Anyone else feel like nitpicking over something COMPLETELY unrelated to gameplay yet would take days to do exactly 100% ascethically perfect while so many things that matter go unfixed?
I made good money today, I'm feelin' frisky.
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Orm
Joined: 23 Jun 2005 Posts: 76 Location: Finland
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Posted: Sun Mar 26, 2006 6:08 am Post subject: |
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LuftWolf wrote: | OMIGAWD does it really matter Orm???
The torpedoes hit the water at the right point and the rockets don't just disappear anymore. I'm done with this (Amizaur is the one who did it by the way, we owe the credit for this improvement to him).
Anyway. Anyone else feel like nitpicking over something COMPLETELY unrelated to gameplay yet would take days to do exactly 100% ascethically perfect while so many things that matter go unfixed?
I made good money today, I'm feelin' frisky.
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It was not a big critic. Only that when I used it the first time, I was somewhat surprise as I thought that the subroc infamous bug (the one when flying over ice or an island) had just reappeared. That was it. Peace. :sunny: |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Mar 26, 2006 6:09 am Post subject: |
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Huh?
I guess I misunderstood you then, can you elaborate further if you have a chance? :hmm:
Didn't mean to be quick to the trigger.
Actually, can anyone elaborate on what he is refering to? I'm not sure what Orm is describing. :8 |
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Orm
Joined: 23 Jun 2005 Posts: 76 Location: Finland
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Posted: Sun Mar 26, 2006 6:26 am Post subject: |
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LuftWolf wrote: | Huh?
I guess I misunderstood you then, can you elaborate further if you have a chance? :hmm:
Didn't mean to be quick to the trigger.
Actually, can anyone elaborate on what he is refering to? I'm not sure what Orm is describing. :8 |
I am not very sure if I have to take it as an insult or not.
Anyway, to the matter, I think you know that when launching on a ice map or if an island is between the launcher and the target, meaning that the subroc has to fly over the island (and should release its torpedo while still flying over the island), the missile had the bad habit to plunge directly to the sea without releasing any torpedo. Of course I am talking about stock DW.
Now, with your mod, I first thought when seeing the missile going straight to the sea and not releasing its torpedo that this bug was on. That’s all. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Mar 26, 2006 6:44 am Post subject: |
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Orm wrote: | LuftWolf wrote: | Huh?
I guess I misunderstood you then, can you elaborate further if you have a chance? :hmm:
Didn't mean to be quick to the trigger.
Actually, can anyone elaborate on what he is refering to? I'm not sure what Orm is describing. :8 |
I am not very sure if I have to take it as an insult or not.
Anyway, to the matter, I think you know that when launching on a ice map or if an island is between the launcher and the target, meaning that the subroc has to fly over the island (and should release its torpedo while still flying over the island), the missile had the bad habit to plunge directly to the sea without releasing any torpedo. Of course I am talking about stock DW.
Now, with your mod, I first thought when seeing the missile going straight to the sea and not releasing its torpedo that this bug was on. That’s all. |
No insult.
I wanted a clear description of what was happening in case there was a new bug that I wasn't aware of.
Thank you for clearing it up.
Cheers,
David |
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Orm
Joined: 23 Jun 2005 Posts: 76 Location: Finland
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Posted: Sun Mar 26, 2006 6:53 am Post subject: |
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No problem.
Perhaps a bad habit from me to think that everybody know what I am thinking. Sorry. |
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Goblin
Joined: 25 Mar 2006 Posts: 10 Location: Chicago, IL
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Posted: Sun Mar 26, 2006 1:49 pm Post subject: |
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Orm wrote: | LuftWolf wrote: | Huh?
I guess I misunderstood you then, can you elaborate further if you have a chance? :hmm:
Didn't mean to be quick to the trigger.
Actually, can anyone elaborate on what he is refering to? I'm not sure what Orm is describing. :8 |
I am not very sure if I have to take it as an insult or not.
Anyway, to the matter, I think you know that when launching on a ice map or if an island is between the launcher and the target, meaning that the subroc has to fly over the island (and should release its torpedo while still flying over the island), the missile had the bad habit to plunge directly to the sea without releasing any torpedo. Of course I am talking about stock DW.
Now, with your mod, I first thought when seeing the missile going straight to the sea and not releasing its torpedo that this bug was on. That’s all. |
That happened to me yesterday, but I was playing stock 1.03.
Strangely enough though, even though I saw the actual missile casing hit the water, the torpedo still emerged....almost as if the game lagged the animation of the torpedo releasing in mid-flight. |
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