Forum Index
SUBSIM Forum Search

The Web's #1 BBS for all submarine and naval simulations!
[ SUBSIM Review ] [ SUBSIM STORE ]
Current Forum | Archives 2002-2003 |

Gameplay problems with latest patch

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> Dangerous Waters
View previous topic :: View next topic  
Author Message
jason210



Joined: 14 Sep 2002
Posts: 467
Location: Sweden / UK

PostPosted: Wed Mar 22, 2006 3:10 pm    Post subject: Gameplay problems with latest patch Reply with quote

Hi

I need some advice with the following problems I've encountered:

I seem to have a big problem with broadband on the 688i (possibly others too - not checked). It lacks sensitivity. After several totally unsuccessful attempts at the "loiter" 688i mission, I turned on "show Truth" to see what was happening. I then saw that I was about 20nm away from three naval vessels which were underway at a noisy 20Kts, and yet nothing showed up on broadband. I was at 160m depth, doing 5kts and yet could see nothing on any of the broadband sensors.

Another problem concerned the "Liberian Liberation" mission. 95% of the torpedoes I drop into the water (to intercept the boghammer) seem to vanish off the map after a few seconds, quite inexplicably.

Anyone help?
Back to top
View user's profile Send private message Send e-mail
OneShot



Joined: 24 Mar 2005
Posts: 704
Location: Germany

PostPosted: Wed Mar 22, 2006 3:17 pm    Post subject: Reply with quote

Err... you were at 160m or or feet? And was a layer present? Because if you were below the layer then it would be perfectly ok for you to NOT hear those ships.

As for the torpedos ... I can't recall the mission right off the bat ... are you flying a P-3 or Helo (you said dropped)? And if you do, how deep is the water? Because it might be that you just buried your torps in the mud, either by dropping them from to high or by using the wrong settings.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Wed Mar 22, 2006 4:23 pm    Post subject: Re: Gameplay problems with latest patch Reply with quote

jason210 wrote:
The "Liberian Liberation" mission. 95% of the torpedoes I drop into the water (to intercept the boghammer) seem to vanish off the map after a few seconds, quite inexplicably.


Dropping torpedoes into shallow water (the most likely cause of your problem) requires correct procedure. Against the boghammer, you're better off firing a agm-65 (maverick) in the first place.
Back to top
View user's profile Send private message MSN Messenger
Molon Labe



Joined: 16 Jun 2004
Posts: 1052
Location: Bloomington, IN, USA

PostPosted: Wed Mar 22, 2006 4:55 pm    Post subject: Re: Gameplay problems with latest patch Reply with quote

jason210 wrote:
Hi

I need some advice with the following problems I've encountered:

I seem to have a big problem with broadband on the 688i (possibly others too - not checked). It lacks sensitivity. After several totally unsuccessful attempts at the "loiter" 688i mission, I turned on "show Truth" to see what was happening. I then saw that I was about 20nm away from three naval vessels which were underway at a noisy 20Kts, and yet nothing showed up on broadband. I was at 160m depth, doing 5kts and yet could see nothing on any of the broadband sensors.

Another problem concerned the "Liberian Liberation" mission. 95% of the torpedoes I drop into the water (to intercept the boghammer) seem to vanish off the map after a few seconds, quite inexplicably.

Anyone help?


Please, whenever asking about potentially anomalous detection ranges, state the acoustic conditions under which the observation was made. There are a great many situations under which no BB signal for noisy contacts would be detected at 20nm--perhaps even a majority of situations.
Back to top
View user's profile Send private message AIM Address
jason210



Joined: 14 Sep 2002
Posts: 467
Location: Sweden / UK

PostPosted: Wed Mar 22, 2006 7:35 pm    Post subject: Reply with quote

Sorry - 160 feet (not 160m) depth. My mistake. Even at this depth, and even when targets only 10nm away, the tracks on the waterfall were very faint, and I couldn't get anything to come up on the Demon. Anyway - as long as I know it's not a problem with the patch, but rather with me (ie ignorance) it's answered my question. I'll test it again when I have time.

As for the torpedos, I was in the P3 in that mission and the water was most likely very shallow.

Thanks for the help. I'm an SHIII person really - but I've trying with DW again.
Back to top
View user's profile Send private message Send e-mail
JamesT73J



Joined: 10 Jan 2002
Posts: 424
Location: United Kingdom

PostPosted: Thu Mar 23, 2006 4:29 am    Post subject: Reply with quote

jason210 wrote:

Thanks for the help. I'm an SHIII person really - but I've trying with DW again.


Keep trying. DW gives you back everything you put into it!
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Molon Labe



Joined: 16 Jun 2004
Posts: 1052
Location: Bloomington, IN, USA

PostPosted: Thu Mar 23, 2006 7:37 am    Post subject: Reply with quote

jason210 wrote:
Sorry - 160 feet (not 160m) depth. My mistake. Even at this depth, and even when targets only 10nm away, the tracks on the waterfall were very faint, and I couldn't get anything to come up on the Demon. Anyway - as long as I know it's not a problem with the patch, but rather with me (ie ignorance) it's answered my question. I'll test it again when I have time.

As for the torpedos, I was in the P3 in that mission and the water was most likely very shallow.

Thanks for the help. I'm an SHIII person really - but I've trying with DW again.


There are times when a trace is visible on the BB but it cannot be marked. This is a known bug in all versions of DW (probably a by-product of the fix of Sub Command's "clicking cheat"). You just have to go without DEMON for a few more nm, that's all.
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> Dangerous Waters All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group