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Delaying the beggining of a ship's travel?

 
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uhu



Joined: 01 May 2005
Posts: 72
Location: Budapest, Hungary

PostPosted: Sat Mar 18, 2006 9:13 am    Post subject: Delaying the beggining of a ship's travel? Reply with quote

Hi,

Is there a way, to add some time before a ship goes to its travel?
For example, it stay for 20 minutes, after that, it goes with 10 knots on its way.
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booger2005



Joined: 11 Jan 2006
Posts: 183
Location: Akron Ohio

PostPosted: Sat Mar 18, 2006 10:04 pm    Post subject: Re: Delaying the beggining of a ship's travel? Reply with quote

uhu wrote:
Hi,

Is there a way, to add some time before a ship goes to its travel?
For example, it stay for 20 minutes, after that, it goes with 10 knots on its way.


No. But, what you can do is have it loop around in a circle slowly for the length of time you want, then move away quickly.
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uhu



Joined: 01 May 2005
Posts: 72
Location: Budapest, Hungary

PostPosted: Sun Mar 19, 2006 3:31 am    Post subject: Re: Delaying the beggining of a ship's travel? Reply with quote

booger2005 wrote:
uhu wrote:
Hi,

Is there a way, to add some time before a ship goes to its travel?
For example, it stay for 20 minutes, after that, it goes with 10 knots on its way.


No. But, what you can do is have it loop around in a circle slowly for the length of time you want, then move away quickly.


Thanks, thats's also something, even if it's not wat I wanted.
I experimenced about the take a same type ship over the other, and when the 1st one exits from the scenario, in the same time, a moving one appears - but the moving one dont showed up, and the 1st one don't dissapeared. Sad
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booger2005



Joined: 11 Jan 2006
Posts: 183
Location: Akron Ohio

PostPosted: Sun Mar 19, 2006 4:49 am    Post subject: Reply with quote

In single missions, its impossible for a ship to show up in visual range (or possibly at all) after a mission starts. This includes spawning using the "Events" options or scheduling any ships to appear after the mission start. There has been some speculation/debate whether this is a bug or a feature to prevent "phanton ships" from appearing out of nowhere. I too have had problems with deleting ships in single missions. I think its bugged.

Trust me, its going to be impossible to do exactly what you want. Sorry Rolling Eyes I've been there too. Damn
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uhu



Joined: 01 May 2005
Posts: 72
Location: Budapest, Hungary

PostPosted: Mon Mar 20, 2006 4:56 am    Post subject: Reply with quote

booger2005 wrote:
In single missions, its impossible for a ship to show up in visual range (or possibly at all) after a mission starts. This includes spawning using the "Events" options or scheduling any ships to appear after the mission start. There has been some speculation/debate whether this is a bug or a feature to prevent "phanton ships" from appearing out of nowhere. I too have had problems with deleting ships in single missions. I think its bugged.

Trust me, its going to be impossible to do exactly what you want. Sorry Rolling Eyes I've been there too. Damn


Well, thanks for the info! Yep
And what about this things in the campaign? Because, I make the scenario first, but after that I want it import it in the campaign (it worked with others' made scenarios).
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