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Mike 'Red Ocktober' Hense
Joined: 21 Sep 2001 Posts: 1262 Location: NY USA
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Posted: Thu Feb 02, 2006 4:50 pm Post subject: Cooperative Multiplayer? |
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has anyone participated in a cooperative mp session where different players manned the various stations on the same sub...
... if so, how did it turn out... what was your impression of this kinda coop play?
thx
--Mike |
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goldorak
Joined: 21 Apr 2005 Posts: 393 Location: Milano,Italy
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Posted: Thu Feb 02, 2006 5:47 pm Post subject: Re: Cooperative Multiplayer? |
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Mike 'Red Ocktober' Hense wrote: | has anyone participated in a cooperative mp session where different players manned the various stations on the same sub...
... if so, how did it turn out... what was your impression of this kinda coop play?
thx
--Mike |
Its great, but people need to get accustomed to playing multistation.
Its not a matter of it being complicated as a matter of deciding exactly how the different stations comunicate with each other so as not to have complete chaos aboard a unit and loose situational awareness.
Of course, players speaking the same native language are at an advantage, all things being equal.
I've played multistation on the p-3, the akula and even the frigate and once you try this multiplayer option there is no going back believe me
Edit : I'd say that on a sub 2 players will have the maximum efficiency, as on the p-3 and the mh-60. On the frigate on the other hand, 2 players is sufficient (if you use autocrew on tma) otherwise you really nead a 3 or more crew. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Thu Feb 02, 2006 5:56 pm Post subject: |
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In a GDT game there were two players on a P-3, while I was in an MH-60. The P-3 crew did a good job. Having a guy always watch the ESM/IR Cam is very useful from what I saw.
I've also been in a MS game in Subs and FFGs and its great. Several people can make the boat very efficient. |
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MaHuJa
Joined: 10 Jan 2002 Posts: 447 Location: 59.96156N 11.02255E
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Posted: Sat Feb 04, 2006 6:24 am Post subject: |
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There are a couple nasty bugs that don't rear their heads until you play multistation. If you have a sonar contact that duplicates over and over, this means you easily get some 500+ bearing lines on a contact. On the nav map.
(Counter by sonar player dropping the tracker, btw. - but the cleanup is probably your own)
The effects of a player dropping or having to leave, however, should be well known. |
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Thud
Joined: 24 Feb 2006 Posts: 1
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Posted: Fri Feb 24, 2006 8:15 am Post subject: |
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I'm a little late to the party here but I found multi-station to be a great LAN party. It also has helped me hook new players since they can just learn one or two stations with me dictating the tactics. |
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Kapitan
Joined: 10 Mar 2005 Posts: 5385 Location: essex england also st petersburg russia
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Posted: Fri Mar 03, 2006 6:54 pm Post subject: |
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Yes i have myself and a friend called soul chaser would often do multi station and found it great fun we would swap roles so one mission he had sole command while the next i would.
I had the line thinggy that mahuja said it was a big pain think we must have had over 1000 lines that just ruined it cause even though we carryed on we were blind for part of it. |
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