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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Oct 23, 2005 12:48 am Post subject: LWAMI Mod 3.XX Working Issues |
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Note: some notations added for my benefit, this is also a working list for us.
For now, "P---" denotes that we are actively working on this for the upcoming version of the mod.
Working Issues for LWAMI 3.XX
-Add LWAMI section to USNI (pending Jamie's clearance on copywrite)
-I would like to review the sonar sensor assignments to individual platforms
-Create the unit information tables (if I have the time... )
-Work on trying to automate Missile Transient Warnings.
-Review very light torpedo warhead assignments
-Investigate aircraft weapons loadouts and aircraft ship assignments
-Add additional land based missile launchers.
-Review missile seeker assignments: IR vs radar
-Complete reworking of radar and FC radar modelling, including review of all object radar and FC radar signatures (especially ASM missiles)
-Consider adding baffle for TA
-Review Sphere/Hull sensitivity
-Consider major changes to SeaWolf low frequency hull array
-Add platform active sonar unique ping frequencies
-Review Launcher Assignments for "single tube" subs in detail
---Try to add under-keel detonations
---Work on switching torpedo sensors over from curved limited to sensitivity limited ranges
---Work on non-removal of dead platforms
---Work on RBU doctrine and create subroc-like structure
--- Add flare CM launch order to CIWSAttack doctrine
---Swap FFG TA and Nixie masts
---Convert Ohio SSBN to SSGN
---Convert RBU's to subroc-like weapons
---Mine launched torpedoes and CAPTOR system http://www.fas.org/man/dod-101/sys/dumb/mk60.htm :hmm:
---Look at sub avoid doctrines to prevent AI sub bottoming during evasion
---Look at adding ESSM to Burke DDG VLS
---Work on integrating new 3-d models and platforms/weapons in database and distribution
---Fix UAV (doctrine and Hellfires)
---Integrating new torpedo doctrines and addressing the torpedo range vs. speed problem
---Investigate removing the sensor operation depth hardcap from TA's
---Investigate ASW aircraft swarming
---Look at potential conflicts with offsets on sensors bound to masts
---Remander of doctrine fixes for all airplatforms that force them to drop contacts when they have lost their track
---Look at full AI MH60 oscillation when newtrack "SUB"
---Review helo/aircraft sensors
---Review FFG Hull sensitivity for passive mode
P---Check Maverick range
---Review helo turn radii (stop the helo's from crashing...)
---Check max depth of SS-N-27ASW torpedo payload
P---Look at UUV sensor and thrust
P---Quick fix to FCR's and missiles (surface and air), including crusing altitude doctrines for ASM's
P---Finish range-based error correction for SLAM-ER ASuW, redo SLAM for AI platforms, upgrade american harpoons
P---Add Amizaur's advanced torpedo control mod
P---Resolve if TLAM doctrine changes are necessary
P---Check CIWSAttack doctrine and retune for more effective operation and add ESSM to DDG 51.
Resolved in LWAMI v3.02
++Add passive sound level for active decoys and small active SL for passive decoys
++Increase sensivity of sphere and hull arrays and look at increasing baffle size
++Change E-2 Hawkeye and E-3 Sentry radars to scan full sky
++DIFAR and VLAD balancing fix: change cable length of VLAD to 800/1200, so that the DIFAR becomes prefered buoy for shallow water operations, as is realistic. Also, have increased cable length of DICASS deep to 600ft.
++Increase Torpedo Passive SL and alter sound vs speed thrust values
++MANPAD effectivenes reduced as follows: Stinger 75, SA-8 65, SA-5 60. Can you tell we don't like the Submarine SAM anti-aircraft battery strategy?
++AEGIS ship behavior fix: Fire control radars and CIWSAttack doctrine
++Decrease radar signatures for TASM (45) and Harpoon (40)
++Add updated Missile.txt, CIWSAttack and SubAvoidWeap doctrines to distribution
++correct CIWSAttack and SubAvoidWeap doctrines (move comments) and Missile doctrine (add missing variable declaration)
++Replace UGST on Iranian Kilos with USET-80
++Remove baffle for active intercept
++Streamline installation
++Work on trying to improve SSGN performance (done by mission design)
3++Remove random circle/snake direction for human torpedoes from Torpedo.txt doctrine
3++Decrease buoyancy and deploy speed of MH-60 Dipping sonar to prevent curling (MaHuJa)
3++Set earth curvature flag for major FCR's, FFG and AEGIS
3++Reverse Ming Aft Tubes
3++Change FFG prop. diameter from 3 to 5
3++Rework passive sonars to bring detection ranges back to 1.01 LWAMI 2.03
3++Further editing to SubAtkSub doctrine for more aggressive AI attack behavior, and preliminary reworking of AI submarine torpedo tubes to take advantage of the doctrine for appropriate platforms
3F++Review SubAvoid doctrines to try to decrease likelihood of inappropriate sub evasion, particularly with active sonar pinging
3F++Add qmtasks file from 1.03 to LWAMI database
3F++Change ALFS cable length to 2,550 ft
3F++Redo buoy lengths to match new figures
3F++Look at TA cable length (TB-16 2600 feet Deploys and retrieves in about 2 1/2 min.; TB-23 2950 ft. about 3 mins.; and the TB-29 3300 feet and takes about 3 1/2 min)
3F++Make SW sphere array bearing error consistent with other sonars
3F++Remove Snapshot Flag from Maverick
3F2++Work on SubAtkSub doctrine to try to get more reliable second shots and more aggressive attacking behavior
3F2++Rescale MANPADs to make them more effective and counter that with increased Flare CM effectiveness
3F2++Enable subs as legit targets for Hellfire and add apply Maverick fix to Hellfire magic logic, Maverick and Hellfire now should work the same... correctly
3F2++Remove helos as legit targets for Maverick
3F2++Edits to the Torpedo and TorpHoming doctrines to prevent "spoofed torpedo syndrome"
3F2++Create active sonars of separate non-stock sensitivites and review active SL assignments
3F2++Replaced SET-53 with more capable torpedo for Chinese Kilos: hypothetical Yu-8 (pirated version of USET-80, 16.7KM@45kts with max depth of 475m and an A/P seeker with quality between a MK46 and USET-80)
3F3++Lowered PSL of Chinese and Indian KLUB Kilo Standard to 58 to represent 877EKM version.
