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boarding the ship

 
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Tusipex



Joined: 10 Jan 2002
Posts: 252
Location: from Poland , in Wales . .

PostPosted: Sun Mar 12, 2006 12:06 pm    Post subject: boarding the ship Reply with quote

I'm working on a mission where two ships supposed to be boarding togather and exchange cargo .

The case is to position them so close to each other - that it looks realistic.

I have tried two different approches:

I switched off the colision detection using script. And then applied another script when approach trigger was activated.

The trigger was activated when aproaching platform was tracking the other platform, and range was 0.01 (can you make it any less than this ? I should acctually try . . . ) Than script was setting proper speed and bearing for chasing platform to stop.

It did not worked well . . . .

Another approach was using the waypoints , and it works a lot better.

Any other suggestions ? ?
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Tusipex



Joined: 10 Jan 2002
Posts: 252
Location: from Poland , in Wales . .

PostPosted: Mon Mar 13, 2006 3:04 am    Post subject: Reply with quote

Ok, I have it fixed now
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goldorak



Joined: 21 Apr 2005
Posts: 393
Location: Milano,Italy

PostPosted: Mon Mar 13, 2006 4:08 am    Post subject: Reply with quote

What did you fix exactly ?
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Tusipex



Joined: 10 Jan 2002
Posts: 252
Location: from Poland , in Wales . .

PostPosted: Mon Mar 13, 2006 9:33 am    Post subject: Reply with quote

They stop exactly side by side now.

I have played withwaypoints timing and scripts.
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