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Back again - Iron Coffins

 
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Chad



Joined: 13 Jun 2004
Posts: 152

PostPosted: Sat Feb 18, 2006 1:47 pm    Post subject: Back again - Iron Coffins Reply with quote

After an extended shore leave I'm back with some stuff..

Besides some screenshots that are posted here, are some updates about it too.

http://www.chadmcrae.com/icoff/


First is a little trailer of the bow interior of a VII-C U-boat I've been working on.. (very poor res, will redo!)

56k: http://www.chadmcrae.com/IronCoffins-Bow.wmv
bband: http://www.chadmcrae.com/ironcoffins-revised.wmv

Now for some screenshots, visit my site to click on them to make them larger.






will upload later.. dial up user here

I'm going to start creating an atmostphere and skybox soon, and the exterior of the U-boat, so I will begin showing outside the tin can as soon as possible.
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Mike 'Red Ocktober' Hense



Joined: 21 Sep 2001
Posts: 1262
Location: NY USA

PostPosted: Mon Feb 20, 2006 7:57 am    Post subject: Reply with quote

wow... you've got the whole sub modeled... cool!!

are you planning on adding a lil information on your web site about the project?

--Mike
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Chad



Joined: 13 Jun 2004
Posts: 152

PostPosted: Mon Feb 20, 2006 7:05 pm    Post subject: Reply with quote

Eventually, but I am no webmaster, and if anyones interested they can help/do it for me but no pay..

I'm currently just a little High School student taking college classes from a scholarship I got to get my foot in the door of college until I graduate and then become a Business Management bachallor degree thingy...

Game design, programming, and everything else is second or my hobbies..

My original site is of course, http://www.chadmcrae.com nothing big but shows what I'm capable of.

You probably recognize me from the Blitz forums Mike, and I'm truckin along but you and me are in the same boat, haha, about all the same stuff, like infinite water I'm going to use is from the cubemapped water competition on the forums, and a lot of things I'm using is from other code archives and examples and from questions I have asked.

Thanks for your interest, and how you always complained that current games graphically look better than yours, well yours is 250x better than mine, as all mine made from MS Paint, or borrowed from MOHAA as of now..

Chad
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Letum



Joined: 04 Feb 2005
Posts: 735
Location: United Kingdom Of Great Briton

PostPosted: Tue Feb 21, 2006 9:59 am    Post subject: Reply with quote

Want some help with the interior?
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Chad



Joined: 13 Jun 2004
Posts: 152

PostPosted: Tue Feb 21, 2006 10:20 am    Post subject: Reply with quote

Letum, writing you a PM, so probably when you see this check it.
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Mike 'Red Ocktober' Hense



Joined: 21 Sep 2001
Posts: 1262
Location: NY USA

PostPosted: Tue Feb 21, 2006 12:00 pm    Post subject: Reply with quote

don't sell your project short... your game has a graphic style all it's own... mine is going in a different direction, therefore is bound to look different... i kinda like what i see Thumbs Up if i were you, i wouldn't change the style too much...

yeah, if you need any help, don't hesitate to ask... hey, your sub may be in the water before mine gets there Very Happy

--Mike
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Chad



Joined: 13 Jun 2004
Posts: 152

PostPosted: Tue Feb 21, 2006 5:07 pm    Post subject: Reply with quote

Mike you honestly do not know how much it means to me that your being supportive of my project..

It's been a long time interest of mine and just starting to learn and work on everything and to be complimented really means a lot.

I appreciate it, and cudos to you and your game, I wish you the best of luck and I can already tell that yours is a game that will be around for awhile.
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Mike 'Red Ocktober' Hense



Joined: 21 Sep 2001
Posts: 1262
Location: NY USA

PostPosted: Tue Feb 21, 2006 5:32 pm    Post subject: Reply with quote

my pleasure... i'd like to see at least one of these indie efforts go gold... i'm also working sub sim code in Blitz, so if you need a hand with it, i'm here...

--Mike
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