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New Multiplayer Mission America 2

 
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Vaxnig



Joined: 14 Feb 2006
Posts: 26

PostPosted: Sun Mar 05, 2006 1:06 pm    Post subject: New Multiplayer Mission America 2 Reply with quote

New 5 player multiplayer mission "America 2"

Good luck with this one guys :dead:

http://www.azeral.net/files/SH3/America_2.zip
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Vaxnig



Joined: 14 Feb 2006
Posts: 26

PostPosted: Sun Mar 05, 2006 1:27 pm    Post subject: Reply with quote

Cdre Gibbs........Lets see if you can solo this one Rock
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Cdre Gibs



Joined: 27 Apr 2005
Posts: 742

PostPosted: Sun Mar 05, 2006 9:35 pm    Post subject: Reply with quote

Just D/Led, will get back to you when done Smile
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Vaxnig



Joined: 14 Feb 2006
Posts: 26

PostPosted: Sun Mar 05, 2006 10:20 pm    Post subject: Reply with quote

Cdre Gibs wrote:
Just D/Led, will get back to you when done Smile


Goodluck, I've modifeied it since this version. Made it easier. Cool
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phatmatt



Joined: 05 Dec 2005
Posts: 80
Location: Canada

PostPosted: Sun Mar 05, 2006 10:43 pm    Post subject: Reply with quote

triple post, first time I seen this happen! Downloading Thumbs Up
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Vaxnig



Joined: 14 Feb 2006
Posts: 26

PostPosted: Sun Mar 05, 2006 11:05 pm    Post subject: Reply with quote

phatmatt wrote:
triple post, first time I seen this happen! Downloading Thumbs Up


Weird :huh: My connect must have been lagging.
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Cdre Gibs



Joined: 27 Apr 2005
Posts: 742

PostPosted: Mon Mar 06, 2006 1:46 am    Post subject: Reply with quote

well I just finished it, Bismark sunk the Carrier and 1 other ship (not sure what 1) before it in turn was sunk. The rest of the Taskforce and Convoy I sunk myself.

I'm going to redo the map since I have the "LRG Mod" installed. You see with the LRG Mod, Capital ships can engage targets at around the 29-30Km mark, so its way to close atm. I dont know what level crew you gave the Escorts but they felt a little dumb to me for such a large force.

Convoy spacing was good but I'll also be checking waypoints since it appears they reached the last waypoint and loittered around at the end. May make the waypoints finish some odd 2000Km away, keeps the convoy on the move.

I'm also going to swap out the British Capital ships and replace them with USN ships ( I have the USS Essex, USS Nevarda and the USS Iowa - still wips tho, but working sorta Smile ) plus just for §hits an giggles i'm going to put the Scharnhorst in and a small DD escort screen. I think i'll put them some 40Km away on a closing heading at 30Knts, they should roll up at the right time to help mop up the convoy ! :hmm:

I'll let you know how it goes.
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Vaxnig



Joined: 14 Feb 2006
Posts: 26

PostPosted: Mon Mar 06, 2006 10:07 am    Post subject: Reply with quote

Cdre Gibs wrote:
well I just finished it, Bismark sunk the Carrier and 1 other ship (not sure what 1) before it in turn was sunk. The rest of the Taskforce and Convoy I sunk myself.

I'm going to redo the map since I have the "LRG Mod" installed. You see with the LRG Mod, Capital ships can engage targets at around the 29-30Km mark, so its way to close atm. I dont know what level crew you gave the Escorts but they felt a little dumb to me for such a large force.

Convoy spacing was good but I'll also be checking waypoints since it appears they reached the last waypoint and loittered around at the end. May make the waypoints finish some odd 2000Km away, keeps the convoy on the move.

I'm also going to swap out the British Capital ships and replace them with USN ships ( I have the USS Essex, USS Nevarda and the USS Iowa - still wips tho, but working sorta Smile ) plus just for §hits an giggles i'm going to put the Scharnhorst in and a small DD escort screen. I think i'll put them some 40Km away on a closing heading at 30Knts, they should roll up at the right time to help mop up the convoy ! :hmm:

I'll let you know how it goes.


All the enemy crews are veteran and some are elite. Does the carrier launch planes?
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Cdre Gibs



Joined: 27 Apr 2005
Posts: 742

PostPosted: Mon Mar 06, 2006 1:53 pm    Post subject: Reply with quote

Vaxnig wrote:
All the enemy crews are veteran and some are elite. Does the carrier launch planes?


Dunno, the Bismark sunk it remember Smile
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Vaxnig



Joined: 14 Feb 2006
Posts: 26

PostPosted: Mon Mar 06, 2006 4:27 pm    Post subject: Reply with quote

Cdre Gibs wrote:
Vaxnig wrote:
All the enemy crews are veteran and some are elite. Does the carrier launch planes?


Dunno, the Bismark sunk it remember Smile


The version I have posted here is not the version I have been using. I added a German Heavy Cruiser to compliment the bismark and some more american destroyers. They both get sunk still though ehhehehe.

Not sure why some the ships stopped, I thought all have waypoints that well exceed 8000 km

With you be the only sub, it probably took a very long time to get the convoy. It takes quite awhile with 5 people.
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Vaxnig



Joined: 14 Feb 2006
Posts: 26

PostPosted: Wed Mar 08, 2006 12:51 pm    Post subject: Reply with quote

I have furthur modified this mission. (I haven't updated the posted file yet though). Now the Bismark has 2 heavy cruisers supporting it and I added more escorts to the allied convoy. The Bismark and its support cruisers still get sunk pretty damn fast though LOL.

I'll post the updated version tonight. It's pretty exciting. Thumbs Up
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Vaxnig



Joined: 14 Feb 2006
Posts: 26

PostPosted: Thu Mar 09, 2006 10:10 pm    Post subject: Reply with quote

The link at the top now downloads the current and final version of America 2. GL Gentlemen. Rock
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