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uhu
Joined: 01 May 2005 Posts: 72 Location: Budapest, Hungary
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Posted: Sat Mar 18, 2006 9:13 am Post subject: Delaying the beggining of a ship's travel? |
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Hi,
Is there a way, to add some time before a ship goes to its travel?
For example, it stay for 20 minutes, after that, it goes with 10 knots on its way. |
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booger2005
Joined: 11 Jan 2006 Posts: 183 Location: Akron Ohio
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Posted: Sat Mar 18, 2006 10:04 pm Post subject: Re: Delaying the beggining of a ship's travel? |
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uhu wrote: | Hi,
Is there a way, to add some time before a ship goes to its travel?
For example, it stay for 20 minutes, after that, it goes with 10 knots on its way. |
No. But, what you can do is have it loop around in a circle slowly for the length of time you want, then move away quickly. |
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uhu
Joined: 01 May 2005 Posts: 72 Location: Budapest, Hungary
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Posted: Sun Mar 19, 2006 3:31 am Post subject: Re: Delaying the beggining of a ship's travel? |
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booger2005 wrote: | uhu wrote: | Hi,
Is there a way, to add some time before a ship goes to its travel?
For example, it stay for 20 minutes, after that, it goes with 10 knots on its way. |
No. But, what you can do is have it loop around in a circle slowly for the length of time you want, then move away quickly. |
Thanks, thats's also something, even if it's not wat I wanted.
I experimenced about the take a same type ship over the other, and when the 1st one exits from the scenario, in the same time, a moving one appears - but the moving one dont showed up, and the 1st one don't dissapeared. |
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booger2005
Joined: 11 Jan 2006 Posts: 183 Location: Akron Ohio
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Posted: Sun Mar 19, 2006 4:49 am Post subject: |
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In single missions, its impossible for a ship to show up in visual range (or possibly at all) after a mission starts. This includes spawning using the "Events" options or scheduling any ships to appear after the mission start. There has been some speculation/debate whether this is a bug or a feature to prevent "phanton ships" from appearing out of nowhere. I too have had problems with deleting ships in single missions. I think its bugged.
Trust me, its going to be impossible to do exactly what you want. Sorry I've been there too. |
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uhu
Joined: 01 May 2005 Posts: 72 Location: Budapest, Hungary
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Posted: Mon Mar 20, 2006 4:56 am Post subject: |
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booger2005 wrote: | In single missions, its impossible for a ship to show up in visual range (or possibly at all) after a mission starts. This includes spawning using the "Events" options or scheduling any ships to appear after the mission start. There has been some speculation/debate whether this is a bug or a feature to prevent "phanton ships" from appearing out of nowhere. I too have had problems with deleting ships in single missions. I think its bugged.
Trust me, its going to be impossible to do exactly what you want. Sorry I've been there too. |
Well, thanks for the info!
And what about this things in the campaign? Because, I make the scenario first, but after that I want it import it in the campaign (it worked with others' made scenarios). |
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