3F3++Changed the 27ASM 1st Stage 3-d model back to original cruise missile style
3F3++Enable ships as legit targets for Hellfire Strike and increase damage ability to make it equal to Hellfire ASM
3F3++Added deep TA's for surface ships and submarines
3F3++Added dipping capable sensors to AI FFG helo
3F3++Edits to aircraft doctrines to prevent MAD show truth bug and allow for attack behavior on hostile MAD contacts... this should address the "swarming" problem
3F3++Complete overhaul of AI helo sensors and doctrines RE: dipping sonar
31++Finish replacing Mk54II with MK46AI for airplatforms
31++Fix FFG AI MH60 loadout
31++Refined MH60 Dipping Drop contact conditionals.
32++Fixed MH60 Starboard pylon
32++---Added MAD sensor to Ka-27 Helix
Please post here if you have mentioned something to us before that is not listed here.
Cheers,
David
Last edited by LuftWolf on Mon May 01, 2006 10:37 pm; edited 151 times in total |
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Molon Labe
Joined: 16 Jun 2004 Posts: 1052 Location: Bloomington, IN, USA
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Posted: Sun Oct 23, 2005 1:09 am Post subject: |
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This would probably be a low priority, but maybe adding AI platforms to the game, like SSM batteries that fire supersonic missiles, Russian VTOL carriers, etc. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Oct 23, 2005 1:19 am Post subject: |
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Adding the launchers would be easy, especially because we don't need new 3-d models. So I'll add that one.
In terms of the other ships for which we don't have mods, I'm reluctant to do that at the moment, unless we do it on a large scale, AKA Perscope Depth's Navy Mod. So that might be the next step of the project.
Thanks again! ![Thumbs Up](images/smiles/thumbsup.gif) |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Sun Oct 23, 2005 12:50 pm Post subject: |
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Did you review the SSM sensors? IE the IR seekers. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Oct 23, 2005 12:52 pm Post subject: |
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No... was I supposed to?
I don't remember. Sorry.
Please refresh my memory. ![Smile](images/smiles/icon_smile.gif) |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Sun Oct 23, 2005 12:57 pm Post subject: |
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Some of the Supersonic Missiles had IR seekers when they shouldn't (cuz of the heat). I was saying a little research should be done to determin which missiles should have IR seekers since a FFG player has little need for having Flares right now. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Oct 23, 2005 1:04 pm Post subject: |
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Check.
Well, SOME supersonic missiles have IR seekers in RL, like the SM-2 IIIB. So just because it's supersonic doesn't necessarily mean that it won't have an IR seeker.
We'll look at it!
Thanks TLAM! ![Rock](images/smiles/rock.gif) |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Sun Oct 23, 2005 4:30 pm Post subject: Re: LWAMI Mod 2.02 Working Issues |
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LuftWolf wrote: | -Add additional land based missile launchers. | Ones that you can add using whats already in game:
SSC-6 Switchblade (SS-N-25 Switchblade) Has four to a launcher.
SA-N-3 Goa (SA-3) 2 to 4 per launcher (several launchers a site)
SA-N-4 Gecko (SA- 4 per launcher plus reload vehicles.
SA-N-5 Grail (SA-7) 1 per launcher plus reloads.
SA-N-6 Grumble (SA-10) 4 per launcher plus reloads.
SA-N-7 Gladfly (SA-11) 3 (5?) Per launcher.
SA-N-9 GAUNTLET (SA-15)
C-201
C-802
Exocet
Stinger
Sidewinder
Penguin (I think)
Harpoon (I think)
Tomahawk (I think)
Mistrial
There are a couple others I've missed I bet... |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Oct 23, 2005 5:44 pm Post subject: |
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Nice!
Thanks again TLAM!
Cheers,
David |
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Molon Labe
Joined: 16 Jun 2004 Posts: 1052 Location: Bloomington, IN, USA
